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that would be my bet. flying a plane with a variable pitch prop is more complicated than one with fixed pitch. now add in the fact it is a twin and you need to sync those. he probably had is mixture WAY off, engines running at different RPMs, his pitch set too coarse, etc,. there is a chance that the plane was flown in at the end of a trip or for mtc and not refueled yet. but even at that, there should have been enough fuel in the tanks for more than 10 minutes of flight. commercial airlines never run it that close. the only times I ever saw them draft fuel from a plane ( except for overweight ) was to fix a fuel tank or leak and when it came time for to weigh the plane to check loss to corrosion. those jet fighters were on scene pretty quick but this is scenario (highjack/ stolen plane for terroristic purposes ) is something DHS/FAA have plans for.And speaking of engines, his drastic fuel consumption is most likely because he set the controls for max. power for takeoff and didn't adjust pitch/fuel accordingly once he was up, meaning those engines were seriously taxed.
Like I mentioned earlier, any aircraft can do aerobatics at least once...much like any ship can be a submarine.
Spoken like a true piston pounder! A turboprop is a whole different animal. There's no mixture control, just a fuel cutoff.(the fuel control does mixture). You don't adjust propeller pitch. (The prop governor does that. You just tell it what RPM you want, and it holds that through all power changes). The power levers control thrust. (both forward and reverse). Autosynch takes care of matching up RPMs as long as you set them reasonably close. Imagine driving a bus with an automatic transmission vs one with a 4 speed crashbox, a 2 speed axle, and no synchromesh.flying a plane with a variable pitch prop is more complicated than one with fixed pitch. now add in the fact it is a twin and you need to sync those. he probably had is mixture WAY off, engines running at different RPMs, his pitch set too coarse, etc
That I are and probably will remain. Will never get the chance to mess with a TP unless I get in good with the puddle jumper jocks in Central America....Spoken like a true piston pounder!
Cheers,
Wes
Yeah - that was a quick and tragic end to an interesting career...You mean like the B-52 over Fairchild a while back?
It was an ugly story ending with a completely unnecessary loss of life and aircraft.
Biff
Maybe bail for violent crime charges should come with GPS ankle bracelet attached. OR...Maybe fewer guilty parties would be acquitted if they had to concoct their defense from a jail cell instead of from their lawyer's office.Hours prior he had been released from jail on bond after being charged with assaulting his wife. The wife and son were not harmed, but the pilot died.
Agreed and Holland was known to be reckless on many occasions, hence the comment of an "interesting career".It was an ugly story ending with a completely unnecessary loss of life and aircraft.
Biff
Agreed and Holland was known to be reckless on many occasions, hence the comment of an "interesting career".
Honestly, I don't understand why he was still a pilot after his track record...
The AI in Il2 is an order of magnitude better than in any Microsoft Simulators I ever played. I'm sure it's absolutely no comparison to the real thing (a real dogfight with real aircraft) but set at the highest level, it is certainly comparable to the best human opponents I played against in the game in the ten years or so that I played online.
The AI in Microsoft Combat Flight Simulator was basically worthless to my experience, and the flight models were so far off the mark as to be unrecognizable - and far too easy. You couldn't really go into a spin. In Il2, you will experience snap rolls, you do have to fight the torque on high-powered engines, you can ride the edge of a stall etc.
Actually in Il2, energy fighting and specifically energy fighting in groups is what the AI excels at. When flying the German planes it uses 'by the book' German WW2 tactics, at least up to a point. You will recognize tactics that you have read about I'll put it that way. It's in group combat that the AI is really better than against human opponents. In an extended one-on-one dogfight a good human pilot can indeed be more unpredictable. But you get a few pairs of Fw 190s or Bf 109s flown by the top rated AI, you are in trouble because they are excellent at blind-siding you, especially right when you are about to line up your shot on their wingman.
The biggest problem I had with the AI is that the 'friendly' AI seems to be pretty bad - the planes run into each other (especially in large formations) and you have to constantly nag your Wingman to stay with you and so on.
I think that is overstating the case a bit (good Allied pilots were not quite that rare, and even the top experten were getting shot down even in the early war years). But yes, you can set novices on either side. My point is that if you want to set it to what you think is realistic, you can very easily put the novices on the Allied side for an early war scenario.
So my point is that with Il2 you could easily setup a realistic war-time scenario in terms of pilot training. And you could even set one up that was exaggerated if you wanted to.
You can also of course control how many planes there are on both sides, the relative starting altitudes and which side starts with an advantage etc, in a matter of 1 or 2 minutes using the Quick Mission Builder. If you use the Full Mission Builder you can get much more elaborate. For the AI, pilot quality actually matters more than sheer numbers though.
S
Like blowing out a little when you hit the dip in the roller-coaster, or actually sucking air into your diaphragm like you're going to lay down the most spectacular belch in human historyAll the G suits in the world aren't going to help you with that problem, only a strong diaphragm and peak physical condition! G suits are an antidote for positive Gs, but not much help with negative.
Some kind of access system?He probably knew exactly as much about the "Q" as he could glean from various flight sim computer games.
So I guess airplanes do indeed have keys these daysBetcha this will result in universal retrofitting of ID card access in all air carrier aircraft not already so equipped. I remember when my friend Kathleen wanted to show me the glass cockpit FMS system in an Eagle EMB-145, she had to call Dispatch and get them to remotely tell the plane's ACARS system that she was authorized at that time before it would let her power up the master switch.
I hope not, that would be a real shame -- one dickhead does something completely nuts and everybody else has to pay for it...I bet there'll also be a push to reduce the authenticity of computer flight sims.
I'm amazed Colonel Holland didn't get bounced out on his ass.Yeah - that was a quick and tragic end to an interesting career...