GrauGeist
Generalfeldmarschall zur Luftschiff Abteilung
And you do?But you know better than these guys right
You are taking extracts and forming them to your own point of view, but please, by all means, carry on - I'm enjoying this comedy.
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And you do?But you know better than these guys right
Greg is an idiot, so I will enjoy this.I will eventually do a YT video about it. The provisional title is: "Greg Airplanes and the curse of boomer historians"
We now turn our attention to the maths is fun section of your educational survival guide, right beside the panicking with dignity insert.
There were several types that were fantastic turn-fighters, like the A6M, Fw190 and KI-43. Their tactic was to drawn an opponent into a low speed engagement where their aircraft were at their best. Early in the Pacific war, many American pilots learned the hard way that engaging the Japanese on their terms was a fatal mistake.W wrathofatlantis I think you are onto something regarding the low-speed handling of WW2 fighter aircraft. But I also genuinely enjoy reading someone who has a different but reasonably well-supported argument in favor of a fringe hypothesis.
The only morsel of knowledge that I have on the subject is how games like Warthunder use a point system for aircraft. The higher the points, the "better" it is. Because points are assigned based on how an aircraft performs against other fighters of its class, this is not a purely arbitrary number.
Aircraft also get faster and faster as points increase. But there's something odd that happens at the lower tiers, particularly WW2-generation aircraft: low-speed turn rate dramatically outperforms faster aircraft. This impact is so pronounced that the N1K2-J Shiden-Kai with a top speed of 380 MPH has a tier of around 6, which has it fighting against Jets. The P-51 Mustang can have a battle rating as low as 4 or 3.7, which has it facing off against some pretty early aircraft.
For whatever reason, turn rate is highly prized in many simulators and other kinds of video games.
...the Ki-27, the best IJA plane at the time deployed.
The AVG still battled the KI-27, like over Rangoon on 20 December 1941.
Also, during the opening phases of Japan's Burma campaign, the AVG (and RAF) encountered KI-27s in January '42.
The KI-27 could out maneuver the P-40, but lacked speed and firepower to justify it remaining in theater any longer than it took for the KI-43 to arrive in strength.
In a bit of irony, the last day of the AVG's operation before disbanding, they shot down four KI-27s over Hengyang on 4 July 1942.
For whatever reason, turn rate is highly prized in many simulators and other kinds of video games.
Some combat Sims will offer +G blackout and -G redout, but most often, that feature is switched off, because it's "annoying".That's because the virtual pilots do not feel the fatigue induced by high G turning combat.
Something like 20 years ago, some russian wwII pilot , after seeing How air combats were executed in il-2 sturmovik said something like this:.
i see you doing hard turns of more than 3G's, in real life , after less than 3 minutes, you're so exhausted, you can only fly your plane straight.
Some combat Sims will offer +G blackout and -G redout, but most often, that feature is switched off, because it's "annoying".