It would be interesting to know how much of a ship consists of "lucky spots". Imho, there are plenty, on every ship - ventilation, hatches, exhausts, smokestacks, power cables, armour joints, communications, fire control, command, secondary guns and ammo, AAA and ammo, Aircraft, ammo and fuel, rudders, screws, ship oil, boiler water ... there's so much on every ship outside of the armoured parts, so many weak points in the armour, that they add up to a significant source of trouble. Add to that ship roll, which alters the immunity zone, waves, that expose parts below the main belt to gunfire and what not else.
I also tend to think that even inside the immunity zone, there's more target area vulnerable than immune, outside of "lucky" hits. Bottom line, a hit, even inside the immunity zone, leaving no impression at all, will be the exception.
I also tend to think that even inside the immunity zone, there's more target area vulnerable than immune, outside of "lucky" hits. Bottom line, a hit, even inside the immunity zone, leaving no impression at all, will be the exception.