Corsair vs Zero

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what i really hate on flight sims is when you're wingmen take your kill, you've just hit a target quite bad an it's going down, then the'll come along and hit it like twice, an as they got the last bullet on it it normally counts as their kill.............
 

In Fighter Ace if you do enough damage you get the kill and he gets an assist, if you don't, it's the other way around. I think the one to do the last 25% of damage to the target (approximate since damage % figures do not relate that well to actual damage) gets the kill.

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Lunatic
 
The ability to turn a tight circle is only significant if the enemy plays the low speed horizontal turnfight game - US pilots did not.

Exactly, and thats what the U.S. pilots learned and utilized. (Why do you think the Japanees lost airsuperiorty ? They had all the most maneuverable planes, but not the right tactics !)

Rate of roll is always critical and can make up for turn rate in many instances. By 230 IAS the Zero rate of roll was so bad that it was totally outclassed by every opponent, and this only got worse with additional speed.

Yes its 'Roll rate', I agree and always have ! But it 'Could' roll even at 340mph Thats my point !

I really don't understand your point here. You seem to be agreeing with me that the roll rate of the Zero was horrible at even moderate speeds. ????


No, but its roll rate nomatter what speed was never phenomenal, it was 'good' at slow speeds and 'enough' at moderate speeds.


A Turn 'n' Burn dogfight with the Zeke even at high speed would be foolish Sure the Zeke's ailerons would get stiff at high speed, but its elevators wouldnt at all, and it could just keep on turning until it was on the enemy fighter's tail. (If the Enemy fighter chose to keep on the 'Dogfight', wich is exactly what Spitfire pilots did when they first met the Zero, and it proved fatal )
 
the lancaster kicks ass said:
you have to be incredibly stupid or very brave to enter any form of turning fight with a zero.............

That's not really true. As long as you maintain 300 mph in your turn you are quite safe. If the Zero tries to keep its nose pointed at you, it will loose ground, and if it keeps trying, it will end up turning a very tight circle and loosing all its E, at which time the opponent has a very easy kill.

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Lunatic
 

No ! Because the Zero is a very slow E bleeder, thanks to its low wingloading So the Zero will have no problem in following you in a turn at 300mph, unless you start making fast rolling maneuvers wich the Zero can't follow at 300mph !

Lunatic i hope your not using a computer-game for evaluating aircraft perfomance ! The real thing is 'very' much different
 

LOL - computer games tend to allow unrealistic E retention, especially in turns. In a computer game the Zero likely could turn to keep its nose pointed at the enemy without loosing energy. But in real life...

Think about it. The Corsair pulls away from the Zero and from a safe distance executes a 300+ mph slow turn. It now comes back and maybe even takes a long range shot at the Zero but stays out of the Zero's gun range. To hold its nose to the Corsair the Zero must now execute a very hard turn, bleeding speed. The Corsair can easily do a hi yo-yo turn and come back with almost its full speed where the Zero's speed is depleted.

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Lunatic
 
Lunatic do you know what the Zero's stall speed is ? Its 'very' low !!
The Zero is a slow E bleeder, one of the slowest !

Btw i know the topics title is "Corsair vs Zero", but we were currently talking about Zero vs Spitfire ! And the Spitfire wont just pull away!
 

Do you know the difference between a stall and an accelerated stall?

What does the low stall speed of the Zero matter? I agree if it went slow enough it could keep its nose pointed at the enemy, but at such speed it would be helpless.

And at high speed the Zero was poor at retaining E. The large wings act like a brake and the small engine cannot pull it through the turns at speed. Low wingloading is a huge advantage in a slow turn-n-burn fight, but it is not in a fast E fight.

Consider the following definition of Compressibility, which refers specifically to the issues for the Spitfire, Bf109, and the Zero (and the P-38 prior to this excerpt):


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Lunatic
 
Low wingloading is great for slow-moderate Turn 'n' Burn dogfights and sure it would act like a brake when it turns in high speed, but thats what makes it turn so damn tight

And the reason less maneuverable plane could outturn a Zero at high speeds, was because the Zero could barely roll at high speeds !

If in a Hellcat wich can make some pretty nasty turns itself You'd just have to hold the speed above 300mph, and the Zero wouldnt have much chance of surviving !

At all speeds over 200KTS the Hellcat could outturn any 'USAAF' fighter
 
Okay, so tell me.....did the Corsair have a 3-blade or a 4-blade prop, The picture at the top of this thread says 3-blade prop but actually shows a 4-blade prop......
 
F4U4-Vmax 446 mph @ 26200 ft, rate of climb 3870 fpm, F2G1D-Vmax 435 mph, rate of climb 4400fpm, the F2G could touch 399 mph at sea level whereas the F4U4 could do 380 mph at sea level. Incidently, that 380 mph at sea level for the 4 was the fastest of all US ww2 production fighters in "normal" trim.
 

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