Hello Shinpachi,
I believe those were the books I was thinking of. They have been mentioned as sources for some very nice dimensional drawings.
As for a very high quality 3D model, I don't believe I am going for anywhere near the level of detail that you achieve with your models.
I only am going for a representative model for a very old (circa 1999) flight simulator and the limit for complexity is about 1200 polygons.
I MAY be able to exceed those limits slightly by combining multiple projects into one, but in level of detail, it will be comparable to the typical 1:144 scale plastic model.
Combat Flight Simulator was never intended to support "landable" water or seaplanes, so I will need to think of some fancy programming to display a wake and hide the underside of at least the main float when the aircraft is stationary.
One of the first things I will need to do is to shift the Origin (0, 0, 0) of the model because I will not very smart when I first built it.
I used the engine thrust line as the vertical Center of Gravity and that has already caused some minor problems with handling: The wing tanks are quite a bit below the CoG and affect the roll rate.
It will be some time before I actually have anything to show.
- Ivan.