CobberKane
Banned
- 706
- Apr 4, 2012
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This is probually one of the most famous pair of planes of the pacific theater. The corsair, very manuverable tough and fast (417mph), one of the biggest fighters of the war with its massive 18 cylinder double wasp R-4360 raidial engine puting out 3,600 hp that spun the huge 13 foot 3 blade prop. It was feared by zero pilots. Six 50 cals could tear the zero apart and could sink small ships It was a leap in avaiation technology with new ways of making the fusalage more drag resistant and the gull wing to prevent the prop from hitting the deck of a carrier. Its combat carrier didnt stop after the war. Its bombing capabilitys were also acceptable and was used in korea and could carry 4500lbs of ordanance. and even shot a few migs down.
The zero,a copied design of howard hughes racer. at the start of the war was feared by american pilots it was very agile and fast compared to the wildcat. being very lite it only had a 900 hp 14cylinder double row raidial engine. It armerment was small ,two 7.7 mm machine guns in the nose and two 20mm cannons in the wings.
Until the corsair arrived the zero ruled the sky's but when the Corsair came it was majorly outclassed and was slaughtred. The Corsair was obviously the supirior fighter.
What do you think???
Corsair had 2000 HP not 3500 (but still very impressive).It was a great land based fighter but a horrible carrier base fighter.The Americans discontinued the Corsair from Aircraft Carrier use until the British figured out how to land on a Carrier and Take off from a Carrier with the Corsair.After the British Re-trained the Americans ,only then was it used in the South Pacific off American aircraft carriers.British also had to modify a few things to make this work.Remember you couldnt see what was ahead of you in this aircraft.Thats why they fish tail down the run way to line up B4 takeoff.Sometimes they had a soldier sit on each wing to taxi them.....Great Fighter though when it got airbourne
I tried it in a sim. I know it's just a game with various inaccuracies and plain stupidities, but since it doesn't matter much which plane I'm flying against a Zero, I somehow don't think that it has exactly zero (pardon the pun) meaning.
Spitfire seems the easiest, but even with that plane I can't really gain an obvious advantage. Just like with any other plane, all I'm able to do is force a head-on attack and be "brave" about it. Easy to do in a sim, I know.
So why do I write all this? I read the whole thread (hard to believe, but true) and I do not think I'm able to grasp how come it was supposedly so "easy" to win a one-on-one dogfight against the Zeke. Until my opponents makes an obvious mistake, I can't ever get a good shot at him. Bots do make mistakes, so do I, but it's never easy.
What exactly I'm supposed to do to make it "easy". Many people argued that it would be "easy" to outmaneuver the Zeke while staying at high speed. Go ahead and "maneuver" while staying at high speed... I can't do that. Diving and turning, diving and rolling, nothing really works. Actually, just diving and jinking is the most effective way of getting out of range, but who knows, I may be doing it 'rong.
On the other hand, me in a Zeke and a bot in a "fastplane" is quick and clean. They never get their sights anywhere near me before they die.
So what exactly I'm supposed to do in a "fastplane", to never give the Zeke a chance to shoot at me and kill it cleanly?
2Lt. Walsh, USMC MoH DFC (21 victories), of VMF-124 once said of the Corsair:I tried it in a sim. I know it's just a game with various inaccuracies and plain stupidities, but since it doesn't matter much which plane I'm flying against a Zero, I somehow don't think that it has exactly zero (pardon the pun) meaning.
Spitfire seems the easiest, but even with that plane I can't really gain an obvious advantage. Just like with any other plane, all I'm able to do is force a head-on attack and be "brave" about it. Easy to do in a sim, I know.
So why do I write all this? I read the whole thread (hard to believe, but true) and I do not think I'm able to grasp how come it was supposedly so "easy" to win a one-on-one dogfight against the Zeke. Until my opponents makes an obvious mistake, I can't ever get a good shot at him. Bots do make mistakes, so do I, but it's never easy.
What exactly I'm supposed to do to make it "easy". Many people argued that it would be "easy" to outmaneuver the Zeke while staying at high speed. Go ahead and "maneuver" while staying at high speed... I can't do that. Diving and turning, diving and rolling, nothing really works. Actually, just diving and jinking is the most effective way of getting out of range, but who knows, I may be doing it 'rong.
On the other hand, me in a Zeke and a bot in a "fastplane" is quick and clean. They never get their sights anywhere near me before they die.
So what exactly I'm supposed to do in a "fastplane", to never give the Zeke a chance to shoot at me and kill it cleanly?
I learned quickly that altitude was paramount. Whoever had altitude dictated the terms of the battle, and there was nothing a Zero pilot could do to change that — we had him. The F4U could outperform a Zero in every aspect except slow speed manoeuvrability and slow speed rate of climb. Therefore you avoided getting slow when combating a Zero. It took time but eventually we developed tactics and deployed them very effectively... There were times, however, that I tangled with a Zero at slow speed, one on one. In these instances I considered myself fortunate to survive a battle.
2Lt. Walsh, USMC MoH DFC (21 victories), of VMF-124 once said of the Corsair:
Get above it and dive on it. Dogfighting it is playing to its strength.I tried it in a sim. I know it's just a game with various inaccuracies and plain stupidities, but since it doesn't matter much which plane I'm flying against a Zero, I somehow don't think that it has exactly zero (pardon the pun) meaning.
Spitfire seems the easiest, but even with that plane I can't really gain an obvious advantage. Just like with any other plane, all I'm able to do is force a head-on attack and be "brave" about it. Easy to do in a sim, I know.
So why do I write all this? I read the whole thread (hard to believe, but true) and I do not think I'm able to grasp how come it was supposedly so "easy" to win a one-on-one dogfight against the Zeke. Until my opponents makes an obvious mistake, I can't ever get a good shot at him. Bots do make mistakes, so do I, but it's never easy.
What exactly I'm supposed to do to make it "easy". Many people argued that it would be "easy" to outmaneuver the Zeke while staying at high speed. Go ahead and "maneuver" while staying at high speed... I can't do that. Diving and turning, diving and rolling, nothing really works. Actually, just diving and jinking is the most effective way of getting out of range, but who knows, I may be doing it 'rong.
On the other hand, me in a Zeke and a bot in a "fastplane" is quick and clean. They never get their sights anywhere near me before they die.
So what exactly I'm supposed to do in a "fastplane", to never give the Zeke a chance to shoot at me and kill it cleanly?
That's awesome!
Oh, I get it. It's not supposed to be easy? Now it all makes more sense. It even explains why I had the most success in a Spit, because the Spit has better climb rate than the Zeke, so it's possible to slowly gain on him and get the altitude advantage.2Lt. Walsh, USMC MoH DFC (21 victories), of VMF-124 once said of the Corsair:
2. The Zeke sees you ...
This is the big one. Most online competitive sims have bright, coloured icons over friend and foe alike, drastically changing (ruining) the most important aspect of WWII aerial combat.
I'd have to see video of your tactics to make a real comment. But if you want to triple or quadruple your success with a real Corsair tactic that's guaranteed to work in the game; always fly with a wingman.
If the solution is to either jump the other guy unawares or outnumber him, then it's pretty much conceding defeat, is it not?
If by 'conceding defeat' you mean admitting that gladiatorial contest and knightly jousting are things of the past, then yes. As a fighter pilot (even a virtual one) your job is to tear the enemy in half the easiest, least dangerous way possible.
And if the other guy sees me, then I run because I'm being "outnumbered"? That is defeat all right, in my book.