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I'll be as clear as I can.
How does extra risk relate to Zeke-vs-Corsair in a sim vs. real life? What does it change? Which plane is favored and why?
Elsewhere I wrote my own understanding of what real risk changes and which plane (if any) should benefit from it. I think that it would be rather a Zeke than a Corsair, but since I don't know, I'm willing to make it even-steven.
I do not think that I'm being particularly provocative, until contradicting agreed upon opinion within some community is enough to be particularly provocative. I try to be civil and I try to be as clear-cut as I can.
Exactly!Throw in the fact that in the event of a crash, malfunction, shoot down, etc., you hit the reset button, walk to your fridge get a beer and start over.
Sim = Well designed game.
There were no significant differences between A6M5 model 52, model 52a and model 52b - with second having thicker wing skin and carrying those 50 more rounds for cannons, and last one replacing a single 7.7 mm with 13.2 mm HMG. The performance changes were not as drastic as in regard to A6M5 model 52c which gained a lot of weight from incorporating additional two HMGs, armor, rocket racks, etc.
Now look again at A6M8, 500 HP more gained giving no performance increase and decrease of flight characteristics.
No, it managed to restore the performance of the earlier A6M5s only while further decreasing flight characteristics. A6M8 weight almost 3800 kilograms, that is more than Ki-84 which was powered by a 2000 HP engine.
Also, anyone that uses a SIM to gauge the real-life perfomance of historical airframes is entirely missing the point. SIM means simulator, not magic portal to the past. A SIM can only replicate a preset amount of data and may add a random event via programming, but that's all. It cannot calculate a close turning fight that involves a cross-wind AND the aircraft's engine needing an overhaul because it's reached max. hours. BUT the adversary has a bent windtip because it scuffed the ground in a tight turn and the AI pilot has a tendancy to pull to the left, etc. etc. etc.
All SIMs have a limited set of perameters and simply cannot replicate true life and it's infinite set of variables. They can be used to get a sense and a feel for what happened 70 years ago, but should NEVER be used to judge anything, except how fast your internet connection is, nothing more.
I can't pick a 4-cannon Corsair, because it was not a standard armament. 4 Hispanos was standard armament for Vc.
Speed - I want to avoid "the battle of the spec sheets", where everybody is trying to use some theoretical maximum values achievable for a few minutes under ideal conditions. Let's go with normal rating. Spit Vc with Merlin 45 can go 360 mph while a F4U-1 can achieve 375 mph. Nothing to choose between the two.
Interestingly, the Corsair can go only 311 mph at sea level. Think about it guys, when you bring all those "F4U can outmaneuver the Zero above 300mph with ease" arguments.
In summary, I don't think I need anything more to support my stance. Spit Vc is at least as good, and definitely not outclassed by Corsair, and A6M2 won a crushing victory over this plane above Darwin. That's all I wanted to show here.
On iL2 i once failed to catch up with a Polikarpov i16 whislt flying a Bf 109 F-4.
I was full throttle flying straight and he was keeping pace with me whilst doing barrel rolls and such !
Good game though !
Interestingly, the Corsair can go only 311 mph at sea level. Think about it guys, when you bring all those "F4U can outmaneuver the Zero above 300mph with ease" arguments.
I didn't check this out but we have to remember the major factor combat radius is internal fuel, since drop tanks are usually "dropped" when combat start. As such, since internal fuel, 250 gallons is equal, the F6F-5, with 700 gallons may not have any more of a radius as the F6F-3 with 400 gallons. It will, however, certainly have more loiter time or time on station as CAP.It looks like you did not bothered to read the docs I've linked to.
The F6F-3 with one 150 gal drop tank, total of 400 gals is indeed at 335 nmi.
The F4U-4, with 2 x 150 gal drop tanks for total of 534 gals, radius of 525 nmi. The internal fuel tanks can be topped off from drop tanks after take off.
The F6F-5 can carry 3 x 150 gal d.t. for total of 700 gals. It also can top off internal fuel tanks from d.t. It has 250 gals of internal fuel, vs. 234 for the F4U-5, not really 10% more but still.
Everyone can now try to guess the radius of the Hellcat with 700 gals of fuel, whatever the figure is it won't be less than the F4U-4 that carry less fuel.
Exactly its a game.
Agreed competely.
The 52c shows that there is no free lunch, with speed droping down from 556 to 541 km/h. Empty and loaded weight went to 3400 kg for the Model 52c vs. 3150 kg for the 'vanilla' Model 52, the cost being the rate of climb and ceiling.
Completely wrong here.
It would be fine if you showed us how the performance deteriorated with instalation of protection and armament (= added weight and drag) in the 52c, while installation of the Kinsei managed to restore the performance lost and then some - 541 km/h vs. 563 km/h. You also fail to mention the main reason why the loaded weight of the A6M8 was (just) 400 kg greater than of the 52c, namely due to carrying more fuel (and a bit of oil) internally, total of 650 liters vs. 500.
Let's not neglect the Sakae-powered A6M7, that was every bit as heavy as Kinsei-powered M8, while being slow and not anymore a good climber.
It should take maybe 5 min to decypher why the performance drop from the 52 to 52c, and then again rise once the Kinsei was installed. Listing the 'reasons' why the Kinsei should not be installed is just listing the excuses.
I didn't check this out but we have to remember the major factor combat radius is internal fuel, since drop tanks are usually "dropped" when combat start. As such, since internal fuel, 250 gallons is equal, the F6F-5, with 700 gallons may not have any more of a radius as the F6F-3 with 400 gallons. It will, however, certainly have more loiter time or time on station as CAP.
That is correct, but by that time neither this protection, nor additional firepower in outdated airframe with new engine would change anything. Once again, if something would have to be done, than since 1941 it would be much better to run a program for a carrier based fighter powered by 1500-1600 HP engine. It'd not be into Navy policy, but better than nothing.The A6M8 has more firepower than the 'original' A6M5, it actually features protection for the pilot and fuel tanks, and it is even a bit faster. It is, in 1945, about as good as Spitfire Vb from 1941. That it was specific in this or that category has no weight, what mattered is whether could do it's job.
If you suspect the weight figures from the 'Famous aircraft', then why picking from them what float your boat, while discarding what does not.
It's called being concise ...Technically he is right, but its generalized so much ...
http://www.darwinspitfires.com/index.php?page=spitfire-vc-versus-the-zeroThose were not A6M2s but A6M3s that fought Spitfires
BTW - I tried A6M3 against Spit Vc. All I want to say, is that A6M3 feels much more potent than A6M2.
What is flip-flopping?Yeah, I've seen some flip-flopping, too.
Of course I wonder, if you ever played this game?About the only truly accurate SIM out there was CFS3, especially when it had the 1% planes added. IL-2 has serious flaws in it's flight model, even after being patched. When a Sturmovik can match a Me262 in a climb, you have to wonder.
Actually, you could do all that, and since I'm the pilot, I can have all the wrong tendencies. I pull to the right, and sometimes trim against it.Also, anyone that uses a SIM to gauge the real-life perfomance of historical airframes is entirely missing the point. SIM means simulator, not magic portal to the past. A SIM can only replicate a preset amount of data and may add a random event via programming, but that's all. It cannot calculate a close turning fight that involves a cross-wind AND the aircraft's engine needing an overhaul because it's reached max. hours. BUT the adversary has a bent windtip because it scuffed the ground in a tight turn and the AI pilot has a tendancy to pull to the left, etc. etc. etc.
All, cannot, infinite, NEVER, anything - for someone who advises caution, you use a whole lot of big words.All SIMs have a limited set of perameters and simply cannot replicate true life and it's infinite set of variables. They can be used to get a sense and a feel for what happened 70 years ago, but should NEVER be used to judge anything, except how fast your internet connection is, nothing more.
There were leftovers from last year operations, but 202 Kokutai (formerly known as 3rd Kokutai) has just arrived from Kendari (Indonesia) where it spent time resting after very intensive Guadalcanal campaign and in process acquired new Zeros. It is interesting to note that at this time Japanese units were not lacking pilots, in fact had more of them then necessary, but were lacking aircraft.Both the newer and older types were encountered over Darwin.