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(...) My worry is, with everything going digital these days,is physical modeling going to go the way of print newspapers?
I split the model surface into separate objects when I expect significant differences in their mesh topology. I "mask" outer edges of such objects by placing them along the original panel seams.
The ultimate number of edges in a mesh is often the sum of the vertices required to obtain appropriate shape on its opposite border edges.
The primary reason of all these differences between my model and the real airplane is the lack of the reference: I have no photos of this fuselage tip taken from above. Thus I have to determine its shape on the plans by various indirect means — and assumptions. In such cases, when you shape it as a 3D model, you will often find errors in the reference drawing.