Why does the Breda 88 get shit on so much

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There is a reason the highest accolade you can give someone on here is bacon. Heck, we even named our dog Bacon.

On the realism of these online games you need to understand that the programmers are probably not pilots, or test pilots, nor have they flown these particular aircraft (some of which haven't flown since the 40's). What you "fly" while playing these games, is someones guesstimate.

As an airline pilot I go to the sims every nine months for a checkride. Those sims are VERY realistic and a excellent training device. They even use actual aircraft parts (computers, cockpit switches and instrumenuts) but are not totally 100% accurate.

As FlyboyJ said earlier, you can't replicate the experience of being in the plane. The sounds, the sensations, the equipment that's not working or working right, the missed radio calls because you are fighting someone who has the drop on you, clouds, G forces, and literally a million other things.

You have stumbled into a neat little corner of the internet here. There is lots to be learned about this particular slice of aviation history, and this is a great place to do it.

Cheers,
Biff
 
For any change or redesign you have in mind you have to remember that there are four forces of flight you have to account for: Lift, Weight, Thrust, and Drag.

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Put very simply, thrust must overcome drag, and lift must overcome weight. If they are not sufficient then performance will suffer, or you won't even fly. So let's say you put a bigger engine into your aircraft, you also have to remember that this will increase weight. So any change you make will likely have both a positive and negative effect (go back to my Bf 109 example).
 
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The Breda 88 was similar to many designs of the period, like the Do17 and Blenheim and Hampden. Impressive when first flown but by 1940 was underpowered and slow. The concept worked, as with the Mosquito but to work it has to have state of the art aerodynamics and the latest engines (and fuels).
 
There is a reason the highest accolade you can give someone on here is bacon. Heck, we even named our dog Bacon.

On the realism of these online games you need to understand that the programmers are probably not pilots, or test pilots, nor have they flown these particular aircraft (some of which haven't flown since the 40's). What you "fly" while playing these games, is someones guesstimate.

As an airline pilot I go to the sims every nine months for a checkride. Those sims are VERY realistic and a excellent training device. They even use actual aircraft parts (computers, cockpit switches and instrumenuts) but are not totally 100% accurate.

As FlyboyJ said earlier, you can't replicate the experience of being in the plane. The sounds, the sensations, the equipment that's not working or working right, the missed radio calls because you are fighting someone who has the drop on you, clouds, G forces, and literally a million other things.

You have stumbled into a neat little corner of the internet here. There is lots to be learned about this particular slice of aviation history, and this is a great place to do it.

Cheers,
Biff

This is a sim (737 Sim I got to fly into Hong Kong)

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This is a game...

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Here's another example of what happens when you start adding stuff to an aircraft:
The B-17 was good for about 290mph (depending on load and weather, etc.) and someone had the bright idea that they would create a B-17 gunship that would fly in formation with the bombers to provide protection.
So they added a few extra turrets and several more gun stations bringing the total .50MG count to 18 or more. Along with the additional .50s, was a huge amount of ammunition.
On a regular B-17, the existing turrets and gun stations imposed a drag penalty, but it was capable of handling that and it's bombload. On the YB-40 (the B-17 gunship), the additional turrets added to that penalty as well as the weight of the ammunition.
They soon discovered that when the B-17s dropped their bombs and headed for home, the YB-40 struggled to keep up.

It was a great idea on paper, but in reality, not so much.
 

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