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Why? I used to be a scientist, and why I'm fully aware that no model is reality, all decent models at least reflect something about it.
If a model is demonstrably inaccurate, you can make only gross estimations based on it. If it's more accurate, you can make more accurate predictions. No models are faultless, none can ever be, and none need to be faultless to be useful.
I don't get it. You show that even in speed A6M5 was actually comparable to Hellcats, while holding the edge in climb rate and I'm tired of replaying the maneuverability card. So how was it outclassed at the same time? Vastly improved armament, decent speed in actual combat, superior acceleration, superior or at least comparable climb rate and still outclassed?
The moment you mentioned war thunder you lost it, that game is not simulator even in moder simulators meaning. It is rather an arcade game, giving opportunity to shoot and fly in aircraft but has limited sense of realism, even for a sim.Nonsense. Just try it. War Thunder is free, it has all the fighters of WWII with cockpits fully modeled. You can "fly" with mouse and keyboard, no special skills are required.
Just an x-ray feature showing internal components of every plane in the game is worth it for a history buff. Which reminds me, I need to update this game...
That reminds me of something, a real FW-190 D-9 pilot asked to test a virtual model :I can give an example of what happens when a real warbird pilot flies a sim:
Many years ago, there was a combat sim that was a standard that all other sims were judged by, called Jane's WW2 fighters. It was as accurate as technology would allow for the day (1998), and it had a stellar list of veteran combat pilots as advisers for the game's development.
Among the regulars was a user by the name of Monroe, who had been an actual P-47 pilot in the ETO. Now I have a good amount of hours logged as an actual pilot, so I am not a slouch when it comes to flying in sims, but Monroe (who passed away several years ago, sadly) would kick my ass whenever we tangled over the wintery skies of Europe, 1944. He could make his P-47 (no surprise there) run circles around my Fw190A-8...I never had a chance...and I was fairly well known to be a dangerous adversary, but he made me look like a total rookie.
But to put things into perspective, he used to comment that he would have given money to have his actual P-47s fly in real life as well as they did in the sim...
...
You do not gain on a bomber within his gun's range. You fly to the side and/or get above, out of range. Once you are in front, you dive to get speed and then attack from whatever angle you wish.
Of course there were better Spitfires, but this one faced A6M2s over Darwin and fared really poorly.
F4U Performance Trials F4U-1 1943.
Spitfire Mk V Performance Testing
1. Armament - Spit wins. 4 Hispanos.
2. Climbing speed - Spitfire, by a landslide. 3710fpm vs. 2810fpm.
3. Top speed - Corsair, by a tad. 395mph vs. 371mph.
4. Acceleration - Spitfire.
5. Maneuverability - Spitfire
6. Speed during combat - Spitfire (better acceleration and energy retention in maneuvers).
7. Visibility - Spitfire, by a landslide.
8. Looks - Corsair. hehe, I got you, did I not? No contest here.
Of course some F4Us and F6Fs went down in flames; the point is that the A6M was far more vulnerable to hits in the fuel tanks, while the chances of the pilot surviving were far lower;
the three Youtube clips highlight how quickly the Zero lit up. What we are talking about is how survivable a fighter with armour and self-sealing fuel tanks is cf a mainly unarmoured fighter (late A6M5s did have some armour) without self-sealing fuel tanks.
With limited or no armour and s-s fuel tanks, the the Zero and its pilot were far more vulnerable to all classes of weapon from greater ranges than the Corsair or Hellcat - particularly when the latter two fighters attacked at high speeds using boom and zoom tactics:
being able to outmaneuver an opposing aircraft only works if you happen to see the opposition in time or if you can draw them into a maneuvering fight. And if the Zero did happen to draw the Corsair or Hellcat into such a fight it was still far more vulnerable to being hit, whereas the Corsair/Hellcat might still be able to stagger home...
50 BMG can penetrate an inch of steel armor! There are locomotives being shot through on gun camera footage. Let's be real, OK?
In the second link they write that A6M5 surpasses all American fighters in maneuverability at medium speeds and altitudes. Not just slow speeds!
I don't know about Corsair, but a Hellcat has wing fuel tanks? Not armored with an inch thick steel plate? Then a Hellcat can also become a fireball with a bit of bad luck and a few .50 APIs through the wing root.
It's a propaganda flick. Have you ever tried to use those "sophisticated" hit&run tactics yourself?
Because it's not as easy as it may seem. You approach at high closing speed, the other guy maneuvers and you just missed before you even pulled the trigger. It's not easy. And Zeke is not a biplane, it has speed too and it can accelerate just as well or better than contemporary American opposition. Your own report states that.
...@tomo pauk
Now that is a bit exaggeration to put a blame on Zeros that they did not manage to bring down B-17s flying high, when they had duties low with all the other aircraft. I'm not going to open Shattered Sword now and count but how effective Zeros could be SBD and TBD in particular are a proof.
Overall the Japanese pressed home two attacks on the American task force. They did so with forces far weaker than those the Americans threw at their carriers. Japanese had a fighter escort in each case although it was weak and partially distracted from its main task. Despite the American advantage of radar, effective anti-aircraft fire and a strong force of intercepting fighters Japanese inflicted telling damage in both strikes. Japanese losses were heavy but comparatively somewhat lower than American.
The outcome of the battle overwhelmingly favored the Americans but in specifics the Japanese often outperformed Americans. Seven of eighteen Japanese bombers attacked a radar alerted Yorktown and scored a much higher ratio of hits than the fifty American dive bombers that surprised Japanese fleet. A couple Japanese torpedo bombers managed to score two hits on the same carrier while about fort American torpedo bombers scored none on the Japanese carriers. Despite a lack of radar and relatively inferior anti-aircraft defenses, Japanese fighters essentially on their own inflicted a cruel losses on the American attackers.
Well yes, but that is a November 1944 report when Japanese were more than aware of that themselves.
Well, not exactly. There is a fuze for some reason designed, and it was present in Japanese, German, British, Soviet and US 20 mm HE ammunition.
Well, they were working on A7M since April 1942, since that month was a meeting of Mitsubishi and Navy representatives regarding the parameters of the new aircraft. It was rather a lack of engine that hampered the design throughout the war, one simply cant forget that Japan had much smaller industrial and intellectual base than US. Engineers do not grow on trees, they must study at universities and than gain their experience working on real projects.
Well, Germans having much earlier access to Oerlikon did not come up with any belt fed mechanism. Japanese first upgraded the Oerlikon design and than worked on solving existing issues - low ammo capacity was quickly solved by introduction 100 drum magazine and all new fighters since mid 1942 had them (so A6M3 and later produced A6M2), low muzzle velocity severely reducing the range - that was solved by the end of 1942 with introduction of Type 99-2 with long barrel and a new cartridge, which basically had same flight trajectory as machine guns used in A6M. All fighters were equipped with long barrel Type 99 since December 1942 (That is A6M3 and next ...)
All of this was attempted, thought and yet common answer was - the lack of proper engine along with drastic mass increase would make a machine perform terribly.
I was trying to poit out that, while a good fighter, the Zero was far from the ideal fleet defender even in 1942.
I'd also say that good deal of Zero's success was its performance, especially rapid rate of climb along with good acceleration. Having to deal with constant aerial attacks in Midway operation, ability to take-off fast and catch up to "bandits" had great important.A good deal of Zero's success was it's pilots, the Kates Vals were also with 1st rate crews of sizable war experience ( that was not true for most of US crews back then).
The fuse will set on aircraft skin. If the shooter is good or it's luck holds, the shrapnel(s) will find the way past or through of protection and make a kill.
Sorry, I just couldnt resistThank's for informing me on how to get engineers
Unfortunately we come again to problem with insufficient amount of engineers to assign them to all tasks, Jiro Horikoshi was in 1941-early 1942 focusing on J2M which he later left for others to finish while giving full attention to A7M.The A7M is just one design, and it was too late, the work on the sucessor fleet defender can be commenced once the design of the Zero is finished - already in 1941, if not in late 1940.
British used a belt fed Hispanos for a long time. And besides, it wasnt an issue with the lack of belt fed Type 99 but amount of space in A6M wing, even a Type 99-2 Mod 4 which were belt fed, had no more than 125 rpg. The first aircraft that could really take advantage of belt fed Type 99 was J2M.By 1942 other peolple's 20mm cannons were with 140-250 rpg. The Germans (even though they DID come out with and used a belt-fed MG FFM version) developed their own MG 151, a belt feed cannon; Soviets were even earlier.
They could install the Kinsei in 1942/43, not wait until Aug 1942. Or the Ha-41, that was installed in the far smaller Ki-44. The Zero was bigger than Fw 190, after all.
Can you point any better than ? In 1942 ? I honestly cant find so versatile carrier-borne fighter in any other Navy, F4F was slower and its climbing speed made it not suited for fast interceptions. Of course radar helped to fix that. But same could be done if Japanese would employ radar much earlier. Than we could look for Fairey Fulmar or Sea Hurricane - neither was even considered a great solution, even by the British.
I'd also say that good deal of Zero's success was its performance, especially rapid rate of climb along with good acceleration. Having to deal with constant aerial attacks in Midway operation, ability to take-off fast and catch up to "bandits" had great important.
But than yes, pilot skills were essential as well. I can agree with that
Unfortunately we come again to problem with insufficient amount of engineers to assign them to all tasks, Jiro Horikoshi was in 1941-early 1942 focusing on J2M which he later left for others to finish while giving full attention to A7M.
British used a belt fed Hispanos for a long time. And besides, it wasnt an issue with the lack of belt fed Type 99 but amount of space in A6M wing, even a Type 99-2 Mod 4 which were belt fed, had no more than 125 rpg. The first aircraft that could really take advantage of belt fed Type 99 was J2M.
Please compare the engine weight, diameter and fuel consumption.
Sakae 21 has a dry weight of 590 kg and diameter of 1150 mm. In comparison Kinsei 50 series (such as used in D3A2 or later G3M models) had a dry weight of 609 kg and 1220 mm diameter. Ha-41 was supposed to be used to power bombers and thus the weight and diameter were not a great consideration, it was even heavier than Kinsei - 630 kg and had diameter of 1260 mm.
Now the FW-190, or to be precise BMW 801 had great diameter - 1290 mm being closer to P&W R-2800 than Sakae, and the weight was a killer - over 1000 kg.
Now if you add to it a fuel consumption of those engines ...
Jiro Horikoshi made it clear in his book, that usage of Kinsei engine while would give more power, would also require designing larger cowling - the overall result would be increased drag, so power would be wasted to overcome it. Kinsei had also higher fuel consumption, thus fighter would be forced to carry even more fuel - increasing its weight. That would affect flight characteristics, particularly maneuverability, rate of climb and landing speed.
A6M was designed around such an engine, initially Zuisei and than Sakae. If you want something with a lot more power, than means it will be heavier, larger and will eat fuel like crazy. How will you compensate that ?
Of course I know that 1" plate is not a realistic protection on a fighter, but that's what it takes to simply "pass through" with a 50 BMG AP(I). With much less protection the bullet does not "pass through", especially if it tumbles. It punches a fist size or bigger exit hole. No liner is going to plug that.bakters, do you realize how heavy 1 inch steel weighs?
Self-sealing fuel tanks used a butyl-style liner material that allowed the projectile to pass through the fuel cell and then closed the hole. Fuel tanks as a rule, did not have armor plate.
Who said she was invincible? I simply read here that it was very easy to beat her, because other planes were faster. I just don't know how to do it in a sim, so I ask how exactly am I supposed to beat her easily? Supposedly by "not playing the Zero game", I guess, but what exactly does it mean? And how are you supposed to outmaneuver her at high speed? That too.This ongoing defense of the "super invincible" A6M is getting tiresome.
Like in, they decided to outfit their carriers with a totally different design? Which one?I am not sure what you know, that the entire Imperial Japanese General staff did not, but the fact remains, that the A6M was a dead end and thye did not pursue further development.
Fine, I accept that this is potentially a serious problem. So which parameters are totally off? I can do the tests and try to compensate for the errors. Like, if she's climbing too fast and turning with too much ease while retaining energy too well, I'll fly her with a full fuel load, while the Corsair model will be almost empty.You can keep going back and forth, but plenty of knowledgable people here have given you examples, details and hard numbers and it leads to the fact that the Zero's time had come and gone.
In the world of combat sims, there is always inconsistancies, and you cannot rely on anything in a sim to be relevant in the real world.
Hey Greg.Hey bakters,
[...]
I don't feel offended at all.That's a bit harsh Greg,
That's kinda good, in my book. All those feelings will only cloud your judgement.Because its not economy or some physical model, it is a game that tries to be reality, while has limited ways to reflect the latter one. Read what Greg told you, now think how much of this can you experience ? Nothing. You dont feel G-loads, you dont feel the sun on your face when cruising thousands of feet over the ground, etc.
I agree.It was not only about the aircraft, despite some want to make it look like that. It was about general change of tactics, where US pilots engaged with numerical and altitude advantage, putting emphasis on teamwork. Having superior communication and being guided by the radar they could always gain such advantages.
Japanese were outclassed, Zeke was fine. Again, I just agree.In raw performance A6M5 wasnt that outclassed if compared to F6F-3, however introduction of newer models with water injection along with further deterioration of quality of Japanese pilots gave a massive advantage Americans - thus Japanese were outclassed.
War Thunder is not a sim. It's just an arcade shoot-em-up video game. But it's free and has plenty of work put into modelling cockpits. You can use it as a tool, or as a toy. Nothing more and nothing less.The moment you mentioned war thunder you lost it, that game is not simulator even in moder simulators meaning. It is rather an arcade game, giving opportunity to shoot and fly in aircraft but has limited sense of realism, even for a sim.
But you will need a lot more of them to bring down enemy. .303 were found to be ineffective, even against unprotected fighters of 1939-1941 period. Besides, you really miss the point with 20 mm in Zero, they were not a weapon to spray&pray like machine guns, they were there to finish the opponent when close. The main armament of A6M were 7.7 mm Type 97 machine guns. Even Saburo Sakai admitted that most of the aircraft he shot down by using his machine guns, while 20 mms were used to deliver the killing blow.ea Hurricane was not that far away from Zero in raw performance, especially the Mk.II, it should outclimb it under 10000-15000 ft, though. The 8 .303s ammo will last much longer than the 60 rd for the Zero's cannons. Radius/endurance is lacking.
It had shortcomings, it is known and I do not negate that. However having superior performance allowed pilots to disengage if opponent could threaten them. Japanese also used if possible altitude advantage.You're right that Zero had the great rate of climb, acceleration and that was manuverable. The shortcomings still stand, though.
There were other Japanese companies more than eager to sell fighters to the navy. Plus, why go with dedicated float plane fighters that kawainshi was doing - come out with a plain vanilla fighter and attach the floats on those, as with the Rufe. Why go with J2M that is not a carrier fighter 1st, then produce the land-based version? Too much of the resources and time was wasted from IJN (and IJA), with apaling number of aircraft produced.
You're talking about A6M5c, with 13.2 mm HMGs. But they were place on the outer side of the wing, and most importantly they were shorter. Type 99-2 was relatively long, and ammo boxes were placed deep in wing structure. Look for some technical drawings and you will see how exactly the placement of those weapons and ammo for them looked like.The zero's were outfitted with wing HMGs plus cannons, so there was plenty of space in Zero's wings.
The weight difference between Kinsei 50s and Sakae 21 is a mere 19 kg Ditch the fuselage LMGs their ammo and one saves weight. The A6M8 was to have the Kinseis, so this is the case of proof is in the pudding
Only when the engine has been selected can a designer produce a draft of the airframe. In case of Prototype 12 (12-Shi - prototype name of A6M) the Mitsubishi Kinsei Type 46 and the Zuisei Type 13 were listed as candidate engines, the Kinsei being the more powerful of the two. If we used the Kinsei, we could have an airplane with high performance and high speed in one jump. For just that reason I felt it should be selected. This was in keeping with my philosophy that it would be better to design a high performance fighter in one big leap rather than to eventually reach that goal by making numerous small improvements to a lower performance aircraft over the span of its lifetime.
But there was a fateful obstacle in using Kinsei: it required a bigger airframe. The Kinsei was more powerful than the Zuisei, and it also was larger, heavier, and consumed more fuel. Because of this the airframe would be larger than if a smaller engine were used, and the fuel weight would be greater. In order to carry the increased weight, the wing must be larger and the fuselage and tail would also have to be larger. This, in turn, would require a stronger landing gear and yet another increase in airframe size.
A quick weight estimate showed the airplane's weight would be about 3000 kg. This was acceptable for a land-based plane, but pilots accustomed to flying small 1,600 kg Type 96 fighters would not readily accept the heavy new fighter. And this would mean the loss of the Prototype 12 contract. In contrast, if we used the Zuisei engine, the airplanes weight was estimated to be about 2,300 kg, the wing span would be in the neighborhood of twelve meters with a wing area compatible with a good fighter performance.
Desperation, desperation ... they also went for Kamikaze attacks and balloon bombs...They still went with Kinsei eventually
A6M5c had armor and self sealing fuel tanks - that was a 8-10 mm thick armored plate behind pilots back and 55 mm thick bulletproof glass behind pilots head.I've suggested the compensation. The biggest compensation would be the better performing Zero, hopefully now with at least some armor.
That is a bit shocking, there is nothing overrated about protection when it comes to saving life.I never wrote that protection is totally irrelevant, just overrated.
But you will need a lot more of them to bring down enemy. .303 were found to be ineffective, even against unprotected fighters of 1939-1941 period. Besides, you really miss the point with 20 mm in Zero, they were not a weapon to spray&pray like machine guns, they were there to finish the opponent when close. The main armament of A6M were 7.7 mm Type 97 machine guns. Even Saburo Sakai admitted that most of the aircraft he shot down by using his machine guns, while 20 mms were used to deliver the killing blow.
Which ones ? The major contractor was Mitsubishi. Nakajima was already focusing on delivering Zeros as well, being forced by Navy. They also had to split their time and effort making naval torpedo bombers, Army fighters and bombers. Kawasaki was relatively smaller company if compared to major "players" and had more experience with inline engines, thus was tasked with work on Type 3 fighter and Type 2 Twin-engine fighter.
What is left is Aichi, which was doing more than a good job delivering dive bombers (in particular they were focusing on new D4Y Judy) and Kawanishi having no experience with fighter aircraft, but only with seaplanes and flying boats. Kawanishi soon was given a chance to produce something and the first effects were disappointing as N1K1-J did not meet the expectations and it wasn't until 1944 with N1K2-J that Kawanishi finally produced a superior fighter.
It was Navy that had to issue the requirements first, for the new fighter and as a result Mitsubishi would respond.
About J2M, it may look useless but Navy had their own bases and targets to defend and needed a land based fighter aircraft. It may look weird, but that was the specific of their policy. One would ask why Americans had at the same time present 6 types of fighters over Pacific - F6F, F4U, FM-2, P-51, P-47, P-38 ?
You're talking about A6M5c, with 13.2 mm HMGs. But they were place on the outer side of the wing, and most importantly they were shorter. Type 99-2 was relatively long, and ammo boxes were placed deep in wing structure. Look for some technical drawings and you will see how exactly the placement of those weapons and ammo for them looked like.
Well, you try to sound like you know better than a man who designed that aircraft. This sounds a bit arrogant. Let me quote you exactly what Jiro said about choosing the Zuisei over Kinsei :
<snip>
Aircraft is always a compromise, and engine being a heart of the warbird affects all other systems - heavier and larger engine requires stronger and larger airframe, rises the amount of fuel that has to be carried to maintain the range, etc. etc.
A6M8 was an act of desperation. And according to the books I read the effect of more powerful engine was negated by added weight of armor, additional weapons and ammunition gained through A6M5 series and new engine weight - aircraft reached 563 km/h at 5600 meters - so was as fast as A6M5 due to increased drag. It could reach 6000 meters in 6 minutes and 50 seconds, being about 10 seconds faster than A6M5. The weight increase was tremendous though - from 3080 kilograms of the A6M5 to 3800 kilograms. This of course affected handling, landing speed and stalls.
Point of Zero was a light, maneuverable and fast climbing airplane. This was basically negating all the characteristics.
Desperation, desperation ... they also went for Kamikaze attacks and balloon bombs...
A6M5c had armor and self sealing fuel tanks - that was a 8-10 mm thick armored plate behind pilots back and 55 mm thick bulletproof glass behind pilots head.
I'm also not sure if people are aware, but A6M5s produced by Mitsubishi from December 1943 (S/N 4274 and onward) and by Nakajima from February-March 1944 (it is known that the 96th Nakajima A6M5 in the collection of the Imperial War Museum in the UK produced in mid-March 1944) were equipped with automatic CO2 Fire Extinguishers. That constitutes (at least in theory) for over 750 A6M5s from 1150 produced by Mitsubishi and around 700 produced from 820 by Nakajima being equipped with Fire Extinguisher.
It was a simple single use equipment, required only activating by pilot and than would work automatically - when fire was detected it would release through pipelines a CO2 and spray it around the burning fuel tank. Pilot was aware of fire and its extinguishing by the panel placed in cockpit, which indicated fire by lighting a small lamp, when extinguished the lamp would be turned-off.
Hey bakters,
I am talking about real airplanes, not a simulator. The title says "Corsair vs Zero" and doesn't mention a simulator, which has no place in an aviation forum on WWII combat. It belongs in a dedicated gamer forum on the site that is separate. They have little to nothing in common.
Nobody much admires magnificent men in their flying simulators. They do tend to think fondly of aces in harm's way in real fighter airplanes.
People who fly sims don't do very well when I turn them upside down and let them have the stick. They freak out and don't react properly since they have never experienced negative (or, in fact, much positive) g before. It's different when you are trying to find a control and your arms are 4 times heavier or your feet come off the rudder pedals because you don't know enough to keep them there when you go to negative g situations than it is sitting at a computer desk in comfort and pressing "reset" when you screw up.
You don't sweat at a computer desk. Try flying aerobatics and NOT sweating, especially in the summer.
Admittedly, negative maneuvers aren't much used in combat but you get the point. Good combat pilots can fly a sim easily. Good sim pilots cannot do the same in reverse and have NO sense of what is real. Commercial gamer sims are made to sell and make money, not to be realistic representations of a real airplanes.
Let the average sim pilot attempt to fly a warbird (after it's airborne) and he'll (or she'll) kill the engine rather quickly. Sims don't really want to you to go down just because you took off and left it at full throttle and full rpm. Real warbirds WILL die if you do that.
The list could go on ... but it isn't necessary.
Now if you're talking a full-on military grade sim, that may be different.
Most gamers don't fly $2.5M simulators. More like $68.95 .
That's a bit harsh Greg, while mostly true, I just wanted to point out that not everyone can afford flying real aircraft or not everyone can do this due to various health problems (my eyes for example, I'm not sure I'd be allowed to fly anything with my eyesight). Simulators can be a decent substitute, while obviously limited in experience to vision and sound, they still require some levels of control, engine management and so on. Point is to feel like in an aircraft, not exactly to be in one.
But true, your desk cant pull G's. My friend who was real life pilot and designer in flight sim, tended to make various jokes about those thinking that they are as good as real pilots. For example sims cant simulate effects of spin, I mean you see your aircraft spinning but you dont experience the feeling - so he proposed to pause the game for a moment and do dozen of spins in chair. Than one would have to regain control over his "warbird" and ... himself
You are aware perfectly well that there is a cost-benefit function going on here, which you prove both in your qualifying statement here, and in other posts.That is a bit shocking, there is nothing overrated about protection when it comes to saving life.
Sure, there are situations when further increase of armor leads to minimal increase of protection, while price is a huge deterioration of aircraft performance, but basic protection is a must. It's easier to make a new fighter than train a new pilot, not to mention allowing him to stay alive and gain experience.
In one hand, the 2 LMGs are the main weapon. But then, the 8 .303s were 'found to be ineffective'. Sorry, the logic behind this escapes me
They were in development for long, but as it was found during trials the wing section were not strong enough to sustain a high speed dives necessary for modern dive bombing and thus initially D4Y1 was produced in recce variant of D4Y1-C. And in such role 2 of them were used in Midway operation. While at the same time Aichi worked fast on fixing the issue with the wing strength.We know that Judy was in pipeline as early as 1941 (to replace the Vals), several examples serving already at Midway.
I already told you that there was, since April 1942 that was A7M2. Considering that first A6M2 were in small numbers employed over China in 1940, and proper carrier variant (A6M2 model 21) reached carrier units in 1941 I dunno how much faster you want it to be, with all the limited resources.However, there is no fighter design in pipeline, to replace the Zero until too late.
But than you would have no land based fighter to protect Navy bases or oil fields in Dutch East India. And you would expect full competition, I am aware of Army competitions run in 30s (like for Ki-27, when it had to compete with Ki-33 and Ki-28) but I cant recall Navy having such policy.My suggestionn is that both Mitsubishi develops a carrier-based fighter instead of the J2M, while the Kawanshi will be doing the same. The winning design will be produced as a CV fighter, land-based fighter, single-engined recon, and, if we really want it, as a floatplane fighter.
I guess the lack of this symbol in that sentence " , " made you think that I thought Ki-45 was also powered by inline engines. No no.The Type 2 fighter was powered by radial engines
Are you sure ? To me requirements for a high speed and fast climbing interceptor look different than for a versatile carried borne fighter.The 'de-navalized' new fighter can do whatever the J2M can do.
And I understand that, but to put more ammo you need to extend the existing ammo box - which in this case was in the middle of the wing. 13.2 mm HMGs had ammo boxes closer to the leading edge, not interfering with deep in wing.I was suggesting more ammo, not another pair of cannons.
Was any of them a naval fighter ?The Bf-109 went from smal engine to a bigger heavier one to further heavier ones. The Fw 190 did the same. The Italian fighters replaced the light radial with heavy V-12. Spitfire is a well known example of successful engine change.
Zero wasn not a small fighter, nor it was of flimsy construction.
Weight has lower effect on level speed than drag. Drag produced by much wider engine along with redesigned cooler had great effect, hence almost no speed gain.A you've noted, it is not engine that made the A6M8 heavier that much, but the addition of other things judged necessary, thus the performance remained unchanged.
What do you mean ?Interesting - could you please provide the details about the fuel system on that variant?
Yes, of course.Thank you for that.
Were the fire extinguishers incorporated also on te aircraft with s-s fuel tanks?
With no dog in this fight I have to agree 100% with Greg - as you point out however that some sim "players" and designers do understand that no matter how good the sim, you're not going to experience real world conditions. Point here, some folks on this forum and been blessed to fly aircraft and some have flown warbirds. Some of us may get a bit perturbed when we're haring someone trying to validate a sim into real world conditions. As been pointed out and I'll repeat, I've taken "sim experts" up in a C172 and they couldn't complete coordinated turns, hold a heading and were scared to be demonstrated a stall, let alone do one on their own, so don't try to tell me how you're going to fly a P-51 in combat and compare it to real world conditions.
PS - and guys, listen to Biff, he's a wealth of knowledge and "been there, done that".