Hi, New to the forum.
I've been looking at playing a pacific theatre naval/aviation game, looking at possibly Seekrieg, Command at Sea or Seas of War.
I usually apply some houserules to most games I play , and was not quite happy with how these games represent aircraft.
For Instance, Seekrieg uses a multiple of the planes weight for damage resistance, and a rather undetailed method of maneuverability, basically the speed at which a plane can make a 2g turn.
I've looked at some different ways of rating the planes.
Now the weight = damage resistance seemed a bit overly simplistic to me, but looking at it, most things that added weight on a plane improved damage resistance, such as armour and self sealing fuel tanks. I've thought of making a slight change, basing it more on the square root of weight, but also applying an adjustment, probably for self sealing fuel tanks, armor, and other important factors (maybe +/-10-20%). This adjustment would be applied prior to taking the square root.
The maneuver issue is a far tougher one. I look at as ww2 planes both performed in a dogfight capacity, also in a "zoom and boom" one. I take the average of their capacity in both, as the important thing is which plane will win out and force the other to fight to their own strengths.
I took the scores of planes in a few areas and set up the base, and increased or decreased the base score by one per half step of standard deviation from the norm. After 2 half step deviations in either direction, I went to full step deviations.
The attributes I used were as follows:
Dogfight: 3x 360 degree turn time + 1x 200-250 mph acceleration + 2x roll speed at 150mph + 1x roll speed at 250 + 2x acceleration 150-250
Boom and Zoom: 1x Max speed + 1x 200-250 acceleration + 1x 1-5k climb time + 1x 5-10k climb time + 1x Roll at 250 mph + 2x roll at 350 mph + 3x average dive speed 10-5k and 5-1k + 1x acceleration 150-250 mph
Averages of both were used, then the dogfight and boom and zoom scores were averaged.
Here are some results:
P38L- 8.6
Fw190D9- 8.4
P38J- 8.3
SpitIX- 8.2
Fw190D9- 8.1
F4U Corsair-8.0
Bf 109K4 7.9
SpitV -7.9
Ki84 Frank- 7.9
Bf 109F4- 7.8
Fw190A8- 7.8
P51D- 7.7
Bf 109G6- 7.7
Fw190A4 7.6
F6F Hellcat-7.5
SpitIa - 7.4
P39D- 7.2
Bf 109E4- 7.0
A6M5 Zero- 6.9
A6M3 Zero- 6.8
Ki43 Oscar- 6.8
Bf 109G6R6-6.8
P38F TBolt- 6.8
FM2 Wildcat-6.5
P40E- 6.3
P47D-6.0
HurriIIc- 5.9
A6M2 Zero- 5.7
Bf 110C4- 5.7
Bf 110G2R3-5.7
HurriI- 5.4
F4F Wildcat 5.1
What really suprised me - the P-38. The late model P-38 seems a very fine plane. My guess it had fallen a bit out of favor do to the problems the earlier modles had, and the US was more geared towards the P51 by this point.
The ME 109 also suprised me a lot, I guess it should not have, this plane registered I think more Ww2 killls than any other. It's a great climber, a strong vertical/energy fighter, and actually turns well for a plane that fights as well as it does in the vertical, probably due to small size. It's only real drawbacks I know of - it's a bit small, which will hurt it for damage taken, and apparently while it could dive fast, it was not as maneuverable in the dive as others. This is somewhat represented by bad roll speeds at 350k+, I'm not sure if it truly shows the drawbacks though.
The Wildcat F4 also suprised be in a bad way. But it turns and dives OK, and is below average to terrible on everything else, seems like it was way underpowered. I guess it's durability which is not represented here was it's greatest feature.
Bear in mind also that this is only maneuver (I use the term broadly as it represents both turning and vertical/energy maneuverability), two other separate areas are damage resistance and firepower.
BTW - Firepower as done in Seekrieg uses this formula -
.30 calibre- 1.25
.50 calibre- 2.50
20mm - 8.5
(it does not address the 30mm weapon)
A bit simplistic too I think, the rate of fire while similar on many of the various types of weapons could vary as well as muzzle velocity. The 20mm used by early Zero's had a lower muzzle velocity than the later ones, which also gave it different ballisitcs then the 7.7mm used by the Zero's.
But I alwys thought as a real rough way of thinking that the 2-20mm + 2 -.30 cal was roughly similar in firepower to the 6- 50's used by US planes. According to the above, 19.5 is the rating for the twin 20's, 15 for the 6 50's.
I'm curious as to thoughts on the maneuver formula, personally I think I may have made roll rate a bit too important, and any other thoughts on this.
I've been looking at playing a pacific theatre naval/aviation game, looking at possibly Seekrieg, Command at Sea or Seas of War.
I usually apply some houserules to most games I play
For Instance, Seekrieg uses a multiple of the planes weight for damage resistance, and a rather undetailed method of maneuverability, basically the speed at which a plane can make a 2g turn.
I've looked at some different ways of rating the planes.
Now the weight = damage resistance seemed a bit overly simplistic to me, but looking at it, most things that added weight on a plane improved damage resistance, such as armour and self sealing fuel tanks. I've thought of making a slight change, basing it more on the square root of weight, but also applying an adjustment, probably for self sealing fuel tanks, armor, and other important factors (maybe +/-10-20%). This adjustment would be applied prior to taking the square root.
The maneuver issue is a far tougher one. I look at as ww2 planes both performed in a dogfight capacity, also in a "zoom and boom" one. I take the average of their capacity in both, as the important thing is which plane will win out and force the other to fight to their own strengths.
I took the scores of planes in a few areas and set up the base, and increased or decreased the base score by one per half step of standard deviation from the norm. After 2 half step deviations in either direction, I went to full step deviations.
The attributes I used were as follows:
Dogfight: 3x 360 degree turn time + 1x 200-250 mph acceleration + 2x roll speed at 150mph + 1x roll speed at 250 + 2x acceleration 150-250
Boom and Zoom: 1x Max speed + 1x 200-250 acceleration + 1x 1-5k climb time + 1x 5-10k climb time + 1x Roll at 250 mph + 2x roll at 350 mph + 3x average dive speed 10-5k and 5-1k + 1x acceleration 150-250 mph
Averages of both were used, then the dogfight and boom and zoom scores were averaged.
Here are some results:
P38L- 8.6
Fw190D9- 8.4
P38J- 8.3
SpitIX- 8.2
Fw190D9- 8.1
F4U Corsair-8.0
Bf 109K4 7.9
SpitV -7.9
Ki84 Frank- 7.9
Bf 109F4- 7.8
Fw190A8- 7.8
P51D- 7.7
Bf 109G6- 7.7
Fw190A4 7.6
F6F Hellcat-7.5
SpitIa - 7.4
P39D- 7.2
Bf 109E4- 7.0
A6M5 Zero- 6.9
A6M3 Zero- 6.8
Ki43 Oscar- 6.8
Bf 109G6R6-6.8
P38F TBolt- 6.8
FM2 Wildcat-6.5
P40E- 6.3
P47D-6.0
HurriIIc- 5.9
A6M2 Zero- 5.7
Bf 110C4- 5.7
Bf 110G2R3-5.7
HurriI- 5.4
F4F Wildcat 5.1
What really suprised me - the P-38. The late model P-38 seems a very fine plane. My guess it had fallen a bit out of favor do to the problems the earlier modles had, and the US was more geared towards the P51 by this point.
The ME 109 also suprised me a lot, I guess it should not have, this plane registered I think more Ww2 killls than any other. It's a great climber, a strong vertical/energy fighter, and actually turns well for a plane that fights as well as it does in the vertical, probably due to small size. It's only real drawbacks I know of - it's a bit small, which will hurt it for damage taken, and apparently while it could dive fast, it was not as maneuverable in the dive as others. This is somewhat represented by bad roll speeds at 350k+, I'm not sure if it truly shows the drawbacks though.
The Wildcat F4 also suprised be in a bad way. But it turns and dives OK, and is below average to terrible on everything else, seems like it was way underpowered. I guess it's durability which is not represented here was it's greatest feature.
Bear in mind also that this is only maneuver (I use the term broadly as it represents both turning and vertical/energy maneuverability), two other separate areas are damage resistance and firepower.
BTW - Firepower as done in Seekrieg uses this formula -
.30 calibre- 1.25
.50 calibre- 2.50
20mm - 8.5
(it does not address the 30mm weapon)
A bit simplistic too I think, the rate of fire while similar on many of the various types of weapons could vary as well as muzzle velocity. The 20mm used by early Zero's had a lower muzzle velocity than the later ones, which also gave it different ballisitcs then the 7.7mm used by the Zero's.
But I alwys thought as a real rough way of thinking that the 2-20mm + 2 -.30 cal was roughly similar in firepower to the 6- 50's used by US planes. According to the above, 19.5 is the rating for the twin 20's, 15 for the 6 50's.
I'm curious as to thoughts on the maneuver formula, personally I think I may have made roll rate a bit too important, and any other thoughts on this.