Spindash64
Airman
- 89
- Oct 21, 2021
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Not a turn fighter you say? Well, here is proof! Look at that 8 g turn!Well, it was intended as an interceptor first and foremost, and with the idea that the design could be rapidly converted to use a turbojet once a suitably powerful one was available. Turn rate would not be a priority for such a design, since you would primarily use roll or yaw to quickly align your course with that of a bomber while retaining speed and altitude, instead of aggressively pitching into a hard turn.
"Stiff" pitch response could also protect against over-rotation, important both for the existing pusher prop version to prevent damage, and to the potential jet developments to prevent stalling out on takeoff or landing.
...I realize I'm not doing much here except speculate on information other people already collected.
Any game keeping young people interested in aviation is in my book cool.Not a turn fighter you say? Well, here is proof! Look at that 8 g turn!
View: https://www.youtube.com/watch?v=9IiSr3zLS1A
On a more serious note: Now War Thunder is not considered a serious flight sim by many, but they do try to get things like speed and climb rate right, but apparently they did not get the memo on the Shinden's turn capabilities it seems.
And I while do agree with your point about it being designed as an interceptor, even in that department it does have its flaws: Because while it certainly does have the speed box checked, by my calculations it does not have a very impressive climb rate either, which would be a big drawback for an interceptor which not only has to catch up to the B-29's going horizontal, but has to get up there quickly in the first place.
But I think the main problem with the popular perception of the Shinden is connected to it's maneuverability, because many really do seem to think that just because it's a canard, it has to turn well.
Any game keeping young people interested in aviation is in my book cool.
I did play warthunder but for the tanks. Aviation there is a tad to comical for my taste as tanks will be for that interested group. Still good fun untill you will have to pay to win. Tank snipers that can kill over a map length. Nehh. I do miss il-2 sometimes.
Did you see the YouTube video of a guy who "built" a stealth Cessna 172 for a flight sim?Absolutely. While I don't play War Thunder myself, I do not belong to the "purists" in the flight sim community who are disdainful of War Thunder. Sure, it may not have a 100% correct flight models, but then not everyone wants to spend 15 min doing a cold start-up on an F/A-18 in DCS before getting airborne so each to his own.
But I see now on the stats page in War Thunder that even there the Thunderbolt actually does out-turn the Shinden. But that video I posted where it was pulling 8 g for a while and rolled like an Fw-190 did look a bit wonky didn't it? Anyway, in popular culture and movies there is no shortage of clips where it behaves more like a Zero than anything.
In addition, if I had a $ for every time I heard that canards turn well because they have an "up" instead of a "down" force on their stabilizer/elevator assembly and that that makes them so good in turns, then I would be a very rich man indeed.
Did you see the YouTube video of a guy who "built" a stealth Cessna 172 for a flight sim?
"Messier 82" is the channel.No I haven't. But now you've piqued our interest so please link it!
Shinpachi has done a very accurate 3d model of one.Maybe throw it into a proper Wind tunnel program such as Solidworks Flow Simulations.Ages ago, some gamers cracked the .ini code files in CFS2 and created "super-mods" for multi-player games.
We started seeing things like Piper Cubs that could out perform (and out shoot) P-47Ds, Bf109s that were unkillable, flying saucers and even one guy who had Snoopy's doghouse (which was invincible).