- Thread starter
- #501
Builder 2010
Staff Sergeant
Thanks fellows! I love that this site is so international. It truly is a global hobby.
But, work is not quite done. I've been working with Kostas Kokkonis fom Hellenistic Models in Greece to create some appropriately garbed crew for a US Navy engine room. Kostas has a line of figures he sells on Etsy and EBay, but they were not dressed correctly. I asked him if he could produce some with naval work outfits that are typical on interior work crew and he agreed. I sent him photos of engine room crew that Ryan got me. He's been running a little behind and he agreed to sell me the STL files and I would print them myself. He had never done it that way, but it was the fastest way for me to get the figures into the model. He sent me one figure to test the system. Today I printed the figure.
I had first tried to modify its posture digitally, but found that rotating limbs created some much chaos in the skin texture that I gave up and decided to do it old school. I cut the limbs with a razor saw, re-positioned them and glued them in place with Bondic. For the hands that needed rotating, I wired them with 0.010" guitar string. The results aren't great. I have to work on the geometry. It's not so simple to move arms and legs and have them come out where you want them.
Here is the figure that he sent. I printed 6 of them. As usual, the beauty of having the STLs is I can print an infinite amount of them. I promised Kostas that I would not share the STLs and am sticking by that agreement. The figure is pointing straight out which is not the most useful post.
I'm attempting to bend the figure so it can climb a vertical ladder. I got it close, but not right… yet. The legs akimbo are a problem making the angularity when bent not right. i will have to bend and rotate the leg. What was good was how well the repositioned joints look. Any gaps were filled with Bondic and sanded.
I did abother figure with both arms out straight and both hands rotated in a grab position.
The arm spread was too narrow for the railings on the ladders.
Here's the three of them.
This image shows the problem of simply rotating and STL mesh figure. When you rotate it, the mesh stretches into a mess. You have to cut away the mess and redraw all the vertiexes that are now missing and it's painstaking and takes a long time. That area of orange is the back side of the chest. Any holes in the matrix will result in a failed print. It's why it was easier to work in the real world and cut the prints and reglue in the new positions.
Kostas is sending a whole set with different poses which will simplify my work. I gave him a deadline of the 2nd week in December since it will take me some time to modify any of them and paint them all. After that I don't want to worry about it. Delivery is scheduled for Christmas week.
But, work is not quite done. I've been working with Kostas Kokkonis fom Hellenistic Models in Greece to create some appropriately garbed crew for a US Navy engine room. Kostas has a line of figures he sells on Etsy and EBay, but they were not dressed correctly. I asked him if he could produce some with naval work outfits that are typical on interior work crew and he agreed. I sent him photos of engine room crew that Ryan got me. He's been running a little behind and he agreed to sell me the STL files and I would print them myself. He had never done it that way, but it was the fastest way for me to get the figures into the model. He sent me one figure to test the system. Today I printed the figure.
I had first tried to modify its posture digitally, but found that rotating limbs created some much chaos in the skin texture that I gave up and decided to do it old school. I cut the limbs with a razor saw, re-positioned them and glued them in place with Bondic. For the hands that needed rotating, I wired them with 0.010" guitar string. The results aren't great. I have to work on the geometry. It's not so simple to move arms and legs and have them come out where you want them.
Here is the figure that he sent. I printed 6 of them. As usual, the beauty of having the STLs is I can print an infinite amount of them. I promised Kostas that I would not share the STLs and am sticking by that agreement. The figure is pointing straight out which is not the most useful post.
I'm attempting to bend the figure so it can climb a vertical ladder. I got it close, but not right… yet. The legs akimbo are a problem making the angularity when bent not right. i will have to bend and rotate the leg. What was good was how well the repositioned joints look. Any gaps were filled with Bondic and sanded.
I did abother figure with both arms out straight and both hands rotated in a grab position.
The arm spread was too narrow for the railings on the ladders.
Here's the three of them.
This image shows the problem of simply rotating and STL mesh figure. When you rotate it, the mesh stretches into a mess. You have to cut away the mess and redraw all the vertiexes that are now missing and it's painstaking and takes a long time. That area of orange is the back side of the chest. Any holes in the matrix will result in a failed print. It's why it was easier to work in the real world and cut the prints and reglue in the new positions.
Kostas is sending a whole set with different poses which will simplify my work. I gave him a deadline of the 2nd week in December since it will take me some time to modify any of them and paint them all. After that I don't want to worry about it. Delivery is scheduled for Christmas week.