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is generally referred to as the problem of 'spot pyramiding' (often leading to over correction during rapid fire). This happens when the interval between shots or salvos is less than the time of flight plus the spotting interval, meaning that when a salvo lands there's already another one (or more) in the air. In such situations the spotting will undoubtedly become muddled. The only way to prevent confusion is for the spotter to stop reporting each and every fall of shot, and only do so when he's asked to do it. What happens is that the guys in the plot press a button on the rangekeeper (the main fire control computer) and then after a calculated interval that makes allowence for time in flight, a buzzer will sound, alerting the spotter that a salvo is about to land that needs to be reported on.
So in summery 4768 German shells from 5-15" guns registered about 47 hits or about 101:1. Breaking this down further we see 34 hits from BB/CA primary batteries shooting 1398 shells or 41:1 rate, and the smaller guns got 13 hits on 3370 shells expended or 259:1. So enough info to suggest that the bigger guns generally do much better.
I think the better hit rate by heavy guns has a lot to do with the inherently greater stability of the firing platform, plus the better accuracy of the range finding and fire control gear, whether it be radar assisted or purely optical, in the capital ships.
But even with all the accuracy in the world, actually hitting something at sea was to a big extent, a matter of luck, and luck increases the more times you get to roll the dice. Hence rof is a major determinant of hitting something
Mea culpa! I apologise for not thinking beyond the initial Japanese advance. By looking through the details on the Combined Fleet site, I tried to make a list of the midget's successes. However, I do take the point that their main value may have been the need to guard against their attacks.Ah not correct. IJN midget subs were involved in at least 9 operations that I know of. ...snip..
In the Barents Seas battle 31st Dec 1942, Hipper struck again hitting 3 times with 120 shells, crippling the destroyer HMS Onslow.
I think the better hit rate by heavy guns has a lot to do with the inherently greater stability of the firing platform, plus the better accuracy of the range finding and fire control gear, whether it be radar assisted or purely optical, in the capital ships.
But even with all the accuracy in the world, actually hitting something at sea was to a big extent, a matter of luck, and luck increases the more times you get to roll the dice. Hence rof is a major determinant of hitting something
There is a reason why the fall of shot was waited for before firing the next salvo. And either all navies had this wrong, meaning that firing as many salvos if possible instead of waiting for fall of shot to correct, or your opinion on this matter is incorrect.
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I suspect that a Centaur class ship without radar would cost about half as much as a Shokaku but I admit that the lack of a thick armoured main deck (127 mm ?) would create a potential vulnerability (only potential in 1942 as the USN didn't use armour piercing bombs until later).
This was not the doctrine of the USN for cruiser fire and part of the reason why USN cruiser shooting was so awful. The USN adopted the doctrine of shooting as rapidly as possible and walking their salvo pattern back and forth over the target. USN cruiser shooting is remarkable for how poor it was
and part of the reason why USN cruiser shooting was so awful.
The best chances for scoring at least one hit from a straddling salvo occur when the range has dropped to about 60% or less the max ballistic range of the guns