eddie_brunette
Senior Airman
Great News Indeed and big thanks to a certain mr.certificate
What does this do?
It changes the enemy pilot AI so that they perform defensive maneuvers besides the 360 degree roll.
The AI should now scissor vertically and horizontally, zig zag from side to side, attempt negative G redouts to foul up your shot, and perform an angled split S instead of constantly doing that 360 degree roll thing.
Also, I made changes to the pilot settings to simulate overheat and reduce their unrealistic advantage of always being perfectly trimmed.
It's pretty beta, I only have so much time on my hands to test this out on my own, so any bugs, suggestions or observations on how this can be improved are welcomed.
UPDATE 1.1:
- Added more variability to the maneuvers
- Changed pilot settings so their engine management varies by skill level (lower skill levels have slightly reduced highest throttle settings to reduce advantage of the AI having no overheat)
- (Hopefully) fixed takeoff bug with bombers in certain situations.
- Random chance of enemy aircraft not reacting if you approach from behind with a large energy advantage. This is to simulate the AI getting "bounced". Chance decreases as skill level of enemy pilot increases, almost no chance of this happening vs. an Ace.
Of course, the more I do, the greater chance I break something, so let me know of any bugs/suggestions/observations!
All Aircraft Arcade :: View topic - [MOD] AI Mod V.10
edd
What does this do?
It changes the enemy pilot AI so that they perform defensive maneuvers besides the 360 degree roll.
The AI should now scissor vertically and horizontally, zig zag from side to side, attempt negative G redouts to foul up your shot, and perform an angled split S instead of constantly doing that 360 degree roll thing.
Also, I made changes to the pilot settings to simulate overheat and reduce their unrealistic advantage of always being perfectly trimmed.
It's pretty beta, I only have so much time on my hands to test this out on my own, so any bugs, suggestions or observations on how this can be improved are welcomed.
UPDATE 1.1:
- Added more variability to the maneuvers
- Changed pilot settings so their engine management varies by skill level (lower skill levels have slightly reduced highest throttle settings to reduce advantage of the AI having no overheat)
- (Hopefully) fixed takeoff bug with bombers in certain situations.
- Random chance of enemy aircraft not reacting if you approach from behind with a large energy advantage. This is to simulate the AI getting "bounced". Chance decreases as skill level of enemy pilot increases, almost no chance of this happening vs. an Ace.
Of course, the more I do, the greater chance I break something, so let me know of any bugs/suggestions/observations!
All Aircraft Arcade :: View topic - [MOD] AI Mod V.10
edd