bobbysocks
Chief Master Sergeant
I have encountered 3 different types of AI. well probably better to say AI in 3 different roles and believe they have either algorithms or different flight envelopes. 1. Single Player...either prescripted missions where you had to complete a specific task to complete that level. 2. Mission editor AI, where you chose the battle field, type and number of enemy planes, experience level of ea, weather, blah, blah. 3 online open combat with AI filling out the ranks to even the sides. the easiest to kill were the online fillers....although one game had zombie sniper tail gunners in the bombers. the hardest to kill were the mission editor games where I gave myself the numeric disadvantage. one v one you can pretty much figure their defensive or offensive maneuvers pretty quick. when you go against 2 or 3 or more you have constantly having to clear your 6 and hone your snap shooting. single player can be challenging depending on the mission and the flight models of the game. the one game I played the dev admitted the flight model for the 51 was with full drop tanks so it flew like a pig and stalled at the drop of a hat. getting any kill in it was a major accomplishment ( another reason the argument goes against sim v real flight ). the dev never fixed that FM for that game but promised to in the sequel....and the sequel after that. I save the mission editor and SP game for when I am at places with no internet or I cant find a good game online. the funniest part of all of this ( gaming/sim ) is you have kids who aces 15 times over in the first couple weeks whereas some pilots flew for an entire 300 hour mission block and never reached ace status. what is it only 5% did. that number is not good if a dev wants to sell a game so something has to be dummied down seriously.