the lancaster kicks ass
Major General
- 19,937
- Dec 20, 2003
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the lancaster kicks ass said:
what i really hate on flight sims is when you're wingmen take your kill, you've just hit a target quite bad an it's going down, then the'll come along and hit it like twice, an as they got the last bullet on it it normally counts as their kill.............
The ability to turn a tight circle is only significant if the enemy plays the low speed horizontal turnfight game - US pilots did not.
Rate of roll is always critical and can make up for turn rate in many instances. By 230 IAS the Zero rate of roll was so bad that it was totally outclassed by every opponent, and this only got worse with additional speed.
I really don't understand your point here. You seem to be agreeing with me that the roll rate of the Zero was horrible at even moderate speeds. ????
Also, the low speed "turn-n-burn" fight was a fools fight. When engaged in such combat, you are a sitting duck for any other enemy plane that might come along. Come play Fighter Ace sometime and see - it happens all the time - you are turn fighting with an enemy on the deck, maybe even gaining the advantage, when one of his mates comes along at twice your speed and blasts the hell out of you.
the lancaster kicks ass said:you have to be incredibly stupid or very brave to enter any form of turning fight with a zero.............
RG_Lunatic said:the lancaster kicks ass said:you have to be incredibly stupid or very brave to enter any form of turning fight with a zero.............
That's not really true. As long as you maintain 300 mph in your turn you are quite safe. If the Zero tries to keep its nose pointed at you, it will loose ground, and if it keeps trying, it will end up turning a very tight circle and loosing all its E, at which time the opponent has a very easy kill.
Soren said:RG_Lunatic said:the lancaster kicks ass said:you have to be incredibly stupid or very brave to enter any form of turning fight with a zero.............
That's not really true. As long as you maintain 300 mph in your turn you are quite safe. If the Zero tries to keep its nose pointed at you, it will loose ground, and if it keeps trying, it will end up turning a very tight circle and loosing all its E, at which time the opponent has a very easy kill.
No ! Because the Zero is a very slow E bleeder, thanks to its low wingloadingSo the Zero will have no problem in following you in a turn at 300mph, unless you start making fast rolling maneuvers wich the Zero can't follow at 300mph !
Lunatic i hope your not using a computer-game for evaluating aircraft perfomance ! The real thing is 'very' much different
Soren said:Lunatic do you know what the Zero's stall speed is ? Its 'very' low !!
The Zero is a slow E bleeder, one of the slowest !
Btw i know the topics title is "Corsair vs Zero", but we were currently talking about Zero vs Spitfire ! And the Spitfire wont just pull away!
Compressibility
...
A similar problem effected some models of the Supermarine Spitfire. At high speeds the ailerons could apply more torque than the Spitfire's thin wings could handle, and the entire wing would twist in the opposite direction. This meant that the plane would roll in the direction opposite to what the pilot expected, and led to a number of accidents. This wasn't noticed until later model Spitfires like the Mk.IX started to appear, because earlier models weren't fast enough. This was solved by adding considerable strength to the wings, and was wholely cured when the Mk.XIV was introduced.
The Messerschmitt Bf 109 and Mitsubishi Zero had the exact opposite problem, the controls were too weak. At higher speeds the pilot simply couldn't move the controls because there was too much airflow over the control surfaces. The planes would become difficult to manoeuvre, and at high enough speeds even less manoeuvrable aircraft could out-turn them.
Finally, another common problem that fits into this category is flutter. At some speeds the airflow over the control surfaces will become turbulent, and the controls will start to flutter. If the speed of the fluttering is close to a harmonic of the control's movement, the resonance could break the control off completely. This was a serious problem on the Zero. When they first encountered problems with the poor control at high speed they addressed it with a new style of control surface with more power. However this introduced a new resonant mode, and a number of planes disappeared before this was discovered.
http://www.answers.com/topic/compressibility
Okay, so tell me.....did the Corsair have a 3-blade or a 4-blade prop, The picture at the top of this thread says 3-blade prop but actually shows a 4-blade prop......