Problem for the Germans (and any other late comers) is while they were working on the Graf Zeppelin the British were working on the Ark Royal, 4 Illustrious and had laid down the Implacable in March of 1939. This was a building race the Germans had no hope of winning. And building and trying to run one carrier depended on a crap load of luck. Out of the first 4 British carriers lost, 3 were by submarine and one was by surface ship guns. Depending on a single carrier (or even two) for your whole fleet depends on very good luck.
Well, this applies to battleships as well. Or cruisers. Or destroyers. The British could outbuild the Germans, and given the importance of sea power to the existence of UK as a nation, would make sure to do it as well. And of course Britain had a head start, not having to scrap her navy due to the Versailles treaty.
Only in u-boats did the Germans manage to outbuild the British, and that's probably largely due to the UK not needing such a huge number of submarines for her needs.
But yes, if you do go for carriers you need to build a bunch of them so as not to have all your sea power disappear in one stroke if you lose one of them. Though arguably the same applies to gun-based ships as well.
It kind of depends on the escorts, The Rawalpindi wasn't escorting anything. It was patrolling the area around Iceland. A decent cruiser (or pair) could fight such a ship and break into a convoy. But fighting actual modern British Cruisers even with a Hipper was too dangerous. The Hipper would win a one on one dual but the danger of crippling damage was too great. Graf Spee proved that. The Exeter was one of the two weakest 8in cruisers the British had and the two other cruisers had eight 6 in guns apiece.
Yes. I think that it seems gun matches between roughly equally matched ships usually tended to go to the one who first managed to land serious hits on the opponent, as such hits would reduce the "fighting power" of the ship and thus spiral into an increasingly lopsided match.
So in order to beat a treaty cruiser without unduly risking serious damage to yourself, you probably need something akin to the "PBB2" envisioned somewhere on page 1 or 2 of this thread. Keep the 28 cm guns of the Deutschlands, but add armor against 8" fire and sufficient speed to run away from superior forces. Probably means something around 20-25000 tons. Or even a full-blown battlecruiser, the class of ships which was originally designed to hunt cruisers. Problem here is of course that such ships become expensive enough that Germany cannot afford many of them, and this makes it easier for the Allies to gang up on such a ship with superior forces.
Maybe a better option indeed is the fast light cruiser mentioned previously in the thread? Enough armament and armor to fight destroyers, ASW escorts, and merchant cruisers, run away from anything else including enemy light cruisers.
It was a very good tactic at the time. It also called for slightly different boats than the British were building. The British boats were usually 2-3 kts slower than the German boats on the surface. British boats were 1-2 kts faster underwater.
The Germans also needed high surface speed to bring the boats together form the wolf packs.
While the Type XXI was evidently a bridge too far, it seems they could have made a significantly simpler and cheaper boat than XXI that was still better than the VII. Something inbetween the VII and XXI? Take the streamlined hull and conning tower approach of the XXI with the turreted 30mm AA guns, lose the deck gun, and even without the massive battery pack and huge electric motors of the XXI it should be possible to get a significant submerged speed boost?
Make a variant with an extra hull section with more fuel and stores, and this can replace the Type IX for long range patrols as well?
As far as German Maritime patrol aircraft go. The main problem was just building them, The Fw 200 wasn't bad, they just didn't order enough because they were waiting for the He 177, and waiting, and waiting and.............................
If the thing could leave France, fly around Ireland, head towards Iceland and then turn and fly to Norway and then come back a few days later why are you fooling around with in flight refueling? How many hours do you expect the crew to stay in the plane? Order enough planes so you can fly 2 missions a day or more. Not one mission every two-three days.
Chris from MAH seems to think the FW 200 did have several quite major flaws:
View: https://www.youtube.com/watch?v=831kbAyx3I4
That being said, having more planes, albeit flawed, beats waiting for the successor that never arrives..