Looks great so far Darryl!
Thanks Wurger and Hugh,
Mechanisms wise, the only thing left to work out now is the final length of that top piston, as THAT will determine the TIME that the switch is active during the pump action.
The longer the piston, the longer it will stay on the limit switch and the shorter the period that the pump in sim is actually moving, as that is programmed to "pump" while the simulator "event" is "on" rather than to move one stroke each button press.
That in turn depends on how far back in the pump body I can mount the switch and the length of "stroke" that translates through the pump handle (which has to stay clear of the instrument panel at the forward extent of its travel) once it is fitted in the cockpit.
THAT can be controlled by adding washers in behind the large spring I've put in the main cylinder, which reduce the travel of the top of the main handle by about 5:1.
The pump has to be mounted so the top of the handle has enough travel to move the cylinder off the switch for about 1 second at a time and the travel time for the stroke is also roughly 1 to 1 1/2 seconds.
The REALLY clever bit is making the NUMBER of physical pump actions required to raise/lower the undercarriage match the sim as we spent a LOT of time getting that right in the A2A Spitfire model.
Oh..and then there is the little trick that it takes 15 pumps to raise the undercarriage but 30 to lower it! So if my physical pump does not match that, it will be wrong.. even if I am probably the only person on earth who would notice
Too easy eh? I'M SO CONFUSED!!!!!!
View: https://youtu.be/pXw7LYWNi5E?t=24s