Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Ad: This forum contains affiliate links to products on Amazon and eBay. More information in Terms and rules
IMO that's not a proper mission design requirement for WWII era fighter aircraft. It's something you do as an emergency measure when purpose built CAS aircraft aren't available.
Or in the case of USA it's what fighter aircraft do because B-17 wonder bomber did not live up to bombing accuracy expectations. So you jury rig P-40s and P-47s as dive bombers.
Or P-51 ... except the A-36 was more a fully featured dive-bomb capable CAS/fighter-bomber than jury rigged. (The F4U had the langing gear configured as fast-acting dive breaks too ... another reason it might have been interesting to see with the USAAF )IMO that's not a proper mission design requirement for WWII era fighter aircraft. It's something you do as an emergency measure when purpose built CAS aircraft aren't available.
Or in the case of USA it's what fighter aircraft do because B-17 wonder bomber did not live up to bombing accuracy expectations. So you jury rig P-40s and P-47s as dive bombers.
Navy fighters seem to be the big exception here, at least to a moderate performance extent. The F4F and especially F6F did well due to better handling characteristics and/or reliability than their contemporary alternatives. (The F2A had serious production and quality control issues -and odd engineering decisions on later models like the massive fuel capacity- and the F4U had poorer low-speed and stall characteristics than the F6F)Rarely, if ever in ww2 a slow(ish) fighter was a better choice than a faster one, when there was a choice at all. A slow fighter cannot catch a bomber that is currently a modern one. A fast fighter should be able to dictate whether it will engage in combat, or disengage so it can have another chance minutes after that and/or a sortie after.
If you look at the AVG they used altitude exchanged for speed in the bounce (hit and run) with guidance not to turn with Zero's (or whatever they were really fighting).