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Bakters,
Running is not always to be associated with defeat. If I'm in a superior plane, in a very bad position even one on one, then I'm most likely running (mission dependent). I will run if on a pure fighter sweep because the my superiors, training, squadron, flight, crew chief, tax payers and loved ones expect me not to squander my life or their plane away. If I'm in a bad position, out numbered, but am protecting a High Value Asset, then I'm expendable and expected to inflict as much damage as I can before donating my life to the cause/mission.
Running allows you to learn what to avoid next time or get smarter, it saves the tax payers investment especially when the production lines are no longer opens and replacements are no longer in production, and it saves you life for future use.
Cheers,
Biff
And if the other guy sees me, then I run because I'm being "outnumbered"? That is defeat all right, in my book.
I'm not being killed, I just can't get a shot at the Zero without giving him a chance to shoot back. As I wrote before, all I can do is bounce him, and abort when he turns toward me. Then I extend while guessing all the time where exactly he might be and what he decided to do. If he follows me, I need to extend further, if he decided to go elsewhere I should turn around in the vertical and bounce him again.We'd really have to see a recording of your fight to give specifics. If you're in a faster, better-rolling aircraft, bouncing an enemy, and still being killed, you're definitely doing something wrong.
I can't say as to what without far more detail.
Without knowing your starting point there are a hundred variables.
Edit for Biff:
OP = Over Powered. Generally from the video gaming community meaning something is very good in the game. In this case used as hyperbole.
... I extend while guessing all the time where exactly he might be and what he decided to do.
If he follows me, I need to extend further, if he decided to go elsewhere I should turn around in the vertical and bounce him again.
Seems easy, if the opponent does not climb toward me, which he should do. If he does, I can't bounce him from above after my turn-around, so I lose my energy advantage. The only way I can recover my energy advantage is when I'm in a better climbing plane, not just in a faster plane.
Even the fastest, most heavily armed fighter in WWII (the Me262) would use their superior climbing ability to get away from the large numbers of the Allied escorts. To do otherwise was foolish. In the "olden days", a Knight would certainly stand his ground if challenged by another Knight - if the conditions dictated. But if that Knight looked around and saw that he was standing alone and the other Knight was approaching with a line of landsknechts (footmen), you can be sure that he would take to option to depart. There is no dishonor or cowardice in "turning tail" unless you committed to the duel (or tilt) in a verbal or written agreement (according to the code of chivalry) in the company of witness...it's called self preservation.And if the other guy sees me, then I run because I'm being "outnumbered"? That is defeat all right, in my book.
Sure. How am I supposed to do it in a Corsair?Huge red flag here. Always keep sight of your opponent. If you're guessing where he is - he has the upper hand.
How am I supposed to gain the energy advantage in a plane which climbs worse? If the other guy is doing his job, he will climb at his best speed while he follows me extending. He sees what I'm doing, while I'm guessing most of the time.Without more information my first guess is that you're underestimating his energy state before your bounce, or not attacking with enough of an energy advantage yourself.
That's exactly what I am trying to figure out here. Was it really outclassed? As a carrier born fighter? So which fighter was so obviously superior? Hellcats couldn't match it for range and ease of operation, Corsairs were even worse in this role, at least early on. But both were obviously better at air combat, were they not?And the A6M was indeed a phenominal aircraft, but as the war progressed, the A6M was simply being outclassed.
I use the same game. There are better ones for a specific period and a few chosen planes, but with all the patches the old IL2 is the most versatile and the richest environment still.Years ago, when I flew SIMs, we used to keep flags, markers and icons off (full switch realism) - spins, flutter, blackout/redout, full engine management/overheat, accurate landing/takeoff, limited fuel and weather all turned on. That offered a fairly close approximation of the real deal...but was still far from the real deal, because it's a SIM.
In 1940, the A6M was a world-beater. Add to the A6M's performance, the fact that they were piloted by combat experienced pilots and the USN and USAAC had their hands full with the aircraft in service at the start of the war for the U.S.That's exactly what I am trying to figure out here. Was it really outclassed? As a carrier born fighter? So which fighter was so obviously superior? Hellcats couldn't match it for range and ease of operation, Corsairs were even worse in this role, at least early on. But both were obviously better at air combat, were they not?
Actually, it seems to me they were not obviously better at it...
Perhaps you'd enjoy looking at this section of the forum...lots of good stuff in there: IL-2 Sturmovik Pilot's LoungeI use the same game. There are better ones for a specific period and a few chosen planes, but with all the patches the old IL2 is the most versatile and the richest environment still.
I don't know what was the exact combat radius of a Hellcat. The numbers in Wikipedia made no sense to me, and actually there was a discussion on them and someone provided a (dead now) link to navy history page which supposedly showed the Hellcat to have a combat radius of just 310 nm. Could be true, if ferry range is supposed to be 1300-ish nm with all droptanks and no allowance for combat. Anyway, A6M2 had better range, later models maybe not so much.The pluses of Hellcat vs. Zero: raw speed, durability (overall; plus particulary protection of fuel tanks that no Zero had, ever), folding wings (the CV can store more of them), weaponry equaly suited for attack on enemy fighters and bombers in the Pacific. The range of the Hellcat can be increased when having 3 drop tanks, so I don't believe the Zero had the edge here. Hellcat was equally well suited for novice and veteran pilots, there were no vices in handling. Speed was also important, the Allies have had bombers in service that Zero had problems catching.
So I'd say Hellcat was obviously better, the Corsair was still a bit better as a carrier aircraft after minor chages.
Spit has even better numbers, so what? All those numbers didn't help it much over Darwin. (BTW - I'm a total sucker for Spits, so it physically hurts me to admit that.)Towards the latter stages of the war, the A6M hadn't improved much, in order to stay ahead of the U.S.'s development and even though the A6M had great range, the U.S. had carriers that were closing in on Japan proper, so range wasn't a necessity. The A6M had a max. speed of a little over 330 mph (533kph) at medium altitudes while the F6F had a max. speed of 390mph (629kph) within the same altitudes. Compare the F6F's rate of climb: 3,500 ft/min (17.8 m/s) to the A6M's: 3,100 ft/min (15.7 m/s) and you can see that the Zero's "glory days" had been eclipsed. Toss in the F4U's numbers: 416mph (670kph) and a rate of climb of 3,000 ft/min (which increased to 3,500 ft/min under boost) and you can see that the Zero was in serious trouble.
The only description of a Zero kill by a Hellcat I remember right now was this guy from (I think!) USS Yorktown CV-10, He killed his Zeke with a short burst, but this burst killed the pilot, the plane did not fall apart. I think that the fragility card is slightly overplayed. And of course it's not like a Zeke is an easy target to hit, so there is something for something here.Also factor in that a short burst of .50s from the Hellcat or the Corsair would shred the Zero.
Land based, doesn't count. And I'm not so sure about N1K anyways.Where the U.S. fighters like the F6F, P-51 and F4U ran into trouble, was with Japanese types like the KI-84, KI-100 and the N1K
Thanks, I will. Maybe I'll learn how to land on a carrier, finally.Perhaps you'd enjoy looking at this section of the forum...lots of good stuff in there: IL-2 Sturmovik Pilot's Lounge
Generally speaking, land based fighters should be better, so even if Zeke was outperformed by its land based opposition or competition, it still does not mean it was outclassed by Hellcats and Corsairs.There was a blend of land-based and naval fighters in the PTO...you cannot seperate the two, because IJN fighters encountered U.S. Army aircraft as well as USN aircraft encountering IJA aircraft. An early example would be the battle of Midway, were IJN forces encountered USN, USMC and Army aircraft in the initial attack, until the Yorktown and other naval forces engaged the Japanese fleet.
The first kill of an A6M by the Hellcat came in October 1943 during the battle of Wake Island, when Capt. Torrey of VF-9 downed a Zero in the initial brawl followed shortly by Lt. McWhorter, who was nearly downed by the debris of a Zero that exploded from his short burst.
You may want to research the A6M a little more, as it seems you're not aware that the A6M lacked proper armor and self-sealing tanks in an effort to provide maximum performance and range. There was nothing to protect the Zero's pilot, engine and fuel tanks except the aluminum skin. When six or eight .50 MGs snapped a volley into the A6M, terrible things happened.
Also, the F6F accounted for a large percentage of total Japanese aircraft lost diring the war. Many of those were the A6M.
I don't know what was the exact combat radius of a Hellcat. The numbers in Wikipedia made no sense to me, and actually there was a discussion on them and someone provided a (dead now) link to navy history page which supposedly showed the Hellcat to have a combat radius of just 310 nm. Could be true, if ferry range is supposed to be 1300-ish nm with all droptanks and no allowance for combat. Anyway, A6M2 had better range, later models maybe not so much.
Novice pilots - A6M2 had stall speed of 45-ish KT, a Hellcat 73 KT. With no wind and the carrier making a lazy 15 KT the approach speed is reduced to 30 KT for A6M2 and 58 KT for a Hellcat. Twice worse, it seems to me.
Armament - 6 50 cals is roughly about equal to 2 Hispanos. Type 99s are not Hispanos, but they are cannons nonetheless. I don't think there's much between the two.
Not being able to catch bombers is obviously a problem, but less so if they come to you. Were Zeros capable of defending their own carrier and their own bombers, provided Japanese had enough decent naval pilots? I don't know. I suspect they were, but I was wrong before.
Anyway, I don't see how Zero was outclassed? I may agree that it wasn't great any more, and it could not duke it out with land-based opposition, but outclassed in its primary role? I may be blind, but I can't see it.
You really seem to be entrenched in the idea that the Zero was invinsable, even to the end.Generally speaking, land based fighters should be better, so even if Zeke was outperformed by its land based opposition or competition, it still does not mean it was outclassed by Hellcats and Corsairs.
What??Regarding armor, yes you couldn't put it on Zeke without big performance cost. Some extra losses when attacking bombers, maybe some lost pilots who could be saved otherwise. Well, it's war. But it's not like other nations, including USA, packed a few inches or reinforced concrete onto their planes either. Nothing which could stop a 20mm.
The A6M was developed from the A5M, it was an excellent design for it's time and delivered results beyond the designer and the IJN's expectations. However, it did not mature like it's contemporaries of the time, such as the Bf109 and the Spitfire. It became a dead end as other more improved Japanese types were being introduced. The only way to improve the A6M to be competitive and have survivability in the face of the newer Allied types, would be to improve it's engine output as well as introduce armor and self sealing tanks, for which it was not designed...this would mean a complete redesign. As it happens, the Japanese were intoducting new types and it didn't make sense to go to all that trouble to rebuild the Zero when better options were becoming available.Zero losses to Hellcats - Turkey shoot, kamikaze, overclaiming, overwhelming numerical and tactical superiority. Do we need to blame the Zeke to explain its losses? For example, what would happen if Japanese had Hellcats and the USA had A6M5s? Would they fare any better? Personally, I see no reason to believe they would.
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Regarding armor, yes you couldn't put it on Zeke without big performance cost. Some extra losses when attacking bombers, maybe some lost pilots who could be saved otherwise. Well, it's war. But it's not like other nations, including USA, packed a few inches or reinforced concrete onto their planes either. Nothing which could stop a 20mm.
Zero losses to Hellcats - Turkey shoot, kamikaze, overclaiming, overwhelming numerical and tactical superiority. Do we need to blame the Zeke to explain its losses? For example, what would happen if Japanese had Hellcats and the USA had A6M5s? Would they fare any better? Personally, I see no reason to believe they would.
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