Some of the new EAW1.28c features.

Discussion in 'EAW -- European Air War' started by Knegel, Oct 19, 2009.

  1. Knegel

    Knegel Banned

    Sep 16, 2009
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    very soon we will release EAW1.28c.

    Here are some new features:

    - max 150 plane types usable, splitted into 5 plane sets, online and offline.
    - Online the used plane set depends to the Hosts setting!!
    - Planes will show a engine start smoke. Depending to the current throttle setting, the colour change, up to a wet start.
    - With the wrong throttle setting the engines wont start.
    - If the engines are still cold and you raise the throttle to fast, the engine will take a little damage, if you repead this to often, the engine will start to smoke.
    - The engines can overcool in a unpowered highspeed dive, so its needed to be carefully with the throttle afterward.
    - The above can get dissabled with the engine overheat on/off option.
    - Before 1918 chutes wont beavailable.
    - A "war ship" convoy type got implemented.
    - If you choose one of the two "ship convoys" as target for an interdict mission, only targets that have a "ship convoy" linked get displayed on the preflight map.
    - The plane FM´s now can get modeled with a 2nd supercharger stage.
    - Many actioncodes got added(most for additional damages).
    - every nation can plane chategory now can have its own formation inside an external formations.dat
    - We can select up to 64 planes in single mission mode and allso in carier mode we can command such groups.
    - The campaign routines got adjusted to make "bomber campaigns" better playable(we will have escort now and we start the campaign not anymore always with a sweep mission).
    - The V1 slot can now be a fully usable plane slot.
    - We can adjust the screen fade times to our peference(EAW.ini setting)
    - We can controll the throttle setting, if we fly in winglevel and auto climb mode.
    - We can dissable the 2d cockpits in all screen resolutions by an EAW.ini setting.
    - Multi engined planes now sometimes lose a wing, when the engine burn to long.
    - The computed gunsight now work in relation to the distance, not the enemys g-force.
    - AAA and tail gunners now wont stop to shoot anymore, when a plane just smoke.
    - The frontlines now get displayed on the single mission map.
    - AI´s will avoid hills rather good now.
    - A automati seasonal switch got introduced, this can switch 5 different terrains depending to the mission date.
    - The singlemission date can follow a normal movement with every mission we fly. Always after a mission the date will count upward by 1 - 9 day´s, at the end of the month the next month start, at the end of each year, the next year start.
    - We can determine the current month and day with related EAW.ini values. With help of this values we also can dissable the moving date and enable the old style randomized date. This will dissable also the seasonal switch. We also can enable a static season, if we want.

    Last but not least, we did introduce a absolut new folder/files/cdf storage/read structure.
    Note! Nothing changed, if the game get used like usual!

    Otherwise we can place a complete campaign into its own subfolder, with its own "savedata" folder, with its own CDF´s, with its own seasonal folders, with its own "second plane set".
    To load this setup we just need to loade one lonely file.
    Additional addon files still can get loaded right into the EAW root.
    If a setup dont need many new files(like some ETO campaigns), the exe will take the missing files from the default CDF´s.

    With this system campaigns can get offered in a "hidden read only" folders, but they stay flexible.

    We just hurri up the 1.28c release, cause SPAW is ready and need EAW1.28c.

    This will follow in not to long future.

    - A 7217 error fix, which will work for maybe 95% of all PC´s.
    - Selectable scnarios(SAW, DAW, WWI, SPAW etc) from inside the EAW.exe(no external tool needed anymore.
    We will have a "scenario list" inside the EAW root, where all "Scenario subfolders" get listed and this list will show up on a new screen.
    Now we can point the exe to the wanted scnario.
    If we have one selected the available plane sets and probably other features will show up as option.
    By easy we can have 10 or more plane sets per scnario.

    The selected setup can get used in multiplayer mode, where the clients setup adjusted to fit to the host´s setup.

    With other words: We will be able to fly one mission in the pacific, the next in Europe, the next in Spain and the next in Finland, without to leave EAW and without to load any files, online and offline.

    The newly introduced filestructure is the base for this



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