GregP
Major
Go fly an AT-6 in a sim and then go fly a real one at 100 mph. Take the sims stick, put it into a 30° bank and pull on the stick with some force. Then, do it in a real T-6.
The sim T-6 absolutely doesn't do what the real T-6 does. I know that from personal inverted experience in a T-6. Felt like a snap-roll! Yes, the sim flies nicely at 150 mph and normal flight regimes, but the real T-6 will depart on you easily if you pull too hard and doesn't exactly recover quickly, either. They tailor sims to make the gaming experience a good one. Perhaps that's what Bill Marshall means ... the sim doesn't replicate the airplane very well near the edges of the envelope.
I used to take any of the fighters in Microsoft Flight Simulator, take off, roll it over and fly down the roads inverted at maybe 50 feet altitude. The real fighter won't do that, either ... unless you pump the primer handle to get fuel to the carb. But, that doesn't help the lack of oil because the real Merin or Allison doesn't have an inverted oil system. Again, the sim fails to be accurate.
I have flown a "real" sim. A friend of mine worked for Honeywell in Phoenix, AZ and had a simulator at home that required 5 big screens and 8 PC's. One PC for each screen and the other three were: Two for calculations and one as a server/calculator for the rest. I flew the Boeing 727 and 707 sims on it. They flew quite well and he could legally log time in it. It flew NOTHING like a gaming sim. It didn't kill you automatically, but it also wasn't exactly "forgiving" like gaming sims are. You needed to fly the numbers to get it to fly well. One time out of about 40, I managed to roll it on takeoff without killing myself.
Gaming sims? I can roll them all at 2 wingspan height and do just fine almost every time. Real airliners aren't quite so easy near the lower edge of the flight envelope.
I'm not talking about their data sets, I'm talking about the way they fly near the edge of the maneuvering envelope, both upper edges AND lower edges. The gaming sims generally do fine in the middle of the envelope, even if they DON'T exactly replicate the real-life handling characteristics. In most the gaming sims I have flown, the P-51 somehow just doesn't fly very well versus most of the other fighters for some reason ( at least, I haven't found one that does). In real life, it DOES fly well.
The sim T-6 absolutely doesn't do what the real T-6 does. I know that from personal inverted experience in a T-6. Felt like a snap-roll! Yes, the sim flies nicely at 150 mph and normal flight regimes, but the real T-6 will depart on you easily if you pull too hard and doesn't exactly recover quickly, either. They tailor sims to make the gaming experience a good one. Perhaps that's what Bill Marshall means ... the sim doesn't replicate the airplane very well near the edges of the envelope.
I used to take any of the fighters in Microsoft Flight Simulator, take off, roll it over and fly down the roads inverted at maybe 50 feet altitude. The real fighter won't do that, either ... unless you pump the primer handle to get fuel to the carb. But, that doesn't help the lack of oil because the real Merin or Allison doesn't have an inverted oil system. Again, the sim fails to be accurate.
I have flown a "real" sim. A friend of mine worked for Honeywell in Phoenix, AZ and had a simulator at home that required 5 big screens and 8 PC's. One PC for each screen and the other three were: Two for calculations and one as a server/calculator for the rest. I flew the Boeing 727 and 707 sims on it. They flew quite well and he could legally log time in it. It flew NOTHING like a gaming sim. It didn't kill you automatically, but it also wasn't exactly "forgiving" like gaming sims are. You needed to fly the numbers to get it to fly well. One time out of about 40, I managed to roll it on takeoff without killing myself.
Gaming sims? I can roll them all at 2 wingspan height and do just fine almost every time. Real airliners aren't quite so easy near the lower edge of the flight envelope.
I'm not talking about their data sets, I'm talking about the way they fly near the edge of the maneuvering envelope, both upper edges AND lower edges. The gaming sims generally do fine in the middle of the envelope, even if they DON'T exactly replicate the real-life handling characteristics. In most the gaming sims I have flown, the P-51 somehow just doesn't fly very well versus most of the other fighters for some reason ( at least, I haven't found one that does). In real life, it DOES fly well.