Rules to live by!

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Tech Sergeant
Nov 5, 2005
If you can't dazzle them with your dexterity then baffle them with your bullshit.

Never undertake a dangerous task that you can con someone else into doing.

Never leave loose ends.

Everyone is entitled to my opinion.

I don't have to run fast, only faster than you.(Typically, this is immediately preceded or followed by a calf wound.)

Never change the deal

Never ask for names

Never look in the package

Never walk into a place you don't know how to walk out of - Ronin

First rule of assassination: kill the assassin.

A still fighter is a dead fighter.

Everything is a weapon

There are no fair fights.

**** happens.

Come prepared.

Keep 'em guessing.

Hit and fade.

No plan survives first contact with the enemy.

"If you did it and you lived, you probably did it right."

Victory needs no explanation, failure allows none.

"First blood isn't as important as last blood."

"Always save the last bullet....for your enemies."

Love thy enemies.Because your friends will turn out to be a bunch of bastards.

Jedi Code

There is no emotion; there is peace.
There is no ignorance; there is knowledge.
There is no passion; there is serenity.
There is no death; there is the Force.

Sith Code

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

"Always have a good supply of duct tape."

"If the bomb technician is running the other way, follow him"
More for you Chris:

- If the enemy is in range, so are you.

- Incoming fire has the right of way.

- Don't look conspicuous, it draws fire.

- There is always a way, and it usually doesn't work.

- The problem with the easy way out is that it has already been mined.

- Try to look unimportant, they may be low on ammo.

- Professionals are predictable, it's the amateurs that are dangerous.

- The enemy invariably attacks on two occasions:
when you're ready for them.
when you're not ready for them.

- Teamwork is essential, it gives them someone else to shoot at.

- If you can't remember, then the claymore IS pointed at you.

- The enemy diversion you have been ignoring will be the main attack.

- A "sucking chest wound" is nature's way of telling you to slow down.

- If your attack is going well, then it's an ambush.

- Never draw fire, it irritates everyone around you.

- Anything you do can get you shot, including nothing.

- If you build yourself a bunker that's tough for the enemy to get into quickly, then you won't be able to get -out of it quickly either.

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