I'll be as honest as I can convey in English. Yes, I agree that "turnfighting" is the instinctive way of doing it for all new players, and probably many new fighter pilots too. Yes, I may lack some deeper understanding on how to do it properly. I admit to that.Bakters,
I'll throw a few things on the table here for your consideration, let me know what you think.
When I first started training in the F15 using visual sims the new guy standard was to fight slow, in tight turning matches. It was only after some serious instruction with an IP critiquing everything you were doing that your skill set and understanding expanded.
But do I really think I'm not capable of exploiting the advantages of high speed over a slow fighter in the environment I'm familiar with? To be perfectly honest, I think I know what I'm doing.
But maybe I do not? That's why I asked for advice, not just thrown my conclusions onto everybody as some sort of revelation. Be fair. That's what I did, nothing else.
Yes. I didn't bring it up yet, but aiming in a Zeke is just easier. I didn't bring it, because even a small inaccuracy in modelling can give you such an impression, despite it being totally unrealistic.The Zero was a beautiful flyer, light responsive controls and good energy sustaining.
But since you wrote it first, I'm allowed to say that's how it feels in a sim too.
What do you mean by that? That you could escape a Zeke on your tail by diving and rolling away? Sure you could. Could you get on her tail by doing those maneuvers? If so, I can't see how.That never changed however its opponents did, both mechanically and with greater knowledge.
The faults of the Zero were its higher speed maneuverability, lack of armor and self sealing tanks. The F6F-5, and Corsairs had speed in climb (not rate), level flight and a dive as well as the ability to maneuver in that range without fighting the weight of the flight controls or sluggish flight controls.
Fine. So how to do it? How to get on Zero's tail, to be blunt about it? And how to stay there...?The energy sustainability is not driven by weight but by CG, drag and thrust to weight. We're the US men and planes had the advantage over the Zero was speed, firepower, and eventually knowledge (of the Zero strengths / weaknesses) of how to exploit them.
Exactly. How to do it?What all this boils down to in my opinion is the knowledge of how to fight a Zero with a faster but not as maneuverable aircraft is what you need.
History has shown us that if you start dogfighting with a Zeke you die. If you stay fast, you don't die. If you have friendlies above, the Zeke will die. Eventually. Especially if it's piloted by a n00b.History has shown us that staying fast, and not turning much with a Zero was the best way to kill one. What you need in the game is the rest of your flight to help increase lethality by using coordinated team tactics.
Am I missing something? (Sorry to be blunt, but I promised to be as honest as I can, and I'm keeping my word.)