I need a help with a project

Discussion in 'Aviation' started by Dostayer, Feb 20, 2012.

  1. Dostayer

    Dostayer New Member

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    #1 Dostayer, Feb 20, 2012
    Last edited: Feb 20, 2012
    Hi i'm new here and I've signed up here after your posts here really helped me (and confused me a little).
    I'm currently working on a project, a forum game that accrues in WW2 (starting 1939) that's including all main countries at this war (USA, USSR, Germany, Italy, Japan, British Commonwealth, France, and China).

    Now the main problem is that a lot of real life factors are out of the equation (Like reliability, Training, etc) which means that I need to relay mostly on Specifications, and it doesn't says a lot in RL performances, and it gets harder when I'm talking about little more... exotic planes or prototypes.
    Which leads me to the point.

    I've gathered (after an extensive research) a list of airplanes for all of the states that are in this game (the list is mostly finalized) and what I need is your ranking for these airplanes from strategic point of view, with the ignoring of factors of reliability, training (This will gain a factor in-game, mainly in % of effectiveness), human-made mistakes; all airplanes will be at the same height (medium, unless the player will deiced to change this, and it is also ex. including heavy bombers which will always fly at high attitude).
    Note: the game is also including all of the other arms of a regular army (Infantry, tanks, AA cannons, AT cannons, Long range artillery, Navy)
    So lets go on to the list (sorted at tiers, mainly because it's a strategy game that will be calculated only by my brain and not a computer):

    Tier 1 (Starting Airplanes, 1939/1940):
    F4F Wild cat
    P-40
    Spitfire mk.1
    MC.200
    Bf-109F (can be upgraded to G)
    A6M Zero
    Ki-43
    I-16
    D.520
    Fulmar
    Hurricane (Designated mainly for ground attack in the game)
    Mosquito (Although it is a bomber, it speed rivals the fighters)
    Breguet 693 (Designated mainly for ground attack in the game)

    Airplanes that didn't made it for tier 1: M.S. 406, F2A, M5A.

    Tier 2 (Planes from 1941 onward, ex. including jets):
    A7M
    N1K2-J
    F4U
    P-51
    P-38
    Yak-9
    Ki-84
    Re.2001
    Re.2005
    Fw-190 (need the mark that's rival the spitfire at that tier)
    Spitfire Mk.IX (I haven't decided yet if it will be the last mark of the spitfire)
    SeaFire
    Sea hurricane
    Il-2 (Designated mainly for ground attack in the game)
    Il-10 (Designated mainly for ground attack in the game)
    P-47 (Designated mainly for ground attack in the game)
    Typhoon (Designated mainly for ground attack in the game)
    Tempest (Designated mainly for ground attack in the game)

    Tier 3 (Jet Fighters):
    Meteor F3
    Me-262
    Kikka

    Didn't made it to tier 3: He 162

    Tier 4 (experimental):
    Horten Ho 229

    Other planes in the game:
    Ju-87 Stuka
    Hs-129
    He-177
    He- 111
    Ar234
    Wellington
    Lancaster
    Halifax
    Ju 390
    G4M
    G8N
    D3A
    D4Y
    B6N
    B5N
    Pe-8
    Pe-2
    Tupelov SB
    Amoit 143
    B-17
    B-24
    B-25
    B-29
    TBD Devastator
    TBF Avenger

    Thank you for your help
    I'm not native speaker English, so I'm apologizing for the grammar.
     
  2. drgondog

    drgondog Well-Known Member

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    You really have to be more specific about models and dash numbers. A P-51A with Allison 1710 is a world of difference from a P-51B-15 with a 1650-7 Packard Merlin w/72" (or 75") boost.

    An FW 190D-12 is similarly advanced over a FW 190A2..

    etc, etc
     
  3. Dostayer

    Dostayer New Member

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    OK, so here are the exact models of the aircraft:
    Fw-190A-3
    Fw-190D-13
    P-51A
    P-51D
    F4F-3
    P-40E
    A6M5T0M52
    N1K2-J
    Hurricane Mk.IV
    Ki-43-IIb
    I-16 Type 24
    Fulmar Mk.II
    F4U-1
    F4U-1D
    Yak-9U
    Ki-84Ib
    Ki-84-Ic
    P-38L-LO
    Re.2001 Serie III
    Re.2005
    SeaFire LF Mk III
    Sea Hurricane Mk Ib
    Il-2M3
    Il-10
    P-47D
    Tempest V
    Typhoon Fighter-bomber variant (apparently Mk.Ib)
    Meteor F3
    Kikka
    Horten Ho 229A (V3)
    Spitfire Mk I
    Spitfire Mk IX
    Bf-109F-4
    Bf-109G-6

    Other bombers in the Game: SM.79, P.108B
    Other Planes that didn't made it to the game: Ki-61, Yak-3, Ki-100, Spitfire Mk V
    Well I think that's covering it (the different marks will be proposed as upgrades for the earlier marks).
     
  4. tomo pauk

    tomo pauk Creator of Interesting Threads

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    Are the planes going to have a list of properties (different values for attack, defense, ammo count, flying range etc), or each model would be represented with a specific number, eg. Spitfire V has 20 'points', while MS-406 has 12 'points'?
     
  5. davparlr

    davparlr Well-Known Member

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    Odd assortment of aircraft. Some are prototypes like the Fw-190D-13 and Ho-229 which crashed, but no F4U-4, P-51H, P-47M/N, P-80.
     
  6. Dostayer

    Dostayer New Member

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    There is no ammom limit, but there are diffrent parameters: flight range (km), climbe rate (m/s), firepower (Guns and machine-guns in mm), Max Celling (km), Durability(numirical rank), manuverability (numirical rank), and final score (numirical rank).
    training will effect on the final score by the next equation: X*(1+the prectange of additional training)*bonuses=result.
     
  7. tomo pauk

    tomo pauk Creator of Interesting Threads

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    Then I'll point you to the forum/subforum that has already done most of your work, the planes their armament (also the ground equipment, like tanks, arty, AAA) are covered in detail:

    JP
     
  8. drgondog

    drgondog Well-Known Member

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    Sorry for the complications - but for example the climb rates for a P-51B-15 after 150 octane fuel reached ETO 8th AF operations (at 72" Hg) were only bested in the P-51 family by the P-51H - and you don't even mention the P-51B. This is THE best performing model to see combat, with less firepower than the D, but same range, faster and more maneuverable.

    You might peek at Aceshigh for examples of well thought out variations and performance criteria.
    Aircraft and Vehicles
     
  9. Dostayer

    Dostayer New Member

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    #9 Dostayer, Feb 21, 2012
    Last edited: Feb 21, 2012
    There is no ammom limit, but there are diffrent parameters: flight range (km), climbe rate (m/s), firepower (Guns and machine-guns in mm), Max Celling (km), Durability(numirical rank), manuverability (numirical rank), and final score (numirical rank).
    training will effect on the final score by the next equation: X*(1+the prectange of additional training)*bonuses=result.
    Final score will be determinate by all parameters but the flight range.
    And for the assortment: the Ho 229 is an experimental end game (and it will cost), and the Fw-190D-13 reached production (D-13/R11), about the F4U-4 Corsair will be added (as an upgrade, like the D-13), H isn't in the time frame (it will added if the game will last after the original date of war ending, which means 13 turns, every turn is 3 month in game time).
    The P-47 is designated for ground attack in this game, that is why N/M aren't in game (though I might add the N for escorting the B-29).
    The P-80 will be added, and also the Vampire

    Sorry for the double post (it logged me out while editing)
    And thank you all for proposing these models, I'll change the list accordingly.
    And I'll Check the resources, thanks.

    The main problem with these resources is mainly because of the prototype of them (and the fact that some weren't widespread Planes, like the Re.2001/5)
     
  10. Dostayer

    Dostayer New Member

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    #10 Dostayer, Feb 21, 2012
    Last edited: Feb 21, 2012
    Sorry for the double post but I think that I've didn't explained correctly.
    I need the final score in numerical numbers, because it is near impossible to use only "on paper" specification, especially when it comes to maneuverability (and that it's why is also measured in numerical numbers and not in Rad/sec for example, same goes for durability), and it is very difficult near impossible to find comparison with some aircraft (especially the Italian ones).
    The reason for me to write parameters is if the player deciding to use the strength of the aircraft for its favor.
    The players that will play this aren't nearly as airman.

    Sorry for the inconvenience.
     
  11. Jabberwocky

    Jabberwocky Active Member

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    Comments in BOLD

     
  12. Dostayer

    Dostayer New Member

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    answers in navy
    You Should read my previous comment
    There are many Balance tags in Here, This is right now my greatest problem with the Italians (but i think I've Figured it out)
     
  13. oldcrowcv63

    oldcrowcv63 Well-Known Member

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    #13 oldcrowcv63, Feb 22, 2012
    Last edited: Feb 22, 2012
    Not sure what you mean by "balance." If you mean providing an aircraft with a specific national affiliation during a particular time frame, then I'd suggest exchanging your Tier One (1939-1940) USA products as follows:

    P-40 with P-36A/Hawk 75A-1 thru -4. (in use by French in early 1940)
    F4F-3 with F2A-1 (or B239 in use by Finland)

    Both of these aircraft enjoyed some success where they were employed. (Don't confuse F2A-3 and B339 with earlier more successful Buffaloes)
     
  14. Dostayer

    Dostayer New Member

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    #14 Dostayer, Feb 22, 2012
    Last edited: Feb 22, 2012
    By Balance I mean the ability of nations to rival each other, which means that every nation can defeat every nations (so it won't be one sided battles), the most problematic nation at this aspect is Italy (their tanks are just laughable, same goes for the French airplanes with the exception of the D.520, the balance for the French are their tanks, the closets thing to balance for the Italians are their monster AA-AT guns).
     
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