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Its interesting that these two performance indicators are not usually given in aircraft data although apparently considered very important by the pilots.
Cheers
but I must say I was very interested in this diagram…
http://www.wwiiaircraftperformance.org/wade-turning.jpg
I have heard many people say at this forum that the P-51 is over rated in a dogfight, so I was surprised to see it rated with a very good turning circle.
I was even more surprised to see how poorly rated the FW-190As turning circle was.
I have always thought that the FW-190A turning circle would be more comparable to the P-51, rather than the P-47 and Bf-109G?
One thing which is not usually talked about is Specific Excess Power....
Sustained turn is ok as it is a measure of an aircraft's SEP but one important factor is energy (or speed loss) durning the maximum turn rate.
For example a A6M2 at low level full power at 230 mph pulling a hard break turn for 180 degrees has a turn radius of 1118 feet and ends up with 186 mph remaining.
Now a Spitfire Mk II with the same conditions if pulling the same g's will do the same turn radius....question is what is his remaining airspeed after 180 degrees and how close was he to stalling out?
If the Zero has more SEP he could keep the same radius and use his extra SEP for altitude but ending at the same speed as the Spit II only he is above and has the advantage.
Remember the old addage; "out of airspeed and ideas"
I am writing a computer program to give these answers which of course is how modern jet combat is calculated.
More to come.......
Hi guys: Here's a US Navy Evaluation and Comparison Trials of the P-51B and F4U-1
I don't know if the F4U ever used 65" Hg MAP operationally. Anyone know? I do know that the P-51 used higher than the 67" Hg MAP limits of this test on operations in the ETO; i.e. 72" 80" Hg (+25 lbs) MAP.
These are not put in aircraft performance charts because turn rates vary with bank angle and speed, also factor in aircraft loading and weight. Not necessarily finite numbers that would be of interest of pilots during the heat of combat especially when you could manipulate the turn by skidding or slipping.
For what you're looking for your going to have to ask the respective engineer. For the most part when you're in an aircraft and turning there is one instrument your going to use, and it comes in two different configurations depending of the size of your aircraft...Yes, ok, but good pilots knew what their aircraft could take (and they could take in terms of Gs), and in most memoirs the words 'turn' and 'roll' are mentioned very frequently. I'm looking for optimum of course, as any pilot of the period would be also.
The problem with memoirs is that they give descriptions of combats that rarely provide technical data (of course!), and this data is not readily available from other sources I find.
Of course its early days in my research, so I may be able to dig up something eventually. However given all the sites online dedicated to study of WW2 combat aircraft, I am rather surprised of the lack of data on these two aspects of air combat...or even discussion.
Cheers
The red line is preceded by a yellow band which is the caution area, which runs from VNO (maximum structural cruise speed) to VNE
The difference in altitude required to recover from stalls and spins is significant. Most airplanes recover from a "normal" stall in several hundred feet, assuming the pilot recognizes it and takes prompt corrective action. Variables such as weight, aerodynamic design, power setting, load on the wing (Gs), and center of gravity (CG) have an effect, which can be pronounced. In an incipient spin recovery the pilot's operating handbooks (POH) of many aircraft are not very clear about altitude loss. Based on anecdotal observation and the few POHs that do provide data, plan on 1,000 to 1,500 feet as the bare minimum altitude loss, assuming that the pilot was right there with a textbook recovery. Under the best conditions it probably takes at least three to five times as much altitude to recover from an incipient spin as from a stall.
It takes a very skilled and experienced pilot to fly the highest performance and most technologically advanced aircraft of the day anywhere close to the edge. The kind of skill and experience only a small percentage of pilots in any given force are capable of exhibiting.
There are a couple of very practical reasons why sustained level turn ability is much more important to today's computer gamer than it is to a fighter designer or pilot in RL.
That is a very powerful fact. Sustained turning ability is a function of the fundamental relationship of aircraft performance, power available to power required. However, the most important factor in turn performance is velocity. The slower aircraft will always outturn the faster aircraft.
In BGS terms:
Radius of turn = Velocity in Knots^2 divided by the product of correction factor of 11.26 because we are using Knots and the tangent of the angle of bank.
r = Vk^2 / (11.26* tan AOB)
The portion of the envelope in which any design contemporary fighter has an advantage over another design is very small.
This small portion occurs at the popular term of flying at the edge of the envelope.
My experience comes as a pilot, aircraft owner, and someone formally trained in aerodynamics. I throw a big BS flag on any claims of consistent flight at the edge of the envelope. Pilots certainly may come close to "the edge". Many have to change their shorts when they do brush up against it. Many pilots are dead after thier first real brush with the "edge". Facts are flying at any portion of "the edge" is very detrimental to controlled flight and in the majority of cases downright deadly.
Some quick examples:
1. Flying at the "edge" of the cruise envelope all it takes is a gust of wind to damage or destroy the airframe.
Airspeed indicator - Wikipedia, the free encyclopedia
2. Flying at the "edge" of our turn performance envelope, that same gust of wind will induce a stall and chances are it will be an aggravated or uncoordinated stall. Now we are in danger of experiencing a spin.
AOPA Online - ASF Article of the Month - Safety Pilot: Spinning In
If it occurs without sufficient altitude to recover we have lost our life.
No matter what "edge" you choose, there is a very real danger of turning our controlled flight into a fight for survival. That is not even factoring in another airplane with a pilot trying to kill us!
It takes a very skilled and experienced pilot to fly the highest performance and most technologically advanced aircraft of the day anywhere close to the edge. The kind of skill and experience only a small percentage of pilots in any given force are capable of exhibiting.
Given the reality of flight and the fact aircraft performance is not an absolute but rather a percentage range over a mean average, only a handful of WWII designs stand out as having a sustained turn performance that would even be noticeable in the air.
If anyone is interested, I have done the calculations for several WWII fighter design sustained turn performance and could post the results as well as the methodology used.
All the best,
Crumpp
Notice in the development of the radius of turn equation that the weight (W) canceled out of the equation. This is a very important observation since it means that the size of the aircraft has no effect on the radius of turn. Thus, two aircraft flying at the same angle of bank and velocity will make the same radius of turn even if one is 1000 times larger than the other.
In the graph above the red lines represent the radius of turn for any airplane, at 10,20...80 degrees of bank. Keep in mind that the radius of turn equation is universal, therefore this graph is valid for any airplane, from a C-150 to a Boeing 747.
The blue line in the graph is for an airplane with a stall speed of 60 knots in straight and level flight. This line will be different for every airplane of course.
Hi drgondog,
Thank you for the kind words.
I think you misunderstood what I wrote regarding turn performance. Don't worry it is a difficult concept to grasp but as I said, it is a very powerful fact of aircraft performance. You will begin to see why sustained level turn is just not very important to a fighter designer.
Radius of Turn
Turn performance is based on the relationship of power available to power required. In a very simplistic form, wing loading is a reflection of this relationship. However aircraft are a system and not one characteristic. The designers in WWII were very competent and I would even venture to say much more competent in high power piston aircraft design than we are today. There simply is not much of a market for 2000hp single engine aircraft.
Not all aircraft can sustain the same angle of bank at the same velocity. The L/D characteristics of the design play a very important role. In fact all aircraft performance depends on the L/D curve.
For WWII fighter design contemporaries, the differences are a very small portion of the total maneuvering envelope.
In your example, the F-105 simply cannot travel as slow as the Zeke, velocity being the key component to turn radius.
Now the Zeke cannot travel as fast as the F-105 either. So at the higher velocities the F-105 is comfortable maneuvering, the Zeke cannot sustain the same turn performance.
Just as excess power extends into the low velocity realm, it also extends into the high velocity realm. At Vmax, an airplane only has enough power to sustain wings level flight.
Minimum Radius of Turn
You can confirm this aerodynamic fact easily with the following program:
Gyles AeroDesign - Freeware Turn Radius Calculator
All the best,
Crumpp
The F-105 could in fact fly at 300 kts, and enter a turn with a Zero at three hundred kts, and not be able to keep up in the turn radius no matter how much power is subsequently added by the 105 jock to try to maintain bank angle...
I have some experience in gliders and I am confident nothing powered could keep up with me in a turn,
due to the different amount of lift generated by the wing.
For example the roll rate has a major impact on how long it takes to get into a bank
Some aircraft have lift devices that enable them to reduce the turn radius
I wasn't having a problem grasping the concepts