Not really a tutorial...

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Clave

Senior Master Sergeant
3,200
79
Jun 15, 2005
Deep in suburban Surrey
...but I think it deserves a thread...

This is a breakdown of my 'method'

1: Background image - This needs to be good if the final result is to work. The IAR.80 is my subject, and this is the image I used:
 

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  • IAR80_Back.jpg
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2: Outlines - I have drawn all the edges and panel lines with major parts separated into their own layers:
 

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  • IAR80_Outline.jpg
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4: Colour - Basic fill in the background and camo on top. This layer is below the outline and rivet layers:
 

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  • IAR80_Colour.jpg
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6: Mesh - This 'shapes' the whole thing, there are many meshes for all the different parts - only tiny items or things that are completely flat have no mesh. Here is the mesh(es) on their own:
 

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  • IAR80_Mesh.jpg
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7: Shadows: More layers - usually just the wings and tailpane, but sometimes other parts have shadows too:
 

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  • IAR80_Colour_Mesh_Shadow.jpg
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That's it - There are 75 layers in total, and the final drawing is exported out as a jpg or psd file. I save it at 300dpi for my deviantART prints, and here's an idea of what that looks like:
 

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  • IAR80_HiRes_sample.jpg
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I wish I had a computer that was strong enough to do stuff like that! That is absolutely amzing work Clave! Color me green with envy!
 
Thanks! 8)

I think it's because my proper job involves drawing and making a lot changes, I wanted to evolve something that could be changed fairly easily and scaled to any size...
 

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