13b3) EFFECTS OF SPECIFIC HITS: Different types and/or numbers of hits can have dif¬ferent effects on air units.
13b3.l AIR UNIT ELIMINATION: If the num¬ber of hits of a specific type equals or exceeds the number of boxes shown for that type, an air unit is eliminated. For example, an air unit with two or more engine hits, three wing hits or four fuselage hits is eliminated.
13b3.2 EFFECTS OF ONE ENGINE HIT: Use the "Damaged" column of the Engine Chart on the Aircraft Control Card during Change Phases only for air units with one engine hit. When a single engine hit is scored, immediately roll the die again. A "fire" starts if a "1" for jet or radial engines or a "I" or "2" for inline engines is rolled (see 13b4 for the effects of fires). An engine that has been damage but which does not catch fire, is marked with a white marker (pipe cleaner) to represent vaporizing fluid - oil/coolant leak etc.).
13b3.2.1 TWIN ENGINED AIR UNITS: Air units with twin engines are eliminated with THREE engine hits. After two engine hits the maximum level speed and diving speed is reduced by two.
13b3.3 EFFECTS OF ONE CREW HIT: When a single crew hit is scored, no altitude changes exceeding one altitude level per Turn may be made during a Change Phase.
13b3.3.1 NO PILOT ARMOR: Effects of one crew hit for air units with no pilot protection (i.e. cockpit armor or armored windows). When a single crew hit is scored, immediately roll the die again. A die roll of one or two, the pilot is killed and the air unit is eliminated. The air units affected by this rule are: Ki-lO Perry, Ki-27 Nate, Ki-43 I Oscar, A5M4 Claude, A6M2 Zero, A6M3 Hamp, Me-109B/D/E- 1 (some E-1's were upgraded - scenario specific), Finnish F2A- 1 Buffalo, Gladiator, CW-2 1 Demon, P-35A, P43a Lancer, Amen-can P-36A (Pacific Scenario).
13b3.3.2 Further effects of one crew hit: When a single crew hit is scored, immediately roll the die again. The radio/telephone (R/'T) has been damaged on a die roll of ten. The effect of this is to limit communication between wingmen as per rule 15b8.3.
l3b3.4 EFFECTS OF ONE FUEL HIT: When a single fuel hit is scored, immediately roll the die again. A "fire" Starts if a "1", "2" or "3" is rolled (see l3 for the effects of fires). An engine that has been damage but which does not catch fire, is marked with a white marker (pipe cleaner) to represent vaporizing fluid - oil/coolant leak etc.).
13b3.4.1 NO SELF SEALING TANKS: Aircraft without self-sealing fuel tanks. A "fire" Starts if a "1 - 5" is rolled on aircraft without self-sealing fuel tanks. These air units are: Ki-lO Perry, Ki-27 Nate, K'-43 I Oscar, ASM4 Claude, ASM2 Zero, A6M3 Ramp, Gladiator, CW-21 Demon, P-35A, P¬36A Mohawk, Me- 109B/D/E-l, Finnish F2A-l Buffalo. Air units with at least rudimentary or inefficient self-sealing fuel tanks, a fire starts with a die roll of 1 through 4; the air units effected by this: Ki-43 II Oscar, Ki-44 Tojo, and P-43a Lancer.
13b3.5 EFFECTS OF WING HITS: There are no extra effects for one wing hit. However, after a second wing hit, no tight turn, half-loop or roll maneuvers may be performed by the air unit. The air unit is immediately eliminated if marked to perform a tight turn, half-loop or roll maneuver at the time a second wing hit is scored.
13b3.6 EFFECTS OF FUSELAGE HITS: There are no extra effects for one or two fuselage hits. However, after the third fuselage hit, no half-loop or roll maneuvers may be performed by the air unit. The air unit is immediately eliminated if marked to perform a half-loop or roll maneuver at the time a third fuselage hit is scored.
13b3.7 EFFECTS OF ONE RUDDER HIT: When a single rudder hit is scored, mark all maneuvers by the number after the "/" on the AIRCRAFT CONTROL CARD maneuver chart.
13b4) FIRES: Once started and marked (see 13b1.2, 13b3.2, 13b3.4), if an air unit's "fire" is not extinguished during the same Turn as it started, the air unit is eliminated. During a Change Phase, immediately after changing altitude and/or speed, an attempt must be made to extinguish any "fires" on an air unit by rolling a die. A modified roll of "9" or more "extinguishes" a "fire" - remove the black fire marker and replace with a "white pipe cleaner" marker to indicate a damaged engine.). The die roll is modified by "+2" per altitude level just (i.e., during that same Change Phase) dived. Separate rolls are required for each fire marker showing.