Recent content by mikeb

  1. mikeb

    Simulating flight 2019 with a Spitfire

    Not quite as talkative bunch as i thought you'd be around here. So sick bags at the ready for this one. Testing continues... So this time my AI is showing that i forgot to teach it the importance of level flight, or how to use the rudder. Still so much to do, at least this render is 1080p...
  2. mikeb

    I'm a 3d artist who was an aircraft engineer when i was a puppy...

    I'm a 3d artist who was an aircraft engineer when i was a puppy...
  3. mikeb

    A few questions about the Spitfire

    I am making an animation & i have a couple of questions about ww2 aircraft, starting with the spitfire. If anyone can help it would make my life (& my animations) a lot better.. So to start with at full speed (attacking speed) would the rudder still be effective?
  4. mikeb

    Simulating flight 2019 with a Spitfire

    So back in the digital skies (this time rendered with GI). Our camera is following the wingman who's trying to keep up with the pink target. While the flight leader trying to get on target with the green target (I have also fixed the problems with the axis on the ailerons & the prop).
  5. mikeb

    Simulating flight 2019 with a Spitfire

    cheers fella, i thought the collisions deserved some audio love.. So this video looks a little more simple than the last. But don’t be fooled by appearances. He now has mission guidelines, which will eventually allow him to decide what to do for himself. The model is new as well. I have added...
  6. mikeb

    Simulating flight 2019 with a Spitfire

    So next up i might have run before i could walk, but lots going on here. I started to add shooting logic. So what better way to test it than pitting two fighters against each other. To see what the xpresso code is capable of (at the moment). As you will see there needs to be some tweaks. (the...
  7. mikeb

    Simulating flight 2019 with a Spitfire

    This started off as many of my side projects do, as an idea on a beer mat. Seeing as i already had a (simple) flight model with controls, i got to thinking. If i added a pointer in the cockpit that pointed to a target, i could get the controls of the aircraft to roll & toward to target & then...
  8. mikeb

    Simulating flight 2019 with a Spitfire

    So every few year i like to come back to try something new with cinema 4d & aircraft. My last outing was a while ago… I coded a physics based flight simulator a few years back in my favourite 3d program. It took me weeks to get up and running properly. But i was happy with the results… I’ll...
  9. mikeb

    Making of a dog fight simulation..

    Though i did more than i have shown here, these tests have to be moth balled for a while as the project (i was putting this together for) fell through. I do intend on coming back to this but need to go where the money is for a while..
  10. mikeb

    Making of a dog fight simulation..

    So, no bells or whistles here. Just basic pilot thinks he'll hit the target and shoots his guns. Everything is to scale, the tracers travel at the correct speed i set the convergence of the guns at about 150 meters, to keep it looking interesting. The tracers are black (and not presently much...
  11. mikeb

    Making of a dog fight simulation..

    So in the shot i thought i'd test out my xpresso pilots prowess as a wingman. I have also made the pilots aware of negative g stopping fuel to the engine in a spitfire (though not the fuel injected me109's). And made the pilots try and keep their target in view...
  12. mikeb

    Making of a dog fight simulation..

    So i've been busy with all kinds of things, working many aspects of this project at once. Not least being the rekindling of the way to make clouds thread thats been going on on cgtalk.. Back to my simulation. I have added a better proxy model got the control surfaces working. I have also got...
  13. mikeb

    Making of a dog fight simulation..

    I'm a licensed aircraft engineer, who now works in 3d animation. I coded a flight sim a sail boat simulator in my 3d program a few years ago. I found they went down much better than hand animated versions. Looking more authentic. Recently i made a bunch of 3D aircraft for a huge stills...
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