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I'm no pilot, but I reckon turning into the attack makes target acquisition harder and shortens firing time for the attacker as well. Both are good things when you're being bounced, I bet.
You are correct depending on his range. In or approaching his gun range yes. A moving target (aware) is much more difficult to kill than one who is unaware. What you are doing is compressing his time available in which he has the opportunity to pull the trigger. And by constantly changing your flight path, or jinking (if he is in gun range with his nose in lead). Or if he is out of range but close you will change your flight path to make his gun shot difficult. Example I pick up a guy closing for a pass on me, but still out of range I can (altitude allowing) start a descending turn back into him. This causes him to steepen his decent, gaining speed, which will compress his opportunity to shoot. Add a constantly changing flight path (all while turning into him) and it makes his shot even more difficult.I'm no pilot, but I reckon turning into the attack makes target acquisition harder and shortens firing time for the attacker as well. Both are good things when you're being bounced, I bet.
Wasn't that a basic fighting technique learned in WW1?, one of Immelmans rules?.I'm no pilot, but I reckon turning into the attack makes target acquisition harder and shortens firing time for the attacker as well. Both are good things when you're being bounced, I bet.
I could probably write a dissertation on how to survive gun attacks so realize you are getting the cliff notes to the cliff notes times three.
Cheers,
Biff
If you are surprised by an attack on your tail, turn and face the enemy with your guns.
Dicta Boelcke
Col. Holland was a hotshot with a history of operating outside of regs and honestly should have had his wings pulled long before.Reminds me of a B-52 pilot who was keen on hot-dogging it till he augered it in.
Thump,Not being a fighter pilot, your boiling it down is much appreciated. Turning into the attack compresses the time the attacker has to adjust aim, and hopefully puts one's own guns into the neighborhood, at best, or at worst puts you above the diving attacker for a moment?
Right, but I've only used that in flight sims and did not want to pontificate based on that.
Thump,
Say you are flying along and look over your shoulder to see hostiles starting a descending attack run on you. If they are well outside gun range you can:
1. Push up the power and run (option if your plane is faster and you have time to accelerate).
2. Start a turn climbing back into him to arrive nose to nose. If you assess that your speed would be too low at the merge you can do a level or descending turn towards the attacker keeping or gaining airspeed. When you assess his range to be correct start a climb such that you will be able to start shooting no later than when he can shoot at you. This merge will occur at a lower altitude but with you having more speed (energy). The more energy you have the more options available. If you arrive with more energy you may have exclusive options (ability to do something he can't).
This time you look over his shoulder and assess he will start firing very soon (he is approaching a gun WEZ - weapons employment zone). Your immediate goal is to survive, then neutralize, then go offensive if able.
1. You will simultaneously roll, put your lift vector below him (point the vert tail below him), pull the throttle to idle, and pull to your aircraft limits. Your friend is closure, and it's a tool to cause him problems. Almost immediately you will change your lift vector and do it again. Oh, don't lose sight during these reflexive actions as doing so will result in one getting their arse handed to them.
2. If you cause or he just does an overshoot (flys past you) roll and pull to align fuselages (point at him) and should he be close enough shoot back. If he has his closure under control (stays behind you) you will have to continue jinking (power back, continuously reorienting your lift vector while not losing sight more than momentarily). This is a continuation of the "survive" part. Meanwhile get in the radio and call for help. Stay aware of your altitude and start thing about your floor transition (one must honor the ground as it's very unforgiving).
There are more follow on options as well as choices to be made.
Does that answer your question?
Cheers,
Biff
Yes, getting the FOOD is key. I left it out of my post but updated it (in bold).Of course, yeah. Disrupt his targeting, try to retain energy, and if you can, line up a shot ... and if you can't get the FOOD. Right?
Hi1. Always try to secure an advantageous position before attacking. Climb before and during the approach in order to surprise the enemy from above, and dive on him swiftly from the rear when the moment to attack is at hand.
2. Try to place yourself between the sun and the enemy. This puts the glare of the sun in the enemy's eyes and makes it difficult to see you and impossible for him to shoot with any accuracy.
3. Do not fire the machine guns until the enemy is within range and you have him squarely within your sights.
4. Attack when the enemy least expects it or when he is preoccupied with other duties such as observation, photography, or bombing.
5. Never turn your back and try to run away from an enemy fighter. If you are surprised by an attack on your tail, turn and face the enemy with your guns.
6. Keep your eye on the enemy and do not allow him to deceive you with tricks. If your opponent seems damaged, follow him down until he crashes to be sure he is not faking.
7. Foolish acts of bravery only bring death. The Jasta (squadron) must fight as a unit with close teamwork between all pilots. The signals of its leaders must be obeyed.
8. For the Staffel (squadron): Attack in principle in groups of four or six. When the fight breaks up into a series of single combats, take care that several do not go for one opponent
Dicta Boelcke
Tell that to Oswald BoelckeHi
If you are over enemy territory and/or you do not have air superiority #6 could get you killed in WW1 and WW2.
Mike
Hi
If you are over enemy territory and/or you do not have air superiority #6 could get you killed in WW1 and WW2.
Mike
RAF pilots were expressly forbidden from diving after a damaged 109 during the BoB.Tell that to Oswald Boelcke
And rightfully so - be advised the Dicta Boelcke has been the basis for aerial combat for years. This was HIS dicta, not mine and the operational situational should be considered when applying this.RAF pilots were expressly forbidden from diving after a damaged 109 during the BoB.
Erich Hartmann.I can no longer remember which ace said it in his writings, but he said don't shoot until his plane fills the windscreen.
HiTell that to Oswald Boelcke
Well aware of this as well as the numerous publications it referenced in. Bottom line, this is the baseline, it's adjusted accordingly as operation dictate. For example in Korea, F-86s chased damaged MiG-15 to the Yalu and did so in most cases with coordination with their wingman.Hi
Yes, but as you probably know slightly different versions of the "Dicta" have been published, for example in 'Dog-Fight, Aerial Tactics of the Aces of World War I' by Norman Franks:
Mike