There are a couple of very practical reasons why sustained level turn ability is much more important to today's computer gamer than it is to a fighter designer or pilot in RL.
That is a very powerful fact. Sustained turning ability is a function of the fundamental relationship of aircraft performance, power available to power required. However, the most important factor in turn performance is velocity. The slower aircraft will always outturn the faster aircraft.
In BGS terms:
Radius of turn = Velocity in Knots^2 divided by the product of correction factor of 11.26 because we are using Knots and the tangent of the angle of bank.
r = Vk^2 / (11.26* tan AOB)
The portion of the envelope in which any design contemporary fighter has an advantage over another design is very small.
This small portion occurs at the popular term of flying at the
edge of the envelope.
My experience comes as a pilot, aircraft owner, and someone formally trained in aerodynamics. I throw a big BS flag on any claims of consistent flight at the edge of the envelope. Pilots certainly may come close to "the edge". Many have to change their shorts when they do brush up against it. Many pilots are dead after thier first real brush with the "edge". Facts are flying at any portion of "the edge" is very detrimental to controlled flight and in the majority of cases downright deadly.
Some quick examples:
1. Flying at the "edge" of the cruise envelope all it takes is a gust of wind to damage or destroy the airframe.
Airspeed indicator - Wikipedia, the free encyclopedia
2. Flying at the "edge" of our turn performance envelope, that same gust of wind will induce a stall and chances are it will be an aggravated or uncoordinated stall. Now we are in danger of experiencing a spin.
AOPA Online - ASF Article of the Month - Safety Pilot: Spinning In
If it occurs without sufficient altitude to recover we have lost our life.
No matter what "edge" you choose, there is a very real danger of turning our controlled flight into a fight for survival. That is not even factoring in another airplane with a pilot trying to kill us!
It takes a very skilled and experienced pilot to fly the highest performance and most technologically advanced aircraft of the day anywhere close to the edge. The kind of skill and experience only a small percentage of pilots in any given force are capable of exhibiting.
Given the reality of flight and the fact aircraft performance is not an absolute but rather a percentage range over a mean average, only a handful of WWII designs stand out as having a sustained turn performance that would even be noticeable in the air.
If anyone is interested, I have done the calculations for several WWII fighter design sustained turn performance and could post the results as well as the methodology used.
All the best,
Crumpp