Well, Phas3e...just so you understand, these were modded solely for the movie project, and aren't offered on
any site for redistribution.
That being said, the mods were layered over the original skin, leaving all of the comments by the original author intact. Not sure if you noticed or not, but these are Bf109G-10 skins, not the Ta152 like Cpt Farrel has made.
I almost used one by Revolver...awesome work, but wouldn't work because of the model and scheme...too bad, though...it's a sweet file.
I did use a few K skins by Canon UK, since they were closer to the period and area of Ops then most, I used a few G-10 ones by Zargos as well.
And like I said, none are for redistribution, and as I stated above, thier original "sigs" are intact. And even in the freak, weird event that one did get out, it would still be considered thiers, because I never added any comments, etc. over thiers...because...well, it's thier skin...not mine...
Now...
And yea Dave, I had to take out the moving objects and AAA from the airfield.... I think the bomber stream and escorts is whats making the comp bod down.... Im making headway tho, so I think it'll be alright, right until I go after the bombers..
That's the reason I asked, because in some of my missions, I've found that having AA and active and/or a high density of user objects creates a serious hit to the FPS.
One mission, I have a brawl over Stalingrad, and all is fine until the AA opens up and all hell breaks loose...sooo, I s-canned the AA and moved the fight a little further south and out over the river, away from the city.
That was like night and day. Even on a muscular gamer, those can factor heavily on the action...especially if you have some heavy hitters like a Bf110G-2 with the Mk108 refit...when those rascals open up, it's an instant hit to the FPS if you have alot of action going on at the time!
Glad it's coming together tho!