Ad: This forum contains affiliate links to products on Amazon and eBay. More information in Terms and rules
Sims are "sim"s, and not full on simulators. They're basically arcade games. Even racing games aren't 100% simulations of driving a race car. You'd basically need the simulators like what F1 teams have. And even then there's probably things that aren't 100% replicated in actually driving a car. Same with actual flight simulators.
Not to mention that this seems to fly in the face of what drgondog has said (based on serious research), and actual performance testing done by the manufacturers and the USAAF during and after the war.
Even so, i don't think you need that much accuracy to at least get a feel for the thing, also modern flight sims are resource hogs, you need a very fast cpu to run something like DCS or IL-2 Cliffs of Dover or Battle of stalingrad.Here is the FUNDAMENTAL issue with SIMs. The very best modelllers may have an Aero education, or gain the knowldege to apply fundamental relationships to plug in density from tables, 'assume' a prop efficiency, 'assume' an oswald effciency for their wing - but THEY have no access to that fighters complete wind tunnel data at low altitude, low speed Reynold's numbers - and assume that when they do find a table in an aero book like Hoerner's Fluid Dynamic Drag that are 'golden'.
Just to use NAA as an example, the wind tunnel data begins very much like the NACA Full scale test that was performed on production models - only with, say, 1/4 scale and incredibly smooth model. The models used by the manufacturers in their home grown wind tunnels will have the lowest possible values for the friction component of the parasite drag (unrealistically low when compared to real life with gaps, rivets, waves in surface, realistic boundary layer separation and associated adverse pressure gradents causing more 'profile/form drag').
So each mfr will gain a table of component values for form drag of wing, fuselage, empennage, radiator/coolant scoops, etc. - Some compenents will vary as function of RN, some will remain as independent of RN (but as functions of pressure drag such as bomb racks exhaust stacks.
So, 'in the beginning' CDP1 = sum of the individual form drag's for each maor airframe component.
The next step is to the CONVERSION relationship for CDP2 at the Wind Tunnel build up at say RN for 8o-mph based on Mean Aero Chord (say for the 1/4 scale model)- to the new CDP at a DIFFERENT RN for a DIFFERENT SPEED and a DIFFERENT altitude. RN is plotted on Log scales (to account for V^2 varation), and when done so, yields a steadily decreasing CDP as a function of V..
Trust me when I say tyou have just began a Performance Analysis and nowhere close to a programmable solution yet. I discussed the process a couple of weeks ago but have no idea where/which thread.
Let me cut to the beginning of the end. NAA and (Douglas and Lockheed) were pretty much the samein gatherig the base drag values for zero lift at increasing speed for say, common altitudes until they had enough data to create an equation for Aero guys to 'plug and play' with any V or altitude and MAC.
The NAA wind tunnel based relationship for the Merlin Mustangs was
CDP2 = CDP1 *(RN1/RN2)^0.11
More later
If I was Elon Musk rich, I'd get two Big Macs.Even so, i don't think you need that much accuracy to at least get a feel for the thing, also modern flight sims are resource hogs, you need a very fast cpu to run something like DCS or IL-2 Cliffs of Dover or Battle of stalingrad.
Sure you can't get a flight license on sims alone, but they are a powerful educational tool.
Anyway wish i was Elon Musk rich, i'd buy a yakolev or CAC factory and start mass producing ww2 replicas with the original blueprints and engines, then we could settle this for good, lol.
Even so, i don't think you need that much accuracy to at least get a feel for the thing, also modern flight sims are resource hogs, you need a very fast cpu to run something like DCS or IL-2 Cliffs of Dover or Battle of stalingrad.
Sure you can't get a flight license on sims alone, but they are a powerful educational tool.
Anyway wish i was Elon Musk rich, i'd buy a yakolev or CAC factory and start mass producing ww2 replicas with the original blueprints and engines, then we could settle this for good, lol.
You do realize that the issue was settled in real life, over Europe, the Mediterranean, the Eastern Front, Southeast Asia and the Pacific, right?Anyway wish i was Elon Musk rich, i'd buy a yakolev or CAC factory and start mass producing ww2 replicas with the original blueprints and engines, then we could settle this for good, lol.
Unfortunately - those that rely on Sims as a tool for comparisons, should not believe that they are accurate models, individually or collectively, with respect to the real articles.Even so, i don't think you need that much accuracy to at least get a feel for the thing, also modern flight sims are resource hogs, you need a very fast cpu to run something like DCS or IL-2 Cliffs of Dover or Battle of stalingrad.
Sure you can't get a flight license on sims alone, but they are a powerful educational tool.
Anyway wish i was Elon Musk rich, i'd buy a yakolev or CAC factory and start mass producing ww2 replicas with the original blueprints and engines, then we could settle this for good, lol.
And you know that because of....??but THEY have no access to that fighters complete wind tunnel data at low altitude, low speed Reynold's numbers - and assume that when they do find a table in an aero book like Hoerner's Fluid Dynamic Drag that are 'golden'.
To be fair that was more of a logistical war, Allies would've won with P-39s and Hawker hurricanes alone.You do realize that the issue was settled in real life, over Europe, the Mediterranean, the Eastern Front, Southeast Asia and the Pacific, right?
You can get a idea of thing, There are now famous sim drivers competing in real life events:Inaccuracy in flight puts holes in the ground. Educational? Sure. Definitive? Not in the least. Judging a plane by the model on any sim is not realistic. Would you buy a car based on sim driving?
Both top dog sims canned their Pacific campaign expansions due to a lack of flight data on japanese aircraft, they would be paying top dollar for that...It would be wrong i feel just by bulldozing it all on one heap of dung.
In fact i know that some developers have data some bookwriters will fight for.
You can get a idea of thing, There are now famous sim drivers competing in real life events:
SimRacers Who Have Jumped from Sim Racing to The Real World
The success stories of Lucas Ordoñez, Ricardo Sanchez and Jann Mardenborough are now far behind us and associated only with the now defunct GT Academy project. Nowadays, other opportunities arise f…boxthislap.org
Sorry, no.To be fair that was more of a logistical war, Allies would've won with P-39s and Hawker hurricanes alone.
Not to be argumentative, the data 'they' would need looks something like this as a BASE start point for each and every aircraft they wished to model. Several charts came from NACA (dealing with charge consumption, ambient aipressure, exhaust velocity ect) but all the rest are Wind tunnel results (multiple) at 1/4 scale and testing performed for 1.84x10^6.And you know that because of....??
Sorry drgondog but this is a bit thin. I am aware of your fast knowledge but i think game development is not were you excell.
There is more information gathered then a simple game can produce as a result. Clients hardware etc as a bottomline
It would be wrong i feel just by bulldozing it all on one heap of dung.
In fact i know that some developers have data some bookwriters will fight for.
but THEY have no access to that fighters complete wind tunnel data at low altitude, low speed Reynold's numbers - and assume that when they do find a table in an aero book like Hoerner's Fluid Dynamic Drag that are 'golden'.
Pc are not powerfull enough then and still are not.