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If you are, for illustration's sake using a 7.0 compression ratio and 45in (roughly 1.5 normal air pressure) you have an effective compression ratio of 10.5 in the cylinder compared to a non-supercharged engine. It is actually higher than that as non-supercharged engines very rarely run even 30in of pressure in the intake manifolds, they are usually in high 20s due to throttle restrictions and airflow friction losses in the manifold. On a non-supercharged engine the "pressure gauge" is sometimes called a vacuum gauge.SR6,
If I understand you correctly, the higher the compression a motor has, the less boost it can take (it's by default of higher compression already near it's max capability)? That sounds correct as I have read if you want to turbo or supercharge a motor the compression ratio is usually lowered.
Cheers,
Biff
Hello BiffF15,SR6,
If I understand you correctly, the higher the compression a motor has, the less boost it can take (it's by default of higher compression already near it's max capability)? That sounds correct as I have read if you want to turbo or supercharge a motor the compression ratio is usually lowered.
Cheers,
Biff
In the WWII sims I have flown, including some of the best, the performance was never all that realistic.
Hello Vincenzo,I've Microsoft Flight Similator, i don't remember the release, i need to start already in flight or to runway, i never able to get the plane from the hangar to the runway
I sometimes watch sims posted on YouTube. I like the graphics. I have never noticed anyone doing the tactics I've read about. It seems like melee only. Do the armchair pilots ever try the "beam defense" or other maneuvers to see if it works for avatar aviation?
I ever thinked was my fault, however i googled and was MFS IIIHello Vincenzo,
Perhaps it is the flight model that is broken. I found out when I was working on a Me 109E for CFS that the stock aeroplane simply could not be steered on the ground. Differential braking, propeller effects, nothing would give sufficient control.
It turned out to be a few fields in the flight model that just needed seriously modified, but up to that point, I had never heard it mentioned before.
Can't speak for modern stuff (IL-2 1946 uses a 2001 base engine under it and it's the most my college notebook can run at the moment)I sometimes watch sims posted on YouTube. I like the graphics. I have never noticed anyone doing the tactics I've read about. It seems like melee only. Do the armchair pilots ever try the "beam defense" or other maneuvers to see if it works for avatar aviation?
Hello GregP,Hi Biff,
I think most flight sim gamers just pull and pull because, otherwise, they cannot keep their opponents in sight / in-screen. Most do NOT know how to operate the radar / HUD / whatever it takes to keep situational awareness. If they lose someone off of the screen, they are just lost and don't know how to find them again without just turning endlessly. No so in a real fighter.
Most have also not studied BFM, and so don't really know what to do, so they go with what works the best for them.
I could easily be mistaken here in thinking that. If so, let me know.
Hi Biff,
I think most flight sim gamers just pull and pull because, otherwise, they cannot keep their opponents in sight / in-screen. Most do NOT know how to operate the radar / HUD / whatever it takes to keep situational awareness. If they lose someone off of the screen, they are just lost and don't know how to find them again without just turning endlessly. No so in a real fighter.
Most have also not studied BFM, and so don't really know what to do, so they go with what works the best for them.
I could easily be mistaken here in thinking that. If so, let me know.
Hi Biff,
I think most flight sim gamers just pull and pull because, otherwise, they cannot keep their opponents in sight / in-screen. Most do NOT know how to operate the radar / HUD / whatever it takes to keep situational awareness. If they lose someone off of the screen, they are just lost and don't know how to find them again without just turning endlessly. No so in a real fighter.
Most have also not studied BFM, and so don't really know what to do, so they go with what works the best for them.
I could easily be mistaken here in thinking that. If so, let me know.
Modern flight sims generally support head tracking hardware/software like Track IR. All the guy has to do to keep the opponent in sight is move his head.I think most flight sim gamers just pull and pull because, otherwise, they cannot keep their opponents in sight / in-screen
Was your Ki-100 model included in some Il2 1946 mods or mod packs? BAT?Its for this reason I never played computer car racing sims, as it doesn't feel like driving a car at all, although i appreciate what they try. As i've never flown planes I do not know just how fake computer flight sims are
Still flightsims can simulate the relative performance of planes to be useful, ie. try flying an A6M2 vs a F4U-1 and you quickly see how the difference in speed and turn performance dictates tactics.
I made a flight model for the il2:1946 Ki-100 that matches its book climb & speed, 590kph@6000m WEP speed (standard il2 Ki100 max. is only 555kph@6000m), cause I want to see if it performs up to the hype, even if only in a simulator!
My take on the Ki-100 is that it has a low drag wing and can turn without badly bleeding speed, and its strongly made for high dive speeds & turns, so was able to compete vs Mustangs.