Well, you do not do three point landings. In a taildragger you normally try to hit on the MLG and then the tail comes down and the tailwheel makes contact; this is called a Wheel landing. With Tricycle gear you flare to arrest your descent and try to hit on the MLG and then the nosewheel comes down as the lift goes away; hitting with all three wheels at the same time is not what you want to do. With either one if you bounce on landing then the nose will go up, the wing will develop more lift and the airplane will come off the ground as a result.
We had an interesting event at our airport a couple of weeks back. One of the FBO's bought a couple of Sport Cruisers made in the Czech Republic, cute two place airplanes for Sport Pilot licenses. A student pilot on a solo flight was flying one and hit, bounced, then bounced worse, and then on the third bounce the nose gear collapsed. They have the airplane propped up with a sawhorse right now and it turns out that to accomplish that level of repair the airplane has to go back to the Czech Republic. Yikes!
Paraphrasing a very early 2000's dinner table conversation I once had with my father, an F4F driver, indeed, a career naval aviator, on the subject landing and ground loops.
Ground loops . . . easy to do in an F4F. The structure and positioning of the landing gear gave the inexperienced pilot the opportunity to bring a landing roll-out to a grinding halt. The structure of the landing gear allowed for some lateral play. You could walk up to a parked F4F's wingtip, grab it with both hands and chin yourself. In the process, the shock absorber on the side you were on would depress and that wing would go down and the opposite wing would go up. When you let go, all would return to an even keel. The positioning of the gear was close to the fuselage and allowed, even accentuated, this tipping effect.
Now picture an F4F coming in for a landing . . . anything, like a sudden cross wind, that might tend to push the plane to the left, or worse, to the right due to engine torque, would have the same effect on the landing gear. A push to a given side causes the landing gear to depress on that side with the resulting raising of the wing on the opposite side. If the push is hard enough, it can even cause the wheel on the off side to lose contact with the ground. This is especially likely if the push occurs early in the roll-out when the speed of the airplane is still high enough to generate lift and thus create a vicious circle of events. The wing on the off side starts to go up, creating more lift on that side due to change in attitude, causing the wing to go higher still, causing the off side wheel to break contact with the ground.
A pilot without any practice in dealing with this problem tends to want to do something about it as soon as it starts to occur . . . the problem is that the instinctive reaction is to hit the brakes . . . except by then lift has taken over and the brake you want to hit is on a wheel that is up in the air. If the pilot hits both brakes (gotta slow this damn thing down so there's no more lift) then he winds up braking on the downside wheel only with a result that increases the forces pushing that side down causing the wingtip to contact with the ground which in most cases results in a great cloud of dust and screeching of unhappy metal as the plane pivots around on it's wing tip and come to the above mentioned grinding halt . . . a ground loop. "I was thoroughly scared the one time it happened to me," he said.
There are ways to avoid this. The first way is not to do anything. When a wing starts to go up don't respond. Let nature take its course and eventually the plane will lose enough speed to lose lift and the off side wing will come down of it's own accord. Takes a lot of willpower, but can be done. The second way is to avoid the problem by making the plane work for you. Remember that the F4F, and 99.44% of its contemporaries, were tail draggers. If your landing gear is out under the wing somewhere, like the SBD or the A6M2, for examples, the ground loop is not a common, indeed a rare, problem. But for planes like the F4F and, say, the Me-109 or Spitfire, the landing gear placed very close to the fuselage presents the problem. The natural tendency is to strive for the "3 point" landing, with all wheels contacting the ground at the same time. This type of landing finesse contributes to the problem . . . with the tail wheel contacting the ground at near to the same time as the main gear, the wings are at an attitude that still provides lift. (Put your arm out your car window with you hand out flat, fingers together, parallel with the ground. Now, rotate your hand at the wrist so that the leading edge of the flattened surface is angled up about 5 degrees . . . Viola! Lift.) If you land the F4F in a tail high position (move your hand back to where it is parallel to the ground) lift goes away. The solution then was to land tail high and then as the plane slowed to where its speed was no longer sufficient to provide lift, the tail would come down of its own accord and you have a nice smooth landing with no (or little, anyway) possibility of a ground loop.
The reverse of this landing method worked just as well for take offs. As you start the take off run, you get your tail up as soon as you can by gently applying forward pressure on the stick. This causes the tail to come up while keeping the wings parallel to the ground as speed builds up. At the proper speed you only need center the stick, the tail starts to go down, the main wings start to rotate up, and it feels like you're jumping off the runway. This take off method became a handy habit to have when the tail draggers started to go away as tricycle gear came in to more and more use in the late 40's and into the 50s'. With tricycle gear, you were already in a tail high position, so you merely needed to exert enough pressure to keep the plane down on the runway until the desired speed was acquired, then off the pressure and off you go.
Dad said he got in the habit of using the tail high landing and take off methods with all the tail draggers. It has the added bonus of providing adequate visibility over the nose in either evolution, something that went away as soon as the tail went down on landing or that didn't appear until the tail came up on takeoff. It worked remarkably well in the F4U-1 with its well-known, near legendary, landing bounce. Most of the landing bounce problem was cause by folks attempting the "3-point" landing and succeeding. Dad said he never had a landing bounce in an F4U because he used the tail-high method. Couldn't understand what everyone was upset about when there was a simple solution to the problem.
Of course, all of the F4F ground loop issue is a landing field problem. The problem goes away on carrier landings because of the arrestor hook. He said he knew pilots at whose land landings he would just cringe and wait for the loop, but when they came in on a carrier it was like the easiest thing in the world.
This sort of conversation we'd have after dinner and the girls had left the table. God knows how they started, but afterwards I'd go off and write it down. I think somewhere in the boxes of papers there may even be a draft of a missive he wrote to one of his correspondents on the subject of F4F landings, but where and in which box? I dunno.