Thats a crew I would want to sail with, a member speaks up, the command listens and takes action.When he was informed that one of the "fish" didn't sound right, he ordered an emergency dive and the torpedo passed directly overhead.
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Thats a crew I would want to sail with, a member speaks up, the command listens and takes action.When he was informed that one of the "fish" didn't sound right, he ordered an emergency dive and the torpedo passed directly overhead.
The tendency for the sub's torpedoes to "boomerang" on them was certainly a harrowing trait.
While the USN only lost two subs (Tang and Tullibee), there were scores of close calls, including my Uncle's boat, the Grayling. During one of their early war patrol, the Skipper set up on a Japanese convoy and one of the torpedoes out of the spread circled back and only by the Skipper's quick thinking, did they miss being hit. When he was informed that one of the "fish" didn't sound right, he ordered an emergency dive and the torpedo passed directly overhead.
Don't be, we like thread drifts when it's about real personal stories.Thanks guys, he was a foreward torpedoman and the boat's steward (cook) aboard the three subs he served aboard during the war.
He had stories...
(and sorry for the thread drift)
In space______Pew PewSome gun shot sounds from different languages/ethnicities (maybe - I am not a linguistics specialist)
English_______bang - bang
French_______ pan - pan
Japanese_____bak - bak(?) or ban - ban(?)
Spanish______pum - pum
Arabic_______ tok - tok
Portuguese___bam - bam
Lao__________bak - bak
Russian______ba - bakh
Barney McGrew, Cuthbert, Dibble and Grubb.………..In space______Pew Pew
Thats a response that'll separate the limeys from the spams...Barney McGrew, Cuthbert, Dibble and Grubb.………..
I don't always have as much time to indulge in my many interests, and haven't gotten around to reading the old thread before today. And then just merely skimming it. it seem that the Zero pretty much get to represent japanese carrier vplanes in general. I never saw anything pointing to planes like the B5N having structural issues, and while weight sawing is always important, it may not be as heavily prioritized in bombers as in fighters. Of course a lighter bomber can carry more bombs, structure allowing.It may well be that 'structural weakness' has become unfairly baked into perceptions as you say - if Japanese aircraft were bursting into flames or unprotected components and crew saw them comparatively easily shot-down by gunfire, I guess any objective appreciation of the inherent strength of the airframe would be lost.
Here's that link to the earlier thread post. I'd be interested to read what you think of the discussion that was had. Japanese lightly built carrier aircraft
Interesting point. Although the real problem with IJNAF aircraft by 1943 wasn't so much light structure and protection, but pilot training.As a thought experiment, had the IJNAF achieved a miracle and put the A7M into service in 1943, might we have been complaining that the Hellcat had too heavy a structure?
I don't think *any* manufacturers designed around that consideration, until, perhaps the advent of the A10 (?), so I think you're right. Any overbuilding was as a consequence of making the airframe strong enough to deal with repeated take offs and landings (even ham-fisted ones), hard manoeuvring, rutted landing fields in the time of grass strips, carrier landings, catapult launching etc - generally the tough conditions of military service even in peacetime. Mind you, 'toughness' was seen as a meritorious thing for an airframe to have in a combat scenario, as far back to WW1. because they'd been aware even then that some aircraft were inherently more vulnerable to fatal damage than others by dint of their construction.Already then Greg noted that it was weak if it got damaged. i'm not sure if any manufacturers made equations on how much they needed to overbuild an airframe to make it more structurally sound after so and so many hits by 0,3's, 0,5's and 20 mm cannon. My guess is Grumman went by gut feeling.
It's pretty hard to return to base with extensive battle damage, if you light up by the first bullet that hits you.Are there anecdotal examples you know of that praise the structural strength of Japanese aircraft encountered in combat by allied pilots? Aircraft that were deemed difficult to shoot down by their ability to absorb damage (which would indicate a strong reserve of structural strength) - ?
Perhaps you might have a look at Shinpachi's 3D modeling threads.Edit: Really, the only reason why I have come back to this thread, if not the site at all, is that I was considering learning 3D modelling, starting with simple models of WWII aircraft for practice, but I'm losing interest and am struggling to think of anything else I actually want to model. The models I'm making for practice have been suffering in quality as a result, and I'm close to abandoning my latest unfinished model.
Skyraider3D has website in The Netherlands where he does that, goes into extreme detail.Really, the only reason why I have come back to this thread, if not the site at all, is that I was considering learning 3D modelling,
I have seen his work, and they are indeed remarkable, with a high level of accuracy and detail. From what I have seen, he appears to be working with what appears to be a rather different 3D modelling program than the free program I have elected to use, Blender, or programs like 3D Max, which I tried briefly years ago. It is likely that there could be some similarities to build off of however.Perhaps you might have a look at Shinpachi's 3D modeling threads.
His work is remarkable and I'm sure he would be able to share some knowledge on the subject.
He's a professional in every sense of the word. The tutorials I came across on his website concern texture mapping primarily, but could be useful down the line.Skyraider3D has website in The Netherlands where he does that, goes into extreme detail.
When I was building models for CFS3 (Microsoft Combat Simulator), I was using GMax and Turbosquid.I haven't aimed for any remotely high standards at this stage, and am currently intent on making simplistic models that would suffice for early 3D computer games. I am particular to that aesthetic anyways.
I have a Gmax installation sitting on my computer at this moment, but it's considered outdated for the game that I was planning on using it for, and I experienced some UI issues due to my laptop's relatively odd screen dimensions. Apparently, paid versions of 3D Studio Max—namely, 7 and 9—and Blender, are the primary programs of choice for the remaining communities of such old games, or at least, those I have maintained interest in. The Turbosquid website?When I was building models for CFS3 (Microsoft Combat Simulator), I was using GMax and Turbosquid.
Between those two, I produced several high-end aircraft models.