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Maybe there was sound logic in that. Having just read this 15-inch (38.1 cm) Mark I - NavWeaps The longest range hit by battleships was at around 26,000 yards. One of the ships that did it was HMS Warspite, at these ranges her guns were at 30 degrees which was maximum elevation. The time of flight was over a minute. Experiments to increase range mainly involved higher powered "super charges" at 20 degrees elevation. If you want substantially more range at elevations of 45 degrees or more the time of flight is huge and involves including the earths curvature in calculations.One of the odder aspects of warship design is that they are designed to fight ships equipped with the same guns they have.
The reason for this is that if the shells are coming at a level attitude, the way a rifle shoots at a target on the 100 yard range, they will be coming so fast that no reasonable amount of armor would stop them. If the shells are at the limit of their range and are coming down close to vertical then they will penetrate the deck, which is at best lightly armored. The USS Arizona was destroyed by a single finned version of a battleship round descending vertically, dropped by a Kate, and which penetrated the deck and the forward magazine.
So, anything other than having the shells descending at a slight angle is pointless to consider. And by assuming that the incoming fire is the same as that produced by the guns of the ship, that automatically assures that the armor is maximum protection over the ranges where the ship's guns are at their maximum effectiveness.. That same approach was used in prewar aircraft carriers, who were designed as if they were going be attacked by the same cruisers that would be their escorts.
With all the vagaries of the subject, like the massive differences a small increment in traverse and elevation and different performance of shells and propellants at such ranges I am surprised anything ever got even close. At 30 MPH you cover half a mile while the shell is in the air. To me it is like trying to develop a wedge that puts a golf ball in the hole without touching the green. AFAK the guns themselves changed every time they were fired.Yes, I can see that; it's like ballistic missiles. May team launched a satellite for the USN back in the mid-80's that was designed to refine the model of the Earth to increase the accuracy of Trident missiles. And with those large naval rifles they loaded a certain number of bags of powder, depending on the range and type of shell loaded. More range meant more powder and that in turn had to increase the dispersion and decrease the accuracy.
When they reactivated the USS NJ in the 80's they found that the 16 in gun accuracy was poor. It seems that the powder on hand had aged, so they added a chemist to the crew to enable sampling of the powder and refinement of the calculations based on the results. Accuracy then improved greatly..
So you will be able to explain all these vagaries then? If cross sectional area increases as a square function, and mass increases as a cubic function how does anyone anywhere come up with any general rule about "bullets"? How does a boundary layer affect a bullet? What about the Magnus effect? Here is all sorts of stuff to get AR about.Hey pbehn,
Seeing as I am an AR type, I just though that I should point out the reference article you cite in your post#61 is based on a publication from 1911 by Chisolm.
A lot has changed since then. As an example, in 1911 Kinetic Energy was not understand by the vast majority(any?) of the weapon designers (only the most hardcore scientists had a reasonable grasp of KE) and most of their calculations were based on the old Momentum based concepts. This led to a large number of formulas, coefficients, and and fudge factors that allowed the relatively inaccurate prediction of the designs, leading to a lot of required experimental testing to get it right. Modern gun & projectile designers have a wide range of knowledge and tools not available back then, eliminating most of the 'tribal lore' based trial by error (and guesswork) that was common in the pre-1950s era. In the early-1900s it was still thought that Momentum was responsible for the projectile's ability to penetrate armour, and hence the equations used in the pre-1950s era had similar wide ranges of coefficients and approximations/fudge factors built into them. Once KE become understand the prediction and design of guns and projectiles become much more efficient. The reason I reference the 1950s era is that it took that long for the knowledge of KE to filter down to and become adopted by the majority of the general engineering population.
Although there are still some minor vagaries in the design process of guns and projectiles, unless the designs use new materials (with as yet unknown properties) the design process is relatively easy - usually the only serious problems are encountered in the production and reliability of the systems, or if the designers are trying to push the limits of material and technology. There is still a lot of testing of projectile and gun system in the development process, but it is mostly due to the hugely increased demand for a functional design from the start of production, as opposed to many of the performance disasters that occurred in the 'old' days (ie AP projectiles that broke up on impact, fuzes that did not function, torpedoes that did not work, aircraft that did not achieve a speed at least close to what was predicted, etc).
You are thoroughly familiar with everything on gods earth, the last time I challenged your inventions you accused me of being mentally ill, on a subject I worked in for 35 years. Go and invent stuff with someone else, you never explained anything, just invented daft comparisons between elements like aluminium and alloys like steel, without quoting any specification, standard or norm. You are starting your bluff process again, find someone else. As far as I am aware you still dont know what yield strength is.Hey pbehn,
If it matters, I am thoroughly familiar with ballistics (internal, external, and terminal) and have worked in the field to a small degree. However, as per our last discussion of a similar nature, explaining it all would require me to write a ridiculous volume of posts (in effect post a small book on the subject on this forum) including the mathematics (which are not easy to present using the notation format available on this forum) in order to thoroughly teach/explain the subject to anyone not already familiar with the physics and (at least basic) engineering involved, to the point that they would have to admit that projectile and gun design is not magic. And if someone is already familiar with the basics I refer to, they would already know what I am saying is correct. And, there are already modern physics and engineering books (large and small) on the subject.
Mauser used the formula Energy = (1/2)mv^2 in the ammunition designed for their K98 (1898) rifle - velocity over mass.A lot has changed since then. As an example, in 1911 Kinetic Energy was not understand by the vast majority(any?) of the weapon designers