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Well you can use the blank skin and edit it with photoshop. I've made my attempts...
First you need to remove the white from the void available in all skin folders, with a special filter you can download. You do this so you can work with layers under the void so as not to affect the panel lines etc.
ONE_HELLCAT, get a plugin called "Mac's Remove White".
You can create a layer from your Void file, place it to the top, and run Mac's remove white.
It'll leave the panel lines and rivets intact, but allow all lower layers to show through.
Normally, I'll have an un-edited version of the Void at the very top layer (right above the removed white layer), but erase all but the parts I want to keep, such as wheels/tires, cockpit, engine, marker lights, etc...
So my camouflage and other edits appear through the "rivet" layer and then have the mechanical parts resting on top...
There's also a remove white utility called "Joe's remove white", but I haven't used it, so I can't tell you how well it works.
For someone wanting to learn skinning, the Remove White method is an great way to get panels and rivets. Once they get the hang of skinning, then they can move onto a higher degree of detail, such as layered white/black panel lines, rivets and rivet shading in multiple layers, etc.Why would you wanna use that lol! You just put your layer options at Darken, Lighten, Overlay or Multiply! Or you can Desaturate (Image > adjustment > Desaturate) and you can use all dirt or anything else if you like!
BUT it takes more to make real good looking skins, learn PhotoShop (any version) and make some real cool combined skins! And maybe an idea, get rid of the real photo skins and try some cool colorsSimple as wat! Need help PM me and i might help you out!
Only thing i wonder about! I cant find the real diff in Skins in the diff types of plane's! Aren't they all the same (like all bf109 types or all La-7 types) at the outside? I always copy paste all new skins in all the maps with same type names!
NastyDrZORN aka AdobeJunky!