That's a bit harsh Greg, while mostly true, I just wanted to point out that not everyone can afford flying real aircraft or not everyone can do this due to various health problems (my eyes for example, I'm not sure I'd be allowed to fly anything with my eyesight). Simulators can be a decent substitute, while obviously limited in experience to vision and sound, they still require some levels of control, engine management and so on. Point is to feel like in an aircraft, not exactly to be in one.
But true, your desk cant pull G's. My friend who was real life pilot and designer in flight sim, tended to make various jokes about those thinking that they are as good as real pilots. For example sims cant simulate effects of spin, I mean you see your aircraft spinning but you dont experience the feeling - so he proposed to pause the game for a moment and do dozen of spins in chair. Than one would have to regain control over his "warbird" and ... himself
Because its not economy or some physical model, it is a game that tries to be reality, while has limited ways to reflect the latter one. Read what Greg told you, now think how much of this can you experience ? Nothing. You dont feel G-loads, you dont feel the sun on your face when cruising thousands of feet over the ground, etc.
It was not only about the aircraft, despite some want to make it look like that. It was about general change of tactics, where US pilots engaged with numerical and altitude advantage, putting emphasis on teamwork. Having superior communication and being guided by the radar they could always gain such advantages.
In raw performance A6M5 wasnt that outclassed if compared to F6F-3, however introduction of newer models with water injection along with further deterioration of quality of Japanese pilots gave a massive advantage Americans - thus Japanese were outclassed.
View: https://www.youtube.com/watch?v=pvKs9VLUcCg
But true, your desk cant pull G's. My friend who was real life pilot and designer in flight sim, tended to make various jokes about those thinking that they are as good as real pilots. For example sims cant simulate effects of spin, I mean you see your aircraft spinning but you dont experience the feeling - so he proposed to pause the game for a moment and do dozen of spins in chair. Than one would have to regain control over his "warbird" and ... himself
Why? I used to be a scientist, and why I'm fully aware that no model is reality, all decent models at least reflect something about it.
If a model is demonstrably inaccurate, you can make only gross estimations based on it. If it's more accurate, you can make more accurate predictions. No models are faultless, none can ever be, and none need to be faultless to be useful.
Because its not economy or some physical model, it is a game that tries to be reality, while has limited ways to reflect the latter one. Read what Greg told you, now think how much of this can you experience ? Nothing. You dont feel G-loads, you dont feel the sun on your face when cruising thousands of feet over the ground, etc.
I don't get it. You show that even in speed A6M5 was actually comparable to Hellcats, while holding the edge in climb rate and I'm tired of replaying the maneuverability card. So how was it outclassed at the same time? Vastly improved armament, decent speed in actual combat, superior acceleration, superior or at least comparable climb rate and still outclassed?
It was not only about the aircraft, despite some want to make it look like that. It was about general change of tactics, where US pilots engaged with numerical and altitude advantage, putting emphasis on teamwork. Having superior communication and being guided by the radar they could always gain such advantages.
In raw performance A6M5 wasnt that outclassed if compared to F6F-3, however introduction of newer models with water injection along with further deterioration of quality of Japanese pilots gave a massive advantage Americans - thus Japanese were outclassed.
The moment you mentioned war thunder you lost it, that game is not simulator even in moder simulators meaning. It is rather an arcade game, giving opportunity to shoot and fly in aircraft but has limited sense of realism, even for a sim.Nonsense. Just try it. War Thunder is free, it has all the fighters of WWII with cockpits fully modeled. You can "fly" with mouse and keyboard, no special skills are required.
Just an x-ray feature showing internal components of every plane in the game is worth it for a history buff. Which reminds me, I need to update this game...
That reminds me of something, a real FW-190 D-9 pilot asked to test a virtual model :I can give an example of what happens when a real warbird pilot flies a sim:
Many years ago, there was a combat sim that was a standard that all other sims were judged by, called Jane's WW2 fighters. It was as accurate as technology would allow for the day (1998), and it had a stellar list of veteran combat pilots as advisers for the game's development.
Among the regulars was a user by the name of Monroe, who had been an actual P-47 pilot in the ETO. Now I have a good amount of hours logged as an actual pilot, so I am not a slouch when it comes to flying in sims, but Monroe (who passed away several years ago, sadly) would kick my ass whenever we tangled over the wintery skies of Europe, 1944. He could make his P-47 (no surprise there) run circles around my Fw190A-8...I never had a chance...and I was fairly well known to be a dangerous adversary, but he made me look like a total rookie.
But to put things into perspective, he used to comment that he would have given money to have his actual P-47s fly in real life as well as they did in the sim...
View: https://www.youtube.com/watch?v=pvKs9VLUcCg