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Because it is a uni-dimensional environment where there is no outside physiological stimulus and the inputs into the the controls are nothing like you would experience in the real thing. You're looking at a flat screen and are being "trained" by visual ques and react on those ques without external stimulations such as g forces and stick forces. Once a real pilot has time in these games they quickly figure out how to master these ques and how to apply their visual meanings to what's experienced in the real world, they'll do fine. These sims are "fly by the numbers" or "fly by the picture" simulations but cannot replicate what would exactly be experienced in the real thing.why can't some real pilots fly some of these toys? flight principle are the same.. some of the finer scale ones are exact same as their big brothers.
Get back to you on this
I./JG 4 - 2 Bf 109K-4
III./JG 4 - 10 Bf 109K-4
IV./JG 4 - 7 Bf 109K-4 (was 2 K-4s)
II./JG 11 - 4 Bf 109K-4
III./JG 26 - 13 Bf 109K-4
I./JG 27 - 14 Bf 109K-4
III./JG 27 - 15 Bf 109K-4
Stab JG 53 - 1 Bf 109K-4
I./JG 77 - 1 Bf 109K-4
III./JG 77 - 18 Bf 109K-4
total 85. They were not brand new deliveries on Jan 1st/45, thats for sure.
Because it is a uni-dimensional environment where there is no outside physiological stimulus and the inputs into the the controls are nothing like you would experience in the real thing. You're looking at a flat screen and are being "trained" by visual ques and react on those ques without external stimulations such as g forces and stick forces. Once a real pilot has time in these games they quickly figure out how to master these ques and how to apply their visual meanings to what's experienced in the real world, they'll do fine. These sims are "fly by the numbers" or "fly by the picture" simulations but cannot replicate what would exactly be experienced in the real thing.
Instrument flying - yes. But then again you shouldn't be doing abrupt maneuvers or inputting more than 10 - 20 degrees of bank angles in turnsIsn't reacting to to those 'g' forces, to a degree, bad practice from the point of view of instrumentation flying? I admit I am ponderously analytic, even in a sail plane my instruture had to coach me to get my head up.
1) According to american sources , the terrorist of 11/09/2001 had done training in flight simulators
2) For me, it was always more dificult to land a computer plane exactly because the only feel you have is visual, and vision is restricted. additionaly its harder to read the instruments than in real life.
3)Mr Bobbyscocks, since you are an experienced pilot i see no reason to be unable to land Bf109 (on grass) with the first try. Norbert Hanning describes how its transition in to Me262 lasted 30 minutes . A general description of the cocpit, engine management procerdures , take off and landing and ...a wish for good luck! He did it , got crazy about the aircaft and landed. No problem. Simple tines , simple people.Yes he was an ace, but actually he propably had only a small fraction of your flying hours.
In my opinion , is not impossible for an intensively practised computer fan to fly straight away the real aircraft ( a simple, low power one) in good weather conditions. Surely can take off, surely can slowly try some basic manouvers . Can he land it? If he can control his excitement and be cool propably yes although most propably will be a heavy landing.
Il2,with all its mistakes, in my opinion gives a good general image of the principals of the time both of flying and combat if you play full real. On the other had the modern combat simulators (Falcon etc..) are more far from reality both from combat and flying
The 911 terrorists flew sims AFTER they received initial flight training in real aircraft. When I had about 350 hours I had the opportunity to fly a full motion 737-500 simulator at United's training facility. After a 30 minute check out I was able to take off and land - not to the proficiency of an airline pilot, but I was not making the sim "crash."
As far as flying a Bf-109 or transitioning into a Me-262, two things to keep in mind; Aside from the undesirable characteristics the -109 may have, there are certain things one must know about flying a "tail dragger" in general that you're not going to pick up on a simulator. Keeping the stick at your belly at all times, using s turns during taxi if you can't see over the cockpit and continually positioning flight controls for changes in wind direction are all happening, and I'm excluding being cautious for ruts and pot holes you may find on a dirt or grass field. Aside from getting adjusted for the engine spool up time of a turbine engine, the Me-262 should be an EASIER aircraft to fly (take off and land) than a -109 because of the nose landing gear.
Can we conclude Ratsel that since you didn't come back with any proofs that that all those units with K-4s participating in Bodenplatte used 1.98ata boost, that all those units with K-4s didn't use 1.98ata boost?
The 911 terrorists flew sims AFTER they received initial flight training in real aircraft. When I had about 350 hours I had the opportunity to fly a full motion 737-500 simulator at United's training facility. After a 30 minute check out I was able to take off and land - not to the proficiency of an airline pilot, but I was not making the sim "crash."
As far as flying a Bf-109 or transitioning into a Me-262, two things to keep in mind; Aside from the undesirable characteristics the -109 may have, there are certain things one must know about flying a "tail dragger" in general that you're not going to pick up on a simulator. Keeping the stick at your belly at all times, using s turns during taxi if you can't see over the cockpit and continually positioning flight controls for changes in wind direction are all happening, and I'm excluding being cautious for ruts and pot holes you may find on a dirt or grass field. Aside from getting adjusted for the engine spool up time of a turbine engine, the Me-262 should be an EASIER aircraft to fly (take off and land) than a -109 because of the nose landing gear.
Yep!!!! I've flown Cubs where you're inputting right rudder and left aileron to keep things straight. Asymmetric thrust would be a given and if a pilot had multi engine time it shouldn't have been a big factor except for the spool upi times of the engines. Twin time would have been a benifit to a 262 pilot.Not to mention torque on takeoff. The only new thing the transition to the Me-262 from the Bf-109 would be asymmetric thrust and single engine ops.
I've been looking into this over the last few days. Ther is no evidence proving operational use of 1.98 ata by any combat units. The one unit that we know experimented with the higher boost pressure, II./JG 11, was disbanded during the first few days of April,probably at the same time as several units of Luftflotte 6 (to create a reserve!) and some from Luftflotte Reich and Luftwaffe Command West.
'Interner Aktenvermerk Nr. 6642' from Daimler-Benz dated 17 Jan 1945 reports on a meeting held 10 January 1945 at OKL, Berlin. All 4 DB 605 DC engines supplied to Rechlin from DB-Genshagen failed (pistons, piston rods, supercharger). It states that 1.98 ata boost pressure is not to be allowed for combat units.
'Die Sondernotleistung DC (1,98 ata Ladedruck) für die Truppe nicht freigegeben.'
It is inconceivable that combat units would have been using it earlier.
Niederschrift Nr 6717 from Damiler-Benz, dated 19 January 1945, states that DB 605 D engines from Kassel are delivered at 1.80 ata boost
None of the units flying K-4s for 'Bodenplatte' were operating 1.98 ata boost.
Ratsel you can fly your simulations with what ever engine configurations you choose but in the real world they didn't exist.
Cheers
Steve