Hello everyone, while this is my first post on these forums I've been a historical aviation enthusiast for most of my life. All my childhood dreams have finally intersected with a burgeoning career in independent filmmaking, and as of today I am setting out to build a faithfully detailed, historically accurate, full scale B-17F for the set of an independent film.
If everyone is willing to contribute ideas, I'd like to dedicate this thread to thoughts on how best to engineer this feat. Here are the basics:
(1) The opening scene of the film is set in eastern France in August 1944, as Patton's divisions advanced towards the German border. The bomber has crashed (SPOILER!) in a patch of woods near a French farmstead.
(2) The aircraft has gone down in a patch of woods and taken considerable damage in the process. I've yet to consult with an engineer on whether this is realistic, but shearing one of the wings off in the crash (a combination of the impact and taking cannon fire where the wing meets the fuselage) would save me an entire wing worth of construction, which is significant.
(3) The base fuselage is going to be the easiest part. 74.5' in length. As I've engineered it theoretically, the circumferencial stiffeners will essentially just be pairs of circular plywood ribs running every two feet down the length of the fuselage, screwed into 4x4 pilings that will root the frame into the ground and offer it structural stability.
(4) The wings are going to be the most demanding, which is why ripping one off would halve production cost and difficulty. Not only are they massive, but recreating the airfoil is going to be a lot harder than the fuselage. And even that pales in comparison to the engines. Making engine casings and cowlings is going to be bad enough (who knows what a fabricator would charge to design the latter) but then I've got to come up with reproduction radial engines that pass muster at a quick glance. Props too. Horizontal stabilizers should be relatively easy.
(5) Fuselage features may turn out to be the most difficult. The nose turret is going to be a real pain in the ass, though it could conceivably be punched out after a crash in the woods. Getting the contoured fitting on top of the fuselage to house the cabin and top turret will be a nightmare. Ditto the vertical stabilizer, which seems easy but will probably not hold its form if done with wood, and there's no way I can pony up for aluminum.
(6) The exterior is probably the easiest part. I can use cheap sheet metal to fashion panels and use a nail gun with nails selected to best imitate rivet heads to attach them to the wooden horizontal and vertical stiffeners. Bit of OD green and a proper paint scheme and it's a wrap.
Everything being shot here will be EXTERIOR. No need to worry about the inside of the aircraft looking right outside of what can be seen from the ground outside. Any interior stuff will be shot in a real plane, possibly at the Mighty 8th museum in Savannah.
Construction will take place either in central North Carolina or south central Virginia.
I deeply appreciate any and all input on this in advance!
If everyone is willing to contribute ideas, I'd like to dedicate this thread to thoughts on how best to engineer this feat. Here are the basics:
(1) The opening scene of the film is set in eastern France in August 1944, as Patton's divisions advanced towards the German border. The bomber has crashed (SPOILER!) in a patch of woods near a French farmstead.
(2) The aircraft has gone down in a patch of woods and taken considerable damage in the process. I've yet to consult with an engineer on whether this is realistic, but shearing one of the wings off in the crash (a combination of the impact and taking cannon fire where the wing meets the fuselage) would save me an entire wing worth of construction, which is significant.
(3) The base fuselage is going to be the easiest part. 74.5' in length. As I've engineered it theoretically, the circumferencial stiffeners will essentially just be pairs of circular plywood ribs running every two feet down the length of the fuselage, screwed into 4x4 pilings that will root the frame into the ground and offer it structural stability.
(4) The wings are going to be the most demanding, which is why ripping one off would halve production cost and difficulty. Not only are they massive, but recreating the airfoil is going to be a lot harder than the fuselage. And even that pales in comparison to the engines. Making engine casings and cowlings is going to be bad enough (who knows what a fabricator would charge to design the latter) but then I've got to come up with reproduction radial engines that pass muster at a quick glance. Props too. Horizontal stabilizers should be relatively easy.
(5) Fuselage features may turn out to be the most difficult. The nose turret is going to be a real pain in the ass, though it could conceivably be punched out after a crash in the woods. Getting the contoured fitting on top of the fuselage to house the cabin and top turret will be a nightmare. Ditto the vertical stabilizer, which seems easy but will probably not hold its form if done with wood, and there's no way I can pony up for aluminum.
(6) The exterior is probably the easiest part. I can use cheap sheet metal to fashion panels and use a nail gun with nails selected to best imitate rivet heads to attach them to the wooden horizontal and vertical stiffeners. Bit of OD green and a proper paint scheme and it's a wrap.
NOTES:
Everything being shot here will be EXTERIOR. No need to worry about the inside of the aircraft looking right outside of what can be seen from the ground outside. Any interior stuff will be shot in a real plane, possibly at the Mighty 8th museum in Savannah.
Construction will take place either in central North Carolina or south central Virginia.
I deeply appreciate any and all input on this in advance!
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