swampyankee
Chief Master Sergeant
- 4,022
- Jun 25, 2013
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Had German aircraft used hydraulically-boosted controls in this time frame? This makes more sense than an extensible control column.
After WW2, Eric Brown was asked to fly a surviving Bv 222 because the control system was of interest to the designers of the Bristol Brabazon. I found some details via Google books High Hulls and Wings on My Sleeve.
And include the toxic cockpit fumes, the extreme heat or cold, sitting on a lumpy seat while restrained with belts that almost cut through your soaking wet flight suit and have a 300 pound woman sit on you everytime you pull Gs - oh while breathing smelly oxygen through a face mask that smells like a prophylactic.
Yea, there's few on here that don't take toy flight sims too seriously...
Explain to me how any of this is replicated by matching statistics and graphs.
In many of the flight sims you can replicate the length of the mission, the lumpy seat, red out, black out. You could have someone tie you very tight to your chair and throw dirty water on you. If you are flying in VR the headset is pretty smelly and if you wanted to you could put on an oxygen mask and hire a 300 lb woman or man to sit on you. Extreme heat or cold would be no problem. I don't think I would mess with the toxic fumes but you could cook some cauliflower or broccoli.
It's all doable and certainly more of what your looking for than putting a graph on this website.
You do know that the scenario FlyboyJ gave you is an actual situation because he's a former combat fighter pilot, right?Explain to me how any of this is replicated by matching statistics and graphs.
In many of the flight sims you can replicate the length of the mission, the lumpy seat, red out, black out. You could have someone tie you very tight to your chair and throw dirty water on you. If you are flying in VR the headset is pretty smelly and if you wanted to you could put on an oxygen mask and hire a 300 lb woman or man to sit on you. Extreme heat or cold would be no problem. I don't think I would mess with the toxic fumes but you could cook some cauliflower or broccoli.
It's all doable and certainly more of what your looking for than putting a graph on this website.
'Well I've flown in jet aircraft, never did real combat (thank god)!You do know that the scenario FlyboyJ gave you is an actual situation because he's a former combat fighter pilot, right?
You forgot that you also need a guy sitting behind you and that if you screw up he was going to blow you brains out with a shotgun! No pressure there.I think what you are failing to understand (maybe I'm wrong) is you're lacking the "real stimulation" in your "artificial simulation" that would come into play during real flight, let alone actual combat. Oh, and we could also add in there the pending bowel movement that is being exasperated by the seat belts cutting through your torso.
I think what you are failing to understand (maybe I'm wrong) is you're lacking the "real stimulation" in your "artificial simulation" that would come into play during real flight, let alone actual combat. Oh, and we could also add in there the pending bowel movement that is being exasperated by the seat belts cutting through your torso.
Go online with a good sim and play against your buddy and test out the turning radius or the acceleration or the climbing ability.
When I used to run a sim in MP (multi-player), the edge I had on many, was that I actually had time.
Granted I was only VFR, but knowing real-world situations PLUS long research on the types that I was running (plus adversary types strengths/weaknesses) gave me an edge.
And for all that, a sim is still 2-dimensional. You don't encounter wind-shear, sudden cross-wind gusts, turbulence from crossing another aircraft's wake, violent drafts in cumulus formations and so on...
When I used to run a sim in MP (multi-player), the edge I had on many, was that I actually had time.
Granted I was only VFR, but knowing real-world situations PLUS long research on the types that I was running (plus adversary types strengths/weaknesses) gave me an edge.
And for all that, a sim is still 2-dimensional. You don't encounter wind-shear, sudden cross-wind gusts, turbulence from crossing another aircraft's wake, violent drafts in cumulus formations and so on...
I agreeOne very real, and very serious issue with any sim, but especially sims put together by people who are a) not specialists in aerodynamics, stability, and control and b) not able to get accurate and detailed information about the aircraft involved is that not only do they not know what's wrong with the sim, but they don't even know the right questions to ask. Modern military and commercial simulators rely on very detailed knowledge of the airframe and engine behaviors over the flight envelope and beyond. This sort of information may be available for a Cessna 152 to game developers, but it's unlikely they'd be able to get sufficiently detailed information about a G550, let alone a current military aircraft, even a BAe Hawk. For an aircraft like an Me262? That sort of information is likely no longer extant, if it ever existed. An aerodynamicist with access to good drawings, a supercomputer, and high-end CFD software may be able to produce a sufficiently accurate aerodynamic model of an Me262, P-80, or Meteor given a few months, but there would still be the need for a sufficiently accurate model of the engine.
I agree
This is like someone who builds a house for their little family in the Sims having strong opinions on pex v. copper or engineered wood v. steel. It's delusional.