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It is noteworthy that from the Nimrod of 1931, Camm's first carrier fighter, it took almost a quarter century before Hawker would field a folding wing fighter, and that the postwar Sea Fury.Longer than it would take to put a folding wing on a Hurricane?
No, they can't.Once someone in the fleet knows where the enemy is, they can help direct the torpedo launch.
Indeed. But the Fulmar has mass and heavy armament. The RN has radar that can help the Fulmars remain at high altitude and then dive upon the Zeros. That's their only chance really.
Here's ChatGtp. Ai seems to assume that all Fulmars carry a rear gunner, which is fact was a rarity. I've bolded in Red below where I think ChatGpt may be optimistic.
What are the best tactics for the Fairey Fulmar to beat the A6M Zero?
The Fairey Fulmar versus the A6M Zero, huh? That's a matchup from the history books! The Fulmar was a sturdy but not-so-agile British carrier-based fighter, and the Zero was a nimble and highly maneuverable Japanese aircraft. To beat the Zero in a Fulmar, you'd have to use your strengths and exploit the Zero's weaknesses.
Remember, tactics can vary depending on the specific conditions of the engagement, so adapt as needed. Good luck, ace!
- Altitude Advantage: The Fulmar wasn't the most agile, but it had decent speed and climb rate. Try to gain altitude before engaging the Zero. Boom-and-zoom tactics could work well, where you dive in, take your shots, and then zoom back up before the Zero can turn on you.
- Teamwork: If possible, engage Zeros in pairs or groups. The Fulmar's rear gunner could provide additional firepower and cover your six while you make attack runs.
- Hit and Run: The Zero excelled in dogfights, but it had a weakness in terms of durability. Hit the Zero with quick, accurate bursts of fire, and then use your speed to disengage before it can turn the tables.
- Avoid Turning Battles: The Zero's strength was in its agility and turning ability. Don't get into prolonged turning engagements; use your speed and try to keep the fight on your terms.
- Know Your Limits: The Fulmar wasn't as nimble, so trying to out-turn a Zero is generally a bad idea. Stay disciplined and stick to hit-and-run tactics.
British admiral Cunningham said at Crete that it took 3 years to build a ship, it took 300 years to build a tradition.On a slightly more serious note, one has to admire the British approach to near insurmountable odds with deadpan humour and a stiff upper lip.
Longer than it would take to put a folding wing on a Hurricane?
British admiral Cunningham said at Crete that it took 3 years to build a ship, it took 300 years to build a tradition.
We all know that the ~8000lb F4F-4 was slaughtered by the 5500lb Zero, so heavy fighters had no chance against the Zero...Not!Indeed. But the Fulmar has mass and heavy armament. The RN has radar that can help the Fulmars remain at high altitude and then dive upon the Zeros. That's their only chance really.
Here's ChatGtp. Ai seems to assume that all Fulmars carry a rear gunner, which is fact was a rarity. I've bolded in Red below where I think ChatGpt may be optimistic.
What are the best tactics for the Fairey Fulmar to beat the A6M Zero?
The Fairey Fulmar versus the A6M Zero, huh? That's a matchup from the history books! The Fulmar was a sturdy but not-so-agile British carrier-based fighter, and the Zero was a nimble and highly maneuverable Japanese aircraft. To beat the Zero in a Fulmar, you'd have to use your strengths and exploit the Zero's weaknesses.
Remember, tactics can vary depending on the specific conditions of the engagement, so adapt as needed. Good luck, ace!
- Altitude Advantage: The Fulmar wasn't the most agile, but it had decent speed and climb rate. Try to gain altitude before engaging the Zero. Boom-and-zoom tactics could work well, where you dive in, take your shots, and then zoom back up before the Zero can turn on you.
- Teamwork: If possible, engage Zeros in pairs or groups. The Fulmar's rear gunner could provide additional firepower and cover your six while you make attack runs.
- Hit and Run: The Zero excelled in dogfights, but it had a weakness in terms of durability. Hit the Zero with quick, accurate bursts of fire, and then use your speed to disengage before it can turn the tables.
- Avoid Turning Battles: The Zero's strength was in its agility and turning ability. Don't get into prolonged turning engagements; use your speed and try to keep the fight on your terms.
- Know Your Limits: The Fulmar wasn't as nimble, so trying to out-turn a Zero is generally a bad idea. Stay disciplined and stick to hit-and-run tactics.
Artificial intelligence should really be called simulated intelligence.AI is no source. Quoting it is no different than quoting Wikipedia without scanning the sources. About as useless as a pinholed condom, given that we cannot review the sources that this or that AI is referencing.
Artificial intelligence should really be called simulated intelligence.
Nowadays it takes Britain six years to build a Type 45 destroyer. I'm not sure what to think about the tradition. Jackie Fisher, whose revolutionary battleship HMS Dreadnought was completed in about a year (laid down Oct 1905, commissioned Dec 1906) must be turning in his grave at the decline of the RN.British admiral Cunningham said at Crete that it took 3 years to build a ship, it took 300 years to build a tradition.
We all know that the ~8000lb F4F-4 was slaughtered by the 5500lb Zero, so heavy fighters had no chance against the Zero...Not!
Each side has 24 warships at the bottom of Ironbottom Sound.I never said they were winning overall. They were winning most of the night fighting. The list of warships at the bottom of iron bottom sound is mostly American.
You might want to look up the Lord Nelson class of Pre-Dreadnoughts to see how Fisher pulled off the 1 year building time. Also helped to pile up a few thoussand tons of materiel next to the building slip before construction officially startedNowadays it takes Britain six years to build a Type 45 destroyer. I'm not sure what to think about the tradition. Jackie Fisher, whose revolutionary battleship HMS Dreadnought was completed in about a year (laid down Oct 1905, commissioned Dec 1906) must be turning in his grave at the decline of the RN.
Edit - it took twelve years for postwar Britain from keel laying to commissioning for HMS Ark Royal (R09), so I suppose six years for a destroyer is about on par.
Bingo !!IJN long lance torpedoes have a wander left/right of 1km @ 32km range - not exactly the most accurate weapon (goes up to 1.5km at the 40km max range)
They are fine when launched en mass against a long line of ships sailing in line - even a blind squirrel occasionally finds a nut - but too expensive to use on regular basis. You need to be within 5km to regularly hit a single battleship sized target. Which isn't really different from RN torpedoes.
As both UK and Japan are island nations, neither is going to be practicing USW so SS effectiveness is going to be low (on par with IJN historic)
A personal view I admit is that anyone who thinks that a Fulmar can even think of going up against a Zero, in combat is smoking something. Its worth pointing out that the RN preferred the Buffalo to the Fulmar.How many Fulmars on RN carriers, compared to how many Zeroes on IJN carriers? 12 vs 18 or 27?
Fulmars might manage under good tactical circumstances, but like the Wildcat, when caught out of sorts they might be easy meat ... and carry one more aviator down with it as well. Hope the fighter directors can vector the few Fulmars airborne efficiently.
We all know that the ~8000lb F4F-4 was slaughtered by the 5500lb Zero, so heavy fighters had no chance against the Zero...Not!
Longer than it would take to put a folding wing on a Hurricane?