- Thread starter
- #61
kettbo
Senior Airman
more good info, keep it coming.
Will try to put all the new info to use
Parsifal
Yes, hit# 61 vs a 6+1 = 7 hit
thing with that, you'll be off looking at charts. WTF is hit #61? (LOL) I have seen this in naval wargames
possible but looking for quick results
One option would be to somehow come up with values of say, the standard Bf109G-6 with Mg151/20 and 2x Mg 131.
just for now, say 3pts for the 20mm and a pt each for the 13mms giving 5 pts.
EASY would be a d6 for hit rg1: 1-5 hit rg 2: 1-3 ht Rge 3 roll of 1 hits (this for example, or use a d10 plus or minus to hit mods.
assume a hit
roll a d6, 1 = low effect, 6 = WOW! effect. You could go graduated effect or you could go average/bell curve/sine wave
law of averages would seem more correct
(sample to illustrate the point)
1. Minimal hits 33% of firepower. with a whopping FP of 5, that's around 1.66 points
2. Fair hits 66%
3-4 Average hits full value
5 superior hits 150% damage
6 excellent effect 200%
You would have to do something else for something with a Mk 108 due to moderate ROF but possible lethal effect
You'd want a critical roll with the first hits, even that Oscar with two 30 cal LMGs could score that golden BB. By placing rolls for critical hits at points intervals, you are likely denying lighter-armed planes frequent chances for Critical hits, correct by me. Meanwhile, something with 3-4 20mm would be getting lots of hit points in, ripping out chunks like a killer whale on its prey and getting lots of possible critical hits rolls.
Will try to put all the new info to use
Parsifal
Yes, hit# 61 vs a 6+1 = 7 hit
thing with that, you'll be off looking at charts. WTF is hit #61? (LOL) I have seen this in naval wargames
possible but looking for quick results
One option would be to somehow come up with values of say, the standard Bf109G-6 with Mg151/20 and 2x Mg 131.
just for now, say 3pts for the 20mm and a pt each for the 13mms giving 5 pts.
EASY would be a d6 for hit rg1: 1-5 hit rg 2: 1-3 ht Rge 3 roll of 1 hits (this for example, or use a d10 plus or minus to hit mods.
assume a hit
roll a d6, 1 = low effect, 6 = WOW! effect. You could go graduated effect or you could go average/bell curve/sine wave
law of averages would seem more correct
(sample to illustrate the point)
1. Minimal hits 33% of firepower. with a whopping FP of 5, that's around 1.66 points
2. Fair hits 66%
3-4 Average hits full value
5 superior hits 150% damage
6 excellent effect 200%
You would have to do something else for something with a Mk 108 due to moderate ROF but possible lethal effect
You'd want a critical roll with the first hits, even that Oscar with two 30 cal LMGs could score that golden BB. By placing rolls for critical hits at points intervals, you are likely denying lighter-armed planes frequent chances for Critical hits, correct by me. Meanwhile, something with 3-4 20mm would be getting lots of hit points in, ripping out chunks like a killer whale on its prey and getting lots of possible critical hits rolls.