Zero tactics

Discussion in 'Old Threads' started by Binni, Jun 27, 2004.

  1. Binni

    Binni New Member

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    Hi, I'm playing WWII Japan in a RP game (http://rpworldwar2.proboards23.com/index.cgi)
    and I was wondering what tactics to use against other
    planes, especially Spitfires....

    I was allowed to make some change, let it have 12.7mm
    guns instead of 7.7mm ones I also got permission to fit
    it with a more poweful engine, I'll post stats here:

    A6M Zero

    Powerplant: 1 × Nakajima NK1F Sakae 21 radial, rated at 1130 hp (842.4 kW)

    Range: 2377 km max

    Maximum speed 544 km/h at 6000 m

    Empty weight: 1807 kg

    Operational weight: 2679 kg typical

    Armarment:

    2 x 12.7mm guns
    2 x 20mm guns
    2 x 60kg bombs

    A7M Asuka (just a zero verson I just designated it this)

    Powerplant 1 × Mitsubishi MK8P Kinsei 62 radial, rated
    at 1340 hp (1000 kW)

    Empty weight 2040 kg
    Operational weight 3040 (with a 500kg bomb ?)

    Maximum speed:

    573 km/h at 6000 m

    Fuel capacity:

    internal 545 liters
    external Up to 350 liters in one drop tank

    Armarment:

    4 x 20mm cannons (or should I change two of them into 12.7mm)


    Ok, it's late 1939 (I know zeroes>1940) , and I'm mostly concerned
    about the supermarine spitfire mk1, what tactics should I use, and I'll
    propably have to fight some early P-40's too....

    help me plz ;)
     
  2. the lancaster kicks ass

    the lancaster kicks ass Active Member

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    well against the spit you shouldn't need 4x20mm cannon, they're just extra weight, only use them for when you come up against bombers,
    take the biggest engine you can find, you'll need the power aginst a spit, don't take along bombs, you don't need them in a dogfight, they'll slow you down,
    don't bother with the extra drop tank, the zero carries enough fuel internally, only take the extra fuel if you're flying out to the spit, when you start the dogfight, get rid of your tank, even if it's still got fuel in,
    i'm not sure about the armourment, that's more down to personal preferance,
    when you encounter the spit/P-40, don't let him get away, you can't catch him, don't let him dive or climb, you can't follow him, try to get him into a low level turning dogfight, you can easily turn inside both, use this to your advantage, that's what'll make you a good pilot, keep moving, never fly straight a level, because if either of them get behind you, you don't have any armour or self sealing tanks, as long as you always keep him in your sight, you stand a good chance,

    i know that's allot of info and that i didn't put it in a ver good order, but try to follow these two golden rules
    1) get you opponent into a low level turning dogfight
    2) never give him an opertunity to fire on you, i.e. don't let him out of your site and keep moving

    please note, the first rule only works when you're in the zero, don't try it in a spit against a zero

    if you hang around i'm sure other people wil be willing to help................
     
  3. Binni

    Binni New Member

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    ok thx :D

    how :shock:

    that's my main proplem, I know I have to get them into a turn fight.
     
  4. the lancaster kicks ass

    the lancaster kicks ass Active Member

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    make sure he sees you, maybe fire at him a bit, when he starts to chase you, dive for the dack, but remember to pull out again.........................
     
  5. plan_D

    plan_D Active Member

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    It depends what you are going up against. Lanc is mainly right about the tactics against the Spitfire but with other aircraft it's a different matter.
     
  6. Lightning Guy

    Lightning Guy Active Member

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    You should always be able to outclimb a P-40. Against a Spit, your success in a climb will depend on what version you are flying against.
     
  7. the lancaster kicks ass

    the lancaster kicks ass Active Member

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    where would you say i went wrong?
     
  8. Binni

    Binni New Member

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    I just shot down a F4U on a A6M3 :D

    :2gunfire: it needed 38 hits ;)

    I'm a noob so I'll just be happy with my victory over the AI :oops:


    ps. the spitfires that I'm talking about are Mk1's
     
  9. plan_D

    plan_D Active Member

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    The climbing thing, Lanc. As Lightning pointed out some Spitfires could outclimb the Zeros. Since he means Mk. Is then it's ok.
    And I didn't just mean the Spitfires, what about Hurricanes, Wildcats, Buffalos (Tactic being 'maul them').
     
  10. the lancaster kicks ass

    the lancaster kicks ass Active Member

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    one question about the buffalo, would you say it had a inline or a bubble canopie??
     
  11. Binni

    Binni New Member

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    and yeah BTW, how should zeroes be employed against wildcats. :shock:
     
  12. GermansRGeniuses

    GermansRGeniuses Active Member

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    I'd say a framed bubble canopy.
     
  13. plan_D

    plan_D Active Member

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    Zero against Wildcat, get it into a turning fight. And don't go at it head on, EVER.
     
  14. Lightning Guy

    Lightning Guy Active Member

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    I wouldn't recommend taking a Zero in head-on against anything.
     
  15. Gemhorse

    Gemhorse Member

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    The Zero's lightness and manoevrability were their blessing...only the Spitfire could hope to tangle successfully in a dogfight with them, the Mk.I was the lightest and one of the most manoevrable variants...and 1100 hp engined. Anything else had to 'dive slash' with Zero's...Happy hunting!...
     
  16. the lancaster kicks ass

    the lancaster kicks ass Active Member

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    the other thing was it's armourment, it had 2 cammon, but only 60rpg, and that doesn't last long, after that you have two MGs, they do nothing against beefy american fighters...................
     
  17. Lightning Guy

    Lightning Guy Active Member

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    One thing to remember in a Zero is the need to keep your speed low. The Zero lost much of its maneuverability above 250mph due to aileron lock. Most Allied fighters were able to match the Zero in a turn at these higher speeds.
     
  18. the lancaster kicks ass

    the lancaster kicks ass Active Member

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    but when a zero was turning it's tightest, nothing could stay with it.....................
     
  19. GermansRGeniuses

    GermansRGeniuses Active Member

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    A motorcycle, a man running in circles like a retard, a spinning coin, and a bike could all keep up with a Zero turning lanc... ;)
     
  20. Lightning Guy

    Lightning Guy Active Member

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    Well, nothing Allied could stay with it. The Ki-43 'Oscar' was supposed to be able to turn inside the Zero once it was fitted with 'butterfly' flaps.
     
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