parsifal
Colonel
well, we have two different game systems, and two different results. I just cannot see how a single tank can cover such a long frontage, cant even see even a third of the forces ranged against it, and yet can still kill nearly all of them. Does not sound particualry realistic to me. As I said, reagarding WFII, it has won multiple awards, including realism awards, and to the extent that it is turn based, is vaguely like chess. however, there are abilities that allow an opponent to "save" Action Points" (APs), that enable them to react to moves made when they are not the phasing player. This is far more realistic than a real time game, where the ability to react immediately to a developing situation would be quite unrealistic.
How, all of a sudden, are you now familiar with WF, when just the other day you had never heard of it.
Just to give some idea of the detail contained in WF, the basic rules section for the game is 237 pages long. The scenario editor alone occupies over 80 pages. Trust me, its detailed, and its accurate
How, all of a sudden, are you now familiar with WF, when just the other day you had never heard of it.
Just to give some idea of the detail contained in WF, the basic rules section for the game is 237 pages long. The scenario editor alone occupies over 80 pages. Trust me, its detailed, and its accurate