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The P-51B would out perform the D in every category except firepower and visibility.
Furtherm, it doesnt compensate for different manouverability coefficients at different speeds. A Zero at low speed is much more dangerous than a zero attempting to manouver at high speed.
Jabberwocky
What sort of power ratings are the P-47D and Spitfire V at? Both types had significant growth in engine power through their service lives.
The P-47D went from 2000 hp in early production blocs to 2600 hp in late production blocks with water injection, an increase of 30%.
The Spitfire V went from 1100 hp at +12 lbs in early production aircraft to 1440 hp at +16 lbs within about 18 months, again an increase of about 30% (not to mention the low alt Mk Vs with Merlin 50/55s at +18 lbs producing about 1545 hp).
Does the manuever rating include clipped wings for the Spitfires, or is it for full-span wings??
Personally, I feel that reducing the manuverability of something as complicated as a WW2 fighter to a single number is a folly.
The numbers also give nothing of the control, pilot feel and feedback of an aircraft. There is no indication when comparing roll-rates, acceleration and turn times of how harsh or gentle the stall was, how well the controlls were harmonised, how much confidence pilots had in pushing their aircraft up to the stall or dive limits, whether the aircraft was nervous in turbulent air, or at low altitudes or in the dirty air of an opponents wake, or how long the aircraft oscilated after a control movement.
Other stuff isn't included, like the lag between control stick input and the beginning of a maneuver. With a P-47, the lag between a sideways control input for a roll and the actual beginning of the roll maneuver could be up to 1.3 seconds in a high speed dive. At low speeds, it was more like 0.1 to 0.2 seconds.
All of these little things add up to give a much better picture of how manuverable an aircraft was, rather than just turn, roll, climb, acceleration.
If a pilot is afraid of an aircraft's stall or dive characteristics, or recieves little to no feedback from it during manuvering, is it more or less manuverable than an aircraft that rolls a little slower, turns a little wider and doesn't fly quite as quickly, but allows the pilot to reach 99% or 100% of its capabilities, because he has more confidence in it.
An example would be a comparison between the Spitfire Mk XIV and Mk 21. On paper, the Mk 21 is a better aircraft. Its faster and it rolls, dives and climbs better than the Mk XIV. However, due to the new wing, it lacked the early stall warning and gentle stall of earlier Spitfires, had very poor directional characteristics, suffered from elevator 'hunting' (affecting shooting accuracy), didn't turn as well and had a nasty tendency to tighten up turns (spoiling a pilot's aim). A new tail and some other changes eventually sorted most of the problems, but the Mk 21 and subsequent aircraft were never the dogfighters that previous Spitfires were.
The guys at AcesHigh have done the best job of simulation for all altitudes, power ratings, weight that I have seen so far
So Garyt,
You're taking the word of an out-of-production BOARD GAME as to the combat qualities of the WWII fighters and don't like using the combat record?
You're taking the word of an out-of-production BOARD GAME as to the combat qualities of the WWII fighters and don't like using the combat record?
When planes go into combat, the combat record is all that counts in the end. It is what wins or looses the fight. Winning is the reason the assets were built and deployed.
I submit combat record is the ONLY thing that matters in end. It encompasses the aircraft, the training and performance of the flight crews, the training and performance pf the maintenance crews, and the training and performance of the weather and intel sections that brief the crews. If you have the greatest aircraft in the world and if it manned by incompetents, then you have a losing force. If you have a substandard aircraft manned by people motivated and able to take advantage of its strengths, you can win the war.
In the end, the winner did better than the loser did and his planes performed better in the crucible of combat, no matter what their potential was.
Games from 30 years ago are of course still just a simulation, and also suffer from a technological handicap....there just isnt the computing power there is now, but neither did they usually attempt to show in detail the flying secrets of the aircraft. they were results driven, and the designers far more concerned with getting the results historically accurate than designers of today. I would claim that the designers of 1950-80 were far less affected by post war german apologism and far more dedicated to historical accuracy than the commerially driven affairs of today.
Doesnt mean i couldnt learn to get the most out of the aircraft. Sims ARE the way that PWOs learn how to use their assets properly. So in that regard I have no problem with a sim that does some of the routine stuff that I dont really need to know about. that, frankly, is not the problem with the computer sims. the problem is that they tend to skew historical facts to suit a particular agenda, and discard historical accuracy in the name of commerciality. that then gives the 15 yos playing these things a warped sense of the history and the capabilities of the aircraft they "fly".