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Is 'Harpoon' what we call 'battleships' ? IF so I've played that alot of times. Played 'Axis and Allies' a couple of times too - great game.
Chess, checkers, etc too of course, aswell as 'Medal of Honour' on PS2.
Hi A4K,
>Played 'Axis and Allies' a couple of times too - great game.
Roger that, really a smooth design with excellent depth considering the easy gameplay mechanisms.
I still vividly remember my first "Axis Allies" experience! We had an Axis team and an Allies team, with every player commanding one nation - I was the Soviet player. I had a look at the game mechanisms and decided that the Soviets should have a mix of infantry for defense and tanks for counter-attacks.
When I bought these units, there was an outcry in the room - no-one had ever played it that way, and it was common wisdom that the only way the Soviets could survive the German onslaught was to raise masses of infantry, dig in and wait for the Western Allies to weaken Germany's capacity to wage war. I insisted and came close to being thrown out
The nice thing is that my initial thought proved to be right - the Soviet counterattacks forced the German player to add a share of defensive infantry units into his force mix, and his advance was delayed considerably and finally stopped, with Soviet tanks finally rolling west even before the second front was opened.
None of the veterans had seen that happen beforeI didn't play again with that particular group, but a friend who was a regular in that group later told me that Russia buying a share of tanks had become a standard move with those guys.
To be honest, I suspect that the subconscious reason for my lucky decision simply was the expectation that counter-attacking and losing would be more fun than digging in and watching the Western Allies win the game!
Regards,
Henning (HoHun)
Lets see
1) War In the Pacific (1977 SPI), seven maps about 3000 counters, about 200 hours playing time. Weekly game turns, has a semi tactical air combat system. biased in favour of the japanese. A newer version is now in print, apparaently they have minimaps of every island in the Pacific, and you can fight the island battles tactically. Some people have way too much free time
2) War In Europe (SPI 1974) same as above but much simplified. It rarely plays as history
To be honest, I dont play games all that much anymore. I much prefer the design aspect. Current project of the design group i work with is working on is a playable monster (ie 150-200 hours), covering the entire war. Scale is about corps level, but smaller formations are available (you cannot do a pacific game in a serious manner at Corps level, whereas for Europe you can get away with army sized formations).
Have attached a few examples of the counters for the new game. We think the title will probably "Might Power"
This is the number one challenge to good design in my opinion, how do you anticipate and allow for the perfect historical hindsight that most players will have, without destroying playability, and without upsetting historical plausability. There is no single correct answer, in my opinion